Career Officer
Join Date: Jun 2012
Posts: 1,184
# 21
02-23-2013, 05:20 PM
Quote:
Originally Posted by jellico1 View Post
klingon bathtub
Isn't that an oxymoron...?

Like Jumbo Shrimp... Military Intelligence... and Customer Service...?



As for the Oddy, Saucer Separation and throwing it into reverse are your best bet.
I love nice long walks in the country.
Especially if they're taken by people who annoy me!
Ar ais olc leis an doer olc
Lieutenant
Join Date: Jul 2012
Posts: 43
# 22
02-23-2013, 05:25 PM
Quote:
Originally Posted by jim625 View Post
hi I'm really struggling to get a better turn rate for my oddy ship I have the adapted maco space set equipped and two engineering consoles that helps increase the turn rate but its still a bit slow
Things you can do to boost turn rate directly:
0) engine choice: combat/impulse/hyper
1) impulse thruster skill
2) RCS accelerator console / tachyokinetic converter (pick one; a 2nd is negligible)
3) chevron separation (6 --> 14.5)
4) different ship

Things you can do to boost turn rate indirectly:
1) higher engine power setting
2) higher engine power skill
3) higher engine power console -- Injector Assembly
4) EPtE
5) Aux2Batt
6) MACO shield (very minor)
7) Omega shield
8) APO (major)
9) Aux2Damp (major)
10) Evasive Maneuvers (very major)

Things you can do to make turn rate less relevant:
1) position yourself appropriately; forethought
-- Ex. Federation Fleet Alert -- sit above the starbase and pivot as needed
2) leverage firing arcs
-- beam array = one 250-degree firing arc
-- beam array broadside = two 70-degree firing arcs
-- mines = point-blank 360-degree firing arc
3) immobilize enemy
-- SCI abilities for drain/disable/etc.
-- phaser/polaron procs <10km -- 7 beams + BFAW
-- chroniton procs <10km
-- beam target engines <10km
-- tractor beams <5km
-- EWP point-blank ~0.5km
-- Tractor Beam Mines
-- Chroniton Mines
-- Thermoionic torpedo
-- Consoles:
---- Graviton Pulse Generator
---- Grappler
---- Theta Radiation Vents
---- emission-seeking torpedo
---- Temporal Warfare set
-- This is not a comprehensive list but might give you some ideas.


I don't fly an Odyssey but if I did I would probably set it up like this, assuming you are able to have Chevron Separation active 100% of the time:

ENG CDR: EPtW1 Aux2Batt1 EPtS3 DEM3/EWP3
Doffs: purple Technician x3

^ that eliminates redundancy and frees up your UNI LCDR to be adaptable, which is supposed to be one of the perks of flying an Odyssey. If for some reason you can't maintain 100% uptime on Chevron Separation, or you demand even more maneuverability, then you can use the UNI LCDR as follows to compensate:

UNI LCDR ENG: (whatever) Aux2Damp1 (whatever) ... ~75% uptime with Aux2Batt above
or
UNI LCDR TAC: (whatever) (whatever) APO1 ... ~60% uptime with Aux2Batt above

Gear:
Adapted MACO engine -- for combat impulse
Adapted MACO shield -- 2-set bonus adds another ~5 power to all when used with Aux2B
MACO deflector -- boosts Adapted MACO shield further and mitigates hull loss due to chevron separation

You can also commit to shifting power to compensate, such as:
100/50/25/25 default --> shift to 50/50/75/25 when necessary


Some reasonable DOFF ideas that might make cruisers more appealing:
(who knows, maybe something like this will be available someday)
1) Improve turn rate on use of Aux2Damp
2) Improve turn rate on use of EPtE
3) Improve tractor beam range to 7.5km on use of Tractor Beam

Last edited by je11yfish; 02-28-2013 at 07:27 AM.
Captain
Join Date: Jul 2012
Posts: 1,273
# 23
02-23-2013, 05:58 PM
Quote:
Originally Posted by je11yfish View Post
Things you can do to boost turn rate directly:
0) engine choice: combat/impulse/hyper
1) impulse thruster skill
2) RCS accelerator console / tachyokinetic converter (pick one; a 2nd is negligible)
3) chevron separation (6 --> 14.5)
4) different ship

Things you can do to boost turn rate indirectly:
1) higher engine power setting
2) higher engine power skill
3) higher engine power console -- Injector Assembly
4) EPtE
5) Aux2Batt
6) MACO shield (very minor)
7) Omega shield
8) APO (major)
9) Aux2Damp (major)
10) Evasive Maneuvers (very major)

