Lt. Commander
Join Date: Jul 2012
Posts: 146
# 21
02-24-2013, 01:25 AM
My setup on the sci version

omega torp, three phaser DHC, kumari wing cannons
phaser turret, cutting beam
adapted maco set
wing cannon, borg console for eng consoles
the other two kumari consoles, two field gens in sci
four rare mkXI phaser consoles in tac

BOFFs

comm tac: tac team, cannon scatter volley, torpedo spread 3, attack pattern beta 3
ltcomm tac: torpedo spread 1, cannon scatter volley, attack pattern beta 2
sci lt: hazard emitter, transfer shield strength
eng lt: epts1, eptw2
eng ens: epts1

two tac team doffs, two brace for impact, and sensor scan doff (sci toon...)

Setup works great for PvE!
Career Officer
Join Date: Oct 2012
Posts: 26
# 22
02-24-2013, 06:13 AM
OK I went a little crazy here bear with me. The shield proc and borg tractor beam really do not add a whole lot to the setup so I have been looking at other space set pieces I can toss in there. I experimented with a few and think I found the perfect one. The Romulan XII engine *not reman* provides a 26 point bonus to attack patterns.

APD I goes from:
Offence and resist 30 to 32%

APO I goes from:
15 to 16.3 offense
22.5 to 24.5 resist
157 to 170.7 on speed and turn
27 to 29.4 on defense

APA goes from:

49.8 to 54.2 damage
5 to 5.4 crit
49.8 to 54.3 crit severity
120 to 130.5 turn

This is a big difference IMO. With so much going to attack patterns I may play around with the bridge officers get the higher Attack patterns and run the numbers.
Ensign
Join Date: Feb 2013
Posts: 1
# 23 Kumari
02-24-2013, 08:10 AM
I have a Build very similar to the ones Posted here. But i have taken out all three Andorian Consoles and the Wing Cannon.
Now i can use all my Crit Consoles for my Antiproton Weapons (Assimilated Console, Zero Point) and EPS etc. With the Aggro reduce Console my Surviving is much easier in an STF. And the Damage is even Higher. Because of the better Power Transfer and the higher Crits.

Think about it. Test it and let me now your results.
Lt. Commander
Join Date: Jun 2012
Posts: 152
# 24
02-25-2013, 05:57 AM
Quote:
Originally Posted by wmcarson View Post

Andorian Kumari Escort

Fore:
x2 Phaser Dual Heavy Cannons Mk XII [ACC]x3
x2 Quantum Torpedo Launchers Mk XII [ACC]x3
x1 Andorian Phaser Wing Cannons [DMG]x4

Aft:
x2 Phaser Turret Mk XII [ACC] [CRTH] [Borg]
(Wasn't feeling the look and energy drain of the cutting beam even with the small chance of that two piece set bonus hitting)

Three piece Omega Space Set Mk XII

Three piece Andorian console set

Assimilated Module
Field Generator Mk XII VR
x3 Phaser Relay Mk XII VR
x2 Zero-Point Quantum Chamber Mk XII VR

DOFS - Active Space:
x3 Projectile Weapons Officers
x2 Conn Officers (Tac Team)

BOF Layout:
CMD Tac: TT1-CSV1-TS3-APB3
LC Tac: TT1-CSV1-APO1
LT Tac: TS1-APB1
LT Sci (Universal): PH1-HE1
EN Eng: EPS1

Hey, just a note on your build. and the low dps numbers as a result. With so many boff tac slots (hard to fill them all) you definitely do not need 2 tac team conn officer doffs. you alread have 2x TT1, actually filling the 3rd ensign tac slot is a challenge. If you chose to use torps, the projectile doffs are a no brainer, but I think with the limited engi slots two damage control doffs would serve you much better then the TT doffs. Damage control doffs reduce CD on your epts1 allowing to chain essentially 2xepts1 ensuring you shield power (and resist) stays up, making you more tanky.

