Captain
Join Date: Jun 2012
Posts: 545
So I'm completely new to cruisers. Haven't flown one since the Galaxy during leveling my first toon over a year ago. I'm getting mighty tired of escorts though, so I want to try something different.

I'm currently leveling an engineering captain and will reach VA soon. I want to fly a cruiser, what are my options, considering the main goal will be STFs and fleet actions. This char most likely won't see PvP ever.

Currently I'm tending towards a Fleet Assault Cruiser. I heard good things about it. The default skin looks horrible on screenshots though. Might have to get the Regent from the C-Store so it looks bearable
Then there is the Odyssey, though I like that even less from a skin standpoint. I heard good things about the performance though.
I also have the T5 ambassador from the anniversary event. Though if possible I'd like to use a 10 console slot ship.

Are there any other endgame cruisers I should take a look at? I'm not too familiar with cruisers and mostly went by what I picked up here and there on the forum. But I can often not tell if people talk about PvP-specific builds or STF builds.

Anything else I should be aware of as a cruiser captain? I read that I should chain together EPtS and EPtWs and to use no more than 6 beams. But that's it.
Captain
Join Date: Jul 2012
Posts: 2,192
# 2
02-25-2013, 06:31 AM
It depends what role you want to perfrom in your cruiser, as well as which abilities you label as "must haves".
Captain
Join Date: Jun 2012
Posts: 545
# 3
02-25-2013, 06:38 AM
Well in STFs nothing but DPS matters, so I'd like to squeeze as much out of the ship and the captain as possible within the class' limitations. I plan to spec fully into threat generation and get +threat consoles so I can get at least some use out of the increased tankiness over an escort too. Unless the later is not possible without sacrificing a ton of DPS. But I can't imagine that's possible considering I already had aggro most of the time with escorts and survived just fine.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 4
02-25-2013, 07:12 AM
Quote:
Originally Posted by arcademaster View Post
Well in STFs nothing but DPS matters, so I'd like to squeeze as much out of the ship and the captain as possible within the class' limitations. I plan to spec fully into threat generation and get +threat consoles so I can get at least some use out of the increased tankiness over an escort too. Unless the later is not possible without sacrificing a ton of DPS. But I can't imagine that's possible considering I already had aggro most of the time with escorts and survived just fine.
Well, since you're nearing VA as an Engineer, why not try out the pre-VA cruisers to get a feel for how they play? You can also pick yourself up some Mirror Cruisers for dirt cheap to get a feel for their style and find what's right for you.

I'm honestly not a dedicated cruiser player (my main is an Eng) so I could be dead wrong, but from what I've played it's hard to go terribly wrong with either the Fleet AC (and/or Regent) or the Fleet Excelsior. As I generally dislike the "old ships do well" philosophy I'd recommend you the Regent out of spite

Anyway, Engineers have some really good power-saving skills like Nadion Inversion, EPS regulator and others, so with the right build and gear you can make a lot of cruisers that some cruiser players consider too squishy (like abandoning Science to go full tactical layout in a Regent) quite survivable.

As for what I fly when I do fly my Regent (non-fleet version), it's:

Fore
3x Beam Array (your choice) + 1x Wide-Angle Quantum Torpedo (great for complementing a broadside)

Aft
3x Beam Array + 1 Tricobalt mine (or Rear quantum)

Set: MACO Shield/Deflector + Borg Engine (or MACO 3-piece)

Console:
Tac 3 energy damage consoles
Eng Borg console + Tachyokinetic + Zero Point + Armor (or Metreon gas for novelty)
Sci 2x Field Generators
Republic Veteran
Join Date: Oct 2012
Posts: 1,805
# 5
02-25-2013, 08:06 AM
You might as well grab a Mirror Assault on the cheap for a good introduction to the tactical cruiser style. To be honest the only good cruisers are all derivative from this design.