Things you can do to make turn rate less relevant:
1) position yourself appropriately; forethought
-- Ex. Federation Fleet Alert -- sit above the starbase and pivot as needed
2) leverage firing arcs
-- beam array = one 250-degree firing arc
-- beam array broadside = two 70-degree firing arcs
-- mines = point-blank 360-degree firing arc
3) immobilize enemy
-- phaser/polaron procs <10km -- 7 beams + BFAW
-- chroniton procs <10km
-- beam target engines <10km -- Odyssey SCI
-- tractor beams <5km
-- EWP point-blank ~0.5km


I don't fly an Odyssey but if I did I would probably set it up like this, assuming you are able to have Chevron Separation active 100% of the time:

ENG CDR: EPtW1 Aux2Batt1 EPtS3 DEM3/EWP3
Doffs: purple Technician x3

^ that eliminates redundancy and frees up your UNI LCDR to be adaptable, which is supposed to be one of the perks of flying an Odyssey. If for some reason you can't maintain 100% uptime on Chevron Separation, or you demand even more maneuverability, then you can use the UNI LCDR as follows to compensate:

UNI LCDR ENG: (whatever) Aux2Damp1 (whatever) ... ~75% uptime with Aux2Batt above
or
UNI LCDR TAC: (whatever) (whatever) APO1 ... ~60% uptime with Aux2Batt above

Gear:
Adapted MACO engine -- for combat impulse
Adapted MACO shield -- 2-set bonus adds another ~5 power to all when used with Aux2B
MACO deflector -- boosts Adapted MACO shield further and mitigates hull loss due to chevron separation

You can also commit to shifting power to compensate, such as:
100/50/25/25 default --> shift to 50/50/75/25 when necessary


Some reasonable DOFF ideas that might make cruisers more appealing:
(who knows, maybe something like this will be available someday)
1) Improve turn rate on use of Aux2Damp
2) Improve turn rate on use of EPtE
3) Improve tractor beam range to 7.5km on use of Tractor Beam
I think you forgot to mention that old standby: Reverse Engines. You can sling the front around quickly that way.
Lieutenant
Join Date: Jul 2012
Posts: 43
# 24
02-23-2013, 06:51 PM
disregard -- information added to post above

Last edited by je11yfish; 02-28-2013 at 07:28 AM.
Career Officer
Join Date: Nov 2012
Posts: 3,268
# 25
02-23-2013, 06:54 PM
Devs:

Whatever you do, DO NOT mess around with the base turn rate of my Bortasqu'.

It's too much fun right now shocking my opponents with how fast I can make that bad boy snap a J-turn.


"Freedom is just a pretty idea unless it's backed by Force."

The Masterverse Timeline / Ten Forward Fanfics
Career Officer
Join Date: Nov 2012
Posts: 3,268
# 26
02-23-2013, 07:00 PM
Quote:
Originally Posted by oldkirkfan View Post
Quote:
Klingon bathtub
Isn't that an oxymoron...?
Klingons use bathtubs as a severe form punishment. Sorta like a Bortasqu', in that regard.


"Freedom is just a pretty idea unless it's backed by Force."

The Masterverse Timeline / Ten Forward Fanfics
Career Officer
Join Date: Jun 2012
Posts: 1,184
# 27
02-23-2013, 09:40 PM
Quote:
Originally Posted by sander233 View Post
Klingons use bathtubs as a severe form punishment. Sorta like a Bortasqu', in that regard.
Sorry... I just can't see that.

"You sniveling petaQ!!! If you are late for your shift one more time, you will spend two hours in the bathtub!!."

"WITH SOAP!!"
I love nice long walks in the country.
Especially if they're taken by people who annoy me!
Ar ais olc leis an doer olc
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 28
02-23-2013, 10:02 PM
Quote:
Originally Posted by jim625 View Post
hi I'm really struggling to get a better turn rate for my oddy ship I have the adapted maco space set equipped and two engineering consoles that helps increase the turn rate but its still a bit slow
My BortasQu feels your pain.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Starfleet Veteran
Join Date: Jun 2012
Posts: 341
# 29
02-23-2013, 10:15 PM
Knowing your ship limitations is the best way is the best way to learn.

Task Force Zulu--Back to Duty X4 SB T1.5, Tac 2, Eng 1 & Sci 1.
To the Edge of Space and Beyond

Subscribe to STO--1200+ days
LTS December 2011
Captain
Join Date: Aug 2012
Posts: 3,553
# 30
02-24-2013, 02:21 AM
Quote:
Originally Posted by sander233 View Post
Klingons use bathtubs as a severe form punishment. Sorta like a Bortasqu', in that regard.
Quote:
Originally Posted by oldkirkfan View Post
Sorry... I just can't see that.

"You sniveling petaQ!!! If you are late for your shift one more time, you will spend two hours in the bathtub!!."

"WITH SOAP!!"
These two posts win the thread. Hands down.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
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