Ensign
Join Date: Dec 2012
Posts: 3
With the fleet mark shift from foundry missions to fleet actions recently, I'm forced to play in pick up groups. That's where I first ran into these scums of the earth, aka Leechers. If it was up to me, I would send a ballistic missile to their house.

But of course reality is seldom what we wish it to be. So maybe a simpler solution. How about we utilize the auto AFK system that is already in the game. I believe it's auto disconnect after a player is AFK for 50 or so minutes?

Lets make it 60 seconds(or whatever time the experts feel is reasonable) for auto disconnect during group events such as STF/Fleet Action ect ect. I don't really care if the leecher gets penalized or not. As long as the leecher is out of my sight and stop affecting my game play, I'm happy.

It's not a perfect solution, but I think it's definitely an improvement. And hopefully does not require too much extra resources to implement.



Thanks for listening.
Ensign
Join Date: Oct 2012
Posts: 26
# 2
02-23-2013, 07:56 PM
ROFL @ 60 SECONDS!!!!!

You realise that means everytime you go to the toilet...to the fridge...to the cupboard your going to have to relog back in???


Not a viable solution
Captain
Join Date: Jun 2012
Posts: 1,374
# 3
02-23-2013, 09:15 PM
Quote:
Originally Posted by asassinx0 View Post
ROFL @ 60 SECONDS!!!!!

You realise that means everytime you go to the toilet...to the fridge...to the cupboard your going to have to relog back in???


Not a viable solution
Uuuuhhh.....he meant only during group missions like STFs, which you really shouldn't be going to the toilet/fridge unless it's an emergency.

Unless you like to grief people that way.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Lt. Commander
Join Date: Nov 2012
Posts: 180
# 4
02-24-2013, 12:19 AM
Just add a freakin vote to kick option! It's that simple! Oh sure, some people will abuse it. But more people abuse the system the way it is! What's worse? Keeping the system so the leechers profit? Or adding a vote to kick feature that may be abused now and then by jerks, but over all will solve the problem?
"Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
Elim Garak
Career Officer
Join Date: Jun 2012
Posts: 125
# 5
02-24-2013, 04:21 AM
To prevent abuse of a "vote to kick" option, have it set so that it's only available if a player has neither caused or received damage for two minutes. That stops someone flying in circles staying artificially active.
Survivor of Romulus
Join Date: Sep 2012
Posts: 592
# 6
02-24-2013, 04:53 AM
Another issue (that will become a MAJOR pain in the arse) is HOW do you replace booted/kicked players?

Do you rely on players that just happen to be cruising the in-progress games OR do you automatically FORCE queued players into those vacancies?

Personally, I'd like the choice to start a new mission than jump into a session with a blown secondary.
NO to ARC...Make It VOLUNTARY

RIP KDF 2014-07-17 Season 9.5 - Death by Dev
Captain
Join Date: Aug 2012
Posts: 1,742
# 7
02-24-2013, 05:33 AM
If its Kit release all the cubes and let the probes thru so the mission fails

If its cure release the neg'vars and let the kang die

Infested is the worst it cannot fail

as with all of the above ask the other players to agree with the plan and grief the griefer

after 10 minutes you can leave without penality i do believe


thats really all you can do the devs are not interested in adressing this problem its up to the players

Unless a dev wants to post here that they are interested ?

Devs feel free to say so
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Captain
Join Date: Sep 2012
Posts: 2,008
# 8
02-24-2013, 06:27 AM
Quote:
Originally Posted by kroguyz View Post
With the fleet mark shift from foundry missions to fleet actions recently, I'm forced to play in pick up groups. That's where I first ran into these scums of the earth, aka Leechers. If it was up to me, I would send a ballistic missile to their house.

But of course reality is seldom what we wish it to be. So maybe a simpler solution. How about we utilize the auto AFK system that is already in the game. I believe it's auto disconnect after a player is AFK for 50 or so minutes?

Lets make it 60 seconds(or whatever time the experts feel is reasonable) for auto disconnect during group events such as STF/Fleet Action ect ect. I don't really care if the leecher gets penalized or not. As long as the leecher is out of my sight and stop affecting my game play, I'm happy.

It's not a perfect solution, but I think it's definitely an improvement. And hopefully does not require too much extra resources to implement.

Thanks for listening.
Damage based rewards would work a lot better. No damage or below 100k damage inflicted? No reward. Etc.
Lt. Commander
Join Date: Nov 2012
Posts: 180
# 9
02-24-2013, 11:04 AM
Quote:
Originally Posted by questerius View Post
Damage based rewards would work a lot better. No damage or below 100k damage inflicted? No reward. Etc.
No. Just no. There are lots of issues with this. What if someone joins the STF in the middle? What if I'm flying my healboat? Or tanking? Sure, 100K damage isn't a stupidly high amount, but I really don't like the idea of damaged based rewards. Escorts would make it in no time flat, while cruisers, sci vessels, and carriers would struggle.
"Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
Elim Garak
Captain
Join Date: Jun 2012
Posts: 945
# 10
02-24-2013, 11:10 AM
Quote:
Originally Posted by questerius View Post
Damage based rewards would work a lot better. No damage or below 100k damage inflicted? No reward. Etc.
Quote:
Originally Posted by csgtmyork View Post
No. Just no. There are lots of issues with this. What if someone joins the STF in the middle? What if I'm flying my healboat? Or tanking? Sure, 100K damage isn't a stupidly high amount, but I really don't like the idea of damaged based rewards. Escorts would make it in no time flat, while cruisers, sci vessels, and carriers would struggle.


Very much agreed, this game is already too escort favoured :p
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.
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