I think the best choices are the Galor, Fleet Excelsior, Fleet Assault and at a stretch the Tactical Odyssey and Fleet Ambassador.
Career Officer
Join Date: Jun 2012
Posts: 930
# 6
02-25-2013, 08:27 AM
Quote:
Originally Posted by smokeybacon90 View Post
You might as well grab a Mirror Assault on the cheap for a good introduction to the tactical cruiser style. To be honest the only good cruisers are all derivative from this design.

I think the best choices are the Galor, Fleet Excelsior, Fleet Assault and at a stretch the Tactical Odyssey and Fleet Ambassador.
I want to add to this list by mentioning the Sci Odyssey since it has Sensor Analysis (http://www.stowiki.org/Ability:_Sensor_Analysis)
Member since November 2009... I think.
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Career Officer
Join Date: Jun 2012
Posts: 298
# 7
02-25-2013, 09:20 AM
I fly cruisers more so than any other ship, just because I love the tanky-ness? of them. My main cruiser captain uses the Galaxy-X and it can take a beating like a boss, but DPS isn't one of it's strong suits. To be honest, as an Engineer not a lot of the cruisers are all that great for DPS. The best ones for doing DPS though would have to be the assault cruiser or the Excelsior.

Primarily I have 4 Engineer captains, and they fly the Galaxy-X, the Sci Oddy, The Ambassador, and the Bortasqu. All of them are speced out for heals as that's really what they are good at. My personal recommendation is stick with healing, and leave the DPS to the tactical captains. If you want to know why, jump in a Hive Onslaught Elite... All the DPS in the world doesn't mean anything in there.

I find myself really just running though the STF's healing people and side swiping everything for the full 6 beam shield assault. This is however not to say that cruisers don't do DPS. I can do quite well especially in my Galaxy-X, but it's the more tactically minded ship in my shipyard. I do quite a bit of PVP with it, and can usually swing around 100K to 500K damage depending on the match, but my heals are anywhere between 1 - 2 mil. The best thing you can do is turn your ship sideways on a target and use all your beams to drop the targets shields, but at that point the tactical's can sweep in and finish the job so to speak.

I can kill a tactical cube by myself, but it does take a good 5 min to accomplish. You soak up the damage, but since the DPS on cruisers is typically low, you aren't going to kill them fast.

Anyway that's just my feedback on it. I'm always happy to give some pointers and tips if you need them, just message me in-game.
Captain
Join Date: Feb 2013
Posts: 5,394
# 8
02-25-2013, 09:40 AM
Quote:
Originally Posted by arcademaster View Post
Are there any other endgame cruisers I should take a look at?
The Galor.
Empire Veteran
Join Date: Jul 2012
Posts: 5,534
# 9
02-25-2013, 10:27 AM
I've heard good things on the Fleet Assault Cruiser from a couple friends who own one.

Honestly, the normal Assault and Star Cruisers (including mirror versions) at the RA level can be an excellent introductory means of getting used to Fed cruisers.

I personally LOVE my D'kora. It's got everything a cruiser could want: Good turn, good DPS, able to equip cannons, still very good hull and shields, excellent BOFF layout (and still tac-heavy like you are wanting).

There are a lot of good choices, though I personally recommend the Excelsior/Fleet Excelsior. While it does have an extra, annoying Ensign Engineer, that's a very minor complaint as the ship runs fantastically otherwise.

Captain
Join Date: Aug 2012
Posts: 3,553
# 10
02-25-2013, 12:41 PM
As an "I spend too much time in my damn cruiser" pilot (forum threads alone prove this XD), I can probably speak with decent authority towards PvE cruisers. And as such, the currently best easy to acquire DPS/Tank end-game cruisers on the fed side are the Fleet Assault Cruiser Refit, Fleet Excelsior (god I hate saying it, but it's true), and the Tactical Odyssey with Chevron Separation.

