Republic Veteran
Join Date: Jun 2012
Posts: 140
# 11
02-25-2013, 04:59 AM
a few more old sketches and designs

http://4.bp.blogspot.com/-F5fk0ijQle...melist_sto.jpg

http://johneaves.files.wordpress.com...pg?w=655&h=309

http://www.robertdbrown.com/storage/...=1307557217753

something that would have looked awsome for the Academy or even the New Romulus Embassy
http://www.robertdbrown.com/blog/201...ncept-art.html

GO HERE for any other such designs (Perpetual and such)
http://www.deningart.com/gallery_sto.html

Last edited by spartanofborg; 02-25-2013 at 05:05 AM.
Lieutenant
Join Date: Feb 2013
Posts: 62
# 12
02-25-2013, 05:11 AM
Wishful thinking. Wouldn't it be cool if Paramount could make a competing game, and ressurect some of these less, outlandish designs?
Career Officer
Join Date: Jan 2013
Posts: 388
# 13
02-25-2013, 05:15 AM
These designs are cool in themselves. However, they don't all feel very "trek" to me. Look at what Cryptic had to do with ESD, they had to involve Q to turn it from an original design to the classic "mushroom" look so that people knowing the IP can relate to it...

SERVER NOT RESPONDING (1701s)
Survivor of Romulus
Join Date: Jun 2012
Posts: 989
# 14
02-25-2013, 08:09 AM
Quote:
Originally Posted by neoakiraii View Post
That's all they had was vision, but never had anything more, and that's why they are long gone.
I would have preferred a slow and steady development cycle as opposed to the 2-year rush job we got from Cryptic. The unfortunate side-effect of Cryptic's fast turnaround is that the team had to play catch-up for most of the game's 3-year life thus far. We're just now getting to see the game expand.
Republic Veteran
Join Date: Jun 2012
Posts: 995
# 15
02-25-2013, 08:11 AM
I would like to see this.
If you believe the sky is the limit, you are aiming too low. We must reach beyond the stars - Ambassador Otungku
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,904
# 16
02-25-2013, 09:05 AM
Quote:
Originally Posted by purplegamer View Post
I would have preferred a slow and steady development cycle as opposed to the 2-year rush job we got from Cryptic. The unfortunate side-effect of Cryptic's fast turnaround is that the team had to play catch-up for most of the game's 3-year life thus far. We're just now getting to see the game expand.
We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Ensign
Join Date: Dec 2012
Posts: 26
# 17
02-25-2013, 09:15 AM
http://www.deningart.com/images/Main...ShipCustom.jpg

This is all I ask for...

Unique designs for each weapon, not just projectile or beam color.

And the proper array charge animations, why don't we have these yet?
Captain
Join Date: Aug 2012
Posts: 968
# 18
02-25-2013, 09:26 AM
I really dislike the majority of that guys ships, but that space/shuttle hub looks amazing.
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The rule needs to change.
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 19
02-25-2013, 09:32 AM
Quote:
Originally Posted by merryprankster2 View Post
Wishful thinking. Wouldn't it be cool if Paramount could make a competing game, and ressurect some of these less, outlandish designs?
I fear what I'd have to do to get one if such a game offered a lifetime sub too must.. have.. all.. things.. trek..
----
Captain
Join Date: Jul 2012
Posts: 507
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:41 AM.