Ive tested my own kumari with torps (single quantum no consoles, all energy weap consoles are usually better, why boost weapon when you can boost 4 dhcs +turrets etc) as such it was nice but I got more useability (pvp and pve) and surviveablilty out of all cannon build as ill detail below.

I will admit im not fully spec'd in projectiles on this toon, but in other tests with torp v cannon builds on toons that are, im still of the opinion that all cannons are more dps ( and more versality between pve and pvp) as with the right cannons, in my case mk xii acc crtdx2 (energy type i find irrelevant, procs dont kill people crits do) my cannon bolts can will and have crit'd on a regular occasion for the same as a torp might. and in general each BOLT can pump out the same damage as a Q torp may. freeing up skill tree points from projectiles into more stuff to keep you alive.

Build is as follows:

ComTac: TT1, BO2, APB2, APB3
LTCOm TAC: TT1, CRF1,CRF2
LTTAC: TT1, BO2 ( APO1, APO3) skills in brackets are for ease of switchin to ComTac for PVP
EnsignEngi: EPTS1
SCI: HE1, TSS"

Weapons:
5 fore DHC purple mk xii acc crtdx2 (we'll leave the accx3 to another thread =D) of whatever energy type
cutting beam + beam array

borg console, zero point, 3/4 leadership boffs human, neutro mk xi blue, rcs blue mk xii, mk xii blue field gen.

2piece borg, maco shield. 5x blue mk xii energy weap consoles(energy type of your choosing)

DOffs: 2x purple Damagecontrol doffs (EPTS CD reduction)
Warp Core Engi (or evasive doff depending on mood)
2x purple shield distro doffs (shield heal on BFI)

AS you can see above the 3rd ensign tac slot is wasted with a 3rd TT, even with a torp build this would be the case (2x thy2 in place of BO2) I run the ass array simply to make use of the LT tac slots, and comes in handy actually in pvp where you're more likely to BO2 a target whizzing around behind you while manoeuvring to bring DHC in arc.
that being said a turret in the rear works fine also(leading to wasted 2x wasted lt tac slots admittedly) if you are determined to run a torp, wouldnt 2x crf1 and ty2&3 be better? or whatever variety of crf/csv v thy/tsv you chose.

If you like the safety of an apo option in stf to get out of borg tractors and avoid a plasma high torp to the face, (2x apb being preferable in pve in general imho) could easily run

2x TT1, 2x CRF1 (in BO2 positions above) APB2&3 on the ComTAc and APO1 on the LTCom.

Also from the rest of the build namely borg 2 piece, leadership boffs, damage control doffs, bfi doffs ( any heal is a heal) help with tanking on a ship with very limited heals. The andorian consoles take up spots that will cost you survivability on an already squish and heal lacking ship. Also omega set little use in stfs (no shields for glider) where a hull heal proc of borg 2 piece much more useful (plasma fires! oh no!)

The set up lends itself well to both my pve and pvp needs with little need to change stuff, bar switching my ComTac and LT Tac to run my 2x APO in PVP.

Screen shot below of DPS in an ISE i believe. before i started running the ass array so turret in rear in this case. Screen is all inclusive ISE from start to finish not just a log of the Tac cube and gate.

http://i.imgur.com/xATvwMN.png

Overall liking the Kumari, yes its a bit squish, but i like the challenge keeping it alive even in pvp, with a good healer on your back you'll rack up some big game.
Lt. Commander
Join Date: Jan 2013
Posts: 238
# 25
02-25-2013, 06:40 AM
Here is my build for anyone that wants to do insane DPS in a Charal:

Equipment:

MACO Mk XII Shields
Borg Mk XI Deflector + Engines (Will upgrade to Mk XII when I can)

Fore Weapons: 5x Disruptor Dual Heavy Cannons Mk XII [CrtD]x3
Aft Weapons: 1x Kinetic Cutting Beam; 1x Disruptor Turret Mk XII [CrtD]x3

