Captain
Join Date: Jul 2012
Posts: 575
# 71
02-22-2013, 10:38 AM
Quote:
Originally Posted by verbenamage View Post
You realize you just perfectly described the new romulus "adventure zone," right?
You realize that there is actual combat involved in some of those "zones" AND that you're not beholden to just run around on New Romulus/have to do any of that gameplay, AND that Starfleet and KDF want some benefits from New Romulus as an underlying objective, right? It's not the same as cleaning sludge off warp engines after some Fed flew his ship through a giant amoeba. Civilian-type jobs are not the primary jobs of Starfleet or KDF...



Quote:
The idea has already been expanded in that way, in multiple posts. It would, ideally, be a catch all for all sorts of groups that don't fall under the umbrellas of starfleet, KDF, or one of the other major factions.

So, in addition to traders and the like:
Ferengi
Mercenaries
Pirates
Explorers/Scouts
Mirror Universe types
Rebels and Renegades (like the marquis)
Criminal Organizations (like the orion syndicate)

There's plenty of combat potential within an independent faction, and many if not most missions can easily be converted to work with such a faction.

The rewards would be the usual: Items and Currency. And you know what? It'd make a whole lot more sense. How often did we hear about how the federation in general grew out of the need for money, and the desire for material wealth? Yet we all run around scrambling to earn over a half dozen different currencies. At least with a merchant/pirate/mercenary faction that would be in-character.
Thanks - you backed up my point for making an independent/mercenary faction perfectly.


_________________________________________________

I'm still Romulus_Prime. Joined STO in January 2010.

Last edited by kain9prime; 02-22-2013 at 10:40 AM.
Community Moderator
Join Date: Jun 2012
Posts: 3,614
# 72
02-22-2013, 12:03 PM
Quote:
Originally Posted by kain9prime View Post
Seriously, people - Mission - Goals -Rewards. That's what you have to consider when making suggestions like this. A civ faction is about as mundane as you can get in a sci-fi game.
Again, though, there is one subset of the Community that would benefit from playable civilians in a big way and those are the Role-Players that don't need a pre-scripted "mission" for enjoyment.

For them, the emphasis is on drama, social interaction, and immersion. They just want a character to play. And sometimes, for the purposes of a story, you need to step outside of Starfleet.

Now is this an important "must have" feature for STO? No, probably not.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Captain
Join Date: Jul 2012
Posts: 575
# 73
02-22-2013, 03:43 PM
Quote:
Originally Posted by bluegeek View Post
Again, though, there is one subset of the Community that would benefit from playable civilians in a big way and those are the Role-Players that don't need a pre-scripted "mission" for enjoyment.

For them, the emphasis is on drama, social interaction, and immersion. They just want a character to play. And sometimes, for the purposes of a story, you need to step outside of Starfleet.

Now is this an important "must have" feature for STO? No, probably not.
I totally get that, and I agree, it would be nice if there were more civ cloths to choose from - cloths that actually look 24th/25th century-esque without looking abnormal (some of the robe options are seriously a whole lot of WTF). At the same time, I have characters that even though they are on either side, aren't affiliated with the Fed or KDF. I still manage to get the clothing options to look less "uniform" and more "civie" or mercenary-like.

And I'm not even an RPer.
_________________________________________________

I'm still Romulus_Prime. Joined STO in January 2010.
Career Officer
Join Date: Jun 2012
Posts: 840
# 74
02-22-2013, 10:08 PM
Perhaps what is needed to make this a viable, game-wide option is the newer crafting system that PWE wants STO to get at some point? I heard mention of this within one of the recent Dev interviews.

Perhaps such a crafting system could be tied to an alternate method of progression from Starfleet Tactical/Engineering/Science? Or as an alternate career path along side those for Starfleet/KDF player's who would want both for one character. That would work with the OP's original suggestion. And might work with the Ferengi/Independent Merchant ideas also in this thread.
STO Forum:
Where the Human Adventure is Just Beginning!