Now the cheapest of the 3 is the Imperial-Class Fleet Assault Cruiser. It only costs 2k Zen to get it (unless you get the Regent, in which case it only costs 500, but the Regent costs 2500), but has the highest limiter on it (Tier 5 shipyard). However I find my Imperial to be quite impressive on the battlefield in both PvE and PvP. As PvE goes, I can sustain rather strong DPS against most enemies, and she can take one HELL of a beating. Her maneuverability is acceptable, and her BOff layout is also quite nice (only gripe I have is not enough science potential, but meh, whatevs), and her console layout is VERY acceptable (4 tactical, 4 engineering, 2 science). She also has a nice power overlay, with an additional +10 power to weapons, +5 to shields, and +5 to auxiliary. Overall, on a scale of 1-10 on DPS fed Cruisers, I give her an 8.

The next one is the Fleet Excelsior. She costs 2500 zen (unless you have the VA version, in which case she's only 1, which brings her cost to equal that of the FAC+Regent Combo), and has the very easy requirement of a Tier 3 shipyard. I do not fly her, since I hate that ship class, but from what I have seen of her in game, in both PvE and PvP, she's a very powerful little ship. She can hand out the pain quite nicely, and takes a rather hefty beating before needing to heal up. She can move quite well (highest turn rate of fed cruisers, go figure), but her BOff layout is... sub-par. That extra engi ensign is almost useless in many cases, and it also puts her damage output below that of the Imperial. As consoles go, she has the same setup as the Imperial which gives her good damage output and good tank. Her power levels are balanced with +5 to all subsystems (that combined with her ensign engi as opposed to tac makes her damage output slightly lower than the Imperial). Overall, my intense dislike for this ship aside, on a scale of 1-10 on DPS fed Cruisers, I give her a 7 (and ONLY because of that ensign slot and slightly lower bonus weapon power).

The final ship is the Odyssey Tactical Cruiser. This ship is... complicated. She has the lowest tank and base damage output of the 3 (irony: she used to be the second toughest fed ship in the game, now she's #5), but is by far the most versatile. But from a purely damage perspective, she is still equal. And here's why. She has the highest base cost (5k zen, because you need at least 2 of them, so you might as well get the 3 pack), but the lowest limiter (only one being a level 50 requirement). I have her, and she performs well in all circumstances. She can deal hefty damage and take quite a beating to boot. Her power layout is identical to the Imperial, but her console layout is more balanced than the other two (3 Tactical, 4 Engineering, 3 Science). She also has the lowest base turn rate and the worst inertia rating, and lowest impulse modifier.

So how can she keep up with the other two in damage you ask? Well she also can use the Chevron Separation Console (requires Operations Odyssey), which gives her a massive boost in maneuverability (more than doubling her base turn rate and increasing her movement speed), also boosting her weapon power by another 10, but at the cost of some shields, hull, and some shield and aux power. But the real kicker is the LtCmdr Universal station she sports. If you put that to Tactical, it gives her more tactical BOff slots than the other two. And it also gives her higher ranking ones (Imperial only comes with an added Ensign, Excel none). Put all of that together, and you get a ship that can deal quite a lot of damage, but again at the cost of some tank. Another kicker is that if this ship dies while separated, you need to wait 5 minutes before being able to separate again.

Overall, on a scale of 1-10 on DPS fed Cruisers, by herself I give the Tactical Odyssey a 5. However during the effect of Chevron Separation (provided you get it/use it), that score increases to a 7.5.

So of the three, I rate the Imperial the highest, with the Excelsior and Odyssey slightly behind.

Another possible option (as was pointed out earlier in the thread) is the Galor. She is a squishy end game cruiser (hull-wise), and has a less than stellar BOff layout (not enough sci). But this is made up for by having a balanced console layout (leaning towards engineering, she's still a cruiser after all), a wonderful power layout (+10 to weapons and shields), a very impressive shield mod (1.3), and a very high turn rate (base of 10) with a strong impulse modifier. The ship also comes with 4 Spiral Wave Disruptors, very nasty BAs, and allows you to purchase more from the Dilithium store upon acquisition. My overall rating of this ship as a DPS/Tank Cruiser would be a 7.5 (only because of the BOff layout and consoles).

My 2 long winded ECs.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
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