Devices: Dmg Resist device (forgot name); Red Matter Capacitor

Engineering Consoles: Tachyokinetic Convertor; Zero Point; Assimilated; Mk XII purple Neutronium
Science Consoles: Mk XII purple field gen; Romulan Embassy Sci Console (-Threat, Hull Heal Proc, +Shield emitters)
Tactical Consoles: 3x Mk XII purple disruptor dmg console, 1x Mk XI blue disruptor dmg console (will upgrade when can)

Doffs: 3x purple Attack Pattern doffs; 2x purple shield distribution doffs
Boffs: 2x Blue Romulan Male Tactical Boffs (+2% crit each); 3x human (leadership x3)
Commander Tactical: TT1; CSV I; CRF II; AP:B III
Lt. Commander Tactical: TT1; CSV I; CRF II
Lt. Engineering: EPtS I; RSP I
Ensign Engineering: EPtSI
Lt. Universal (Used as Science): HE I; TSS II;

Skill build is pretty standard! Any questions, let me know!
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Lieutenant
Join Date: Jun 2012
Posts: 71
# 26 no omega
02-25-2013, 07:32 AM
I'm not how you guys run stf's without APO? You have plenty of tactical boff slots try out APO. I'm not sure if you guys heard but it also increases damage. Try this for a total cannon build:

TT1/CSV1/APO1/CRF3
TT1/CSV1/APO1

Kumari

TT1/CSV1/APO1/CRF3
TT1/CSV1/APO1
n/a/CRF1
Lt. Commander
Join Date: Jan 2013
Posts: 238
# 27
02-25-2013, 07:48 AM
Quote:
Originally Posted by vyperwoo View Post
I'm not how you guys run stf's without APO? You have plenty of tactical boff slots try out APO. I'm not sure if you guys heard but it also increases damage. Try this for a total cannon build:

TT1/CSV1/APO1/CRF3
TT1/CSV1/APO1

Kumari

TT1/CSV1/APO1/CRF3
TT1/CSV1/APO1
n/a/CRF1
Don't need it! And AP:B III with CRF2 is higher net damage. Also Attack Pattern doffs are guaraunteed cooldown reduction on attack patterns, whereas cannon doffs are a chance to proc, making it more random if you get CRF3 up all the time or not. Whereas I guarauntee to have AP:B III and CRF2 up all the time.

AP:O has a long CD and it won't be up all the time. Also it doesn't increase team damage like AP:B III does, as it reduces dmg resist on target. Don't need APO, and it reduces your damage in your above linked build. Ill use polarize hull if I NEED to eliminate a tractor, but usually I just use evasive manuevers if its a problem. More often though I dont care about the tractor.
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Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Lt. Commander
Join Date: Jun 2012
Posts: 152
# 28
02-25-2013, 08:19 AM
agreed APB2&3 is a must for stfs, if not running AP doffs. Much more DPS as team shares the debuff also. They'll thank you for it. APO for PVP!

www.elitedefensestarfleet.com

/channel_join PublicEliteSTF
PublicEliteSTF Channel Info: bit.ly/PublicEliteSTFV2
WE WANT A KDF BOP 3 PACK!!
Captain
Join Date: Feb 2013
Posts: 4,863
# 29
02-25-2013, 09:01 AM
Quote:
Originally Posted by twoblindmonks View Post
Don't need it!
Grinding Romulan rep, fighting Tholians, I find I need the release from tractors that it also provides. That's just me though. Others' mileage definitely varies.
Lt. Commander
Join Date: Jan 2013
Posts: 238
# 30
02-25-2013, 09:17 AM
Quote:
Originally Posted by snoggymack22 View Post
Grinding Romulan rep, fighting Tholians, I find I need the release from tractors that it also provides. That's just me though. Others' mileage definitely varies.
Yeah, I guess I find that im mostly already facing the correct way when they tractor me (i.e. towards the enemy) and just keep right on fighting. What really annoys me as an escort are those spheres of shield screens. GRRRR! As a cruiser with FAW, those are nothing, but in an escort I'm rammed halfway through one screen before I know it and I have to baaaaack out slooooowly, shoot a node, and escape, meanwhile the thing that made it is already dead from my team mates. NO FUN!
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Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
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