<=============================
Exploring STO Since Pavement.
Tier 2 Constitution for Fleet Refit!
Captain
Join Date: Jun 2012
Posts: 2,060
# 75
02-22-2013, 11:26 PM
Quote:
Seriously, people - Mission - Goals -Rewards.
Missions;

Traders trade with other players. Earn in game currencies from missions. Establish trace routes. Pirates pirate. Scientists discover strange new world since Starfleet is too busy shooting at things.

Goals:

Money, money, knowledge respectively.

Rewards;

Money, money and the sense of being a badass, neat science stuff.

If properly written, each could provide a valuable source of information about the games background story.

Trader discovers they've been feeding the Tal Shiar and the Iconians. Do they keep it quiet and run afoul of the wrath of the KDF? Pirate have to decide if they're just going to sit around feeding off chaos or if they're going to do the Harlock thing and take the fight to the Iconians. Scientists search for new technologies to use in the fight of uncover past hints about why they were chased out of the galaxy to begin with.

Section 31 could be involved in their actions. The Undine could be manipulating them for some reason. Amd that's just the story. It could be just as simple as trading, fighting, and gaining EC.
_________________
Nebula coffee is the best coffee
Captain
Join Date: Jul 2012
Posts: 575
# 76
02-22-2013, 11:50 PM
So not really a civilian faction, but an Independent/Mercenary faction, like I was saying.
_________________________________________________

I'm still Romulus_Prime. Joined STO in January 2010.
Empire Veteran
Join Date: Oct 2012
Posts: 722
# 77
02-23-2013, 03:37 PM
want to see more idea's here from folk.. so bumping this.
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Captain
Join Date: Jun 2012
Posts: 748
# 78
02-23-2013, 04:15 PM
Well as psiameese stated it could work as a mini-faction.

A player driven form of economy similar to what the dilithium exchange is like now, however the economy would have to be delivered via GPL it is the true universal currency.

I see EC as Military Script, and GPL as full known currency.

What if we had this faction for those with a Tuffli? a true civilian ship I believe both sides can obtain. It also allows us to have the "I'm an admiral and I have free time" gimick people are running around with. Or the "Reserve" idea which lets the military personnel to do their own thing while still being on standby to serve.

This way the faction has its limited player base to begin the start up, and give this micro faction a random mission generator for multiple things like, "deliver cargo, establish trade lines (for those with a high diplomatic rank) and profit from them like doff missions, assist in setting up colonies, etc" The rewards for these missions would be GPL.

small things like that where those with a tuffli can earn EC and GPL, the EC of course would be converted from GPL or the GPL can be used to buy specific items at cost to sell on the exchange for EC.

Pitch your own ideas.

-Lockerd
Empire Veteran
Join Date: Oct 2012
Posts: 722
# 79
02-23-2013, 09:36 PM
If you want to truely be evil, only civilians can "earn" lobi....*grin* don't really like GPL as a currency. Its fine as a fairly easily gained commodity of trade.. its only used for DOFF missions and spending on purely vanity items, and "poof" consumables (holo ship costumes.. not even disguises.. just costumes..and personal holo costumes.. all in all, not really all that immpressive)

Let a civ faction use EC as thier primary currency. Should be some sort of rep currency..((Ferenginar stock certificates?)). Only players that hit level cap (call them "merchant princes" ) would be diving into STF's.. and should have pretty much the same content availible to them as the purely empire military types.

And just a note to the "but its not canon" crowd.. it is Canon...in its purist from.. all of the events in the trek series's happened in a civilian universe. And civilians do fight. Military types simply have specific training..and in the case of players.. are still IN the military.
The difference between a military captain and a civilian captain.. odds are the civilian actually OWNS thier starship, and isn't flying a government loaner out of the pool..

*grin*
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Lieutenant
Join Date: Sep 2012
Posts: 92
# 80
02-24-2013, 07:36 AM
I don't really think there needs to be a special currency or anything like that. There's already plenty of currencies, why make up a special one?

Some of the patrol-type missions, or perhaps exploration zone missions, could be set up as trade missions. Schlep stuff from planet A to planet B.

Another possibility would be to make some specific mission rewards for the independent factions. Maybe new special weapons and consoles, perhaps new consumables. Then the independent faction would have things to peddle to the players of the major factions.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:00 AM.