Yes, running with low quality video will make some maps extremely dark, and a flashlight is useless. The lower levels of Drozana are pitch black, so I've had to play them from the ui inset map until something appears that I can shoot at, then the guns light up the room.
Working as it's intended to- buy a high quality video card so you can see all the eye candy the devs are paid to produce.
Actually no. I can see well on every map in the game. Including that lower level of Drozana where they make you take a flashlight. The flashlights don't seem to work for me at all, when I turn them on I see nothing. But I can see the interior fine in the so-called "darkness" anyway, so I have never actually needed to use it.
I have all my graphics options set to the lowest possible setting, so it may very well be that I am just not seeing shadows and lights properly on my PC.
Not to argue the post from the Taco guy - but to me it looks like the screen-shotted toon is experiencing the shadow flicker issue I have been seeing when I have dx11 support enabled.
If I am standing (for example) at the ESD bank and back my camera off a bit, all of the toons around me have this flicker between normal and blackface going on. And its synchronic between all of the visible toon flesh...they all blink black and then normal all at the same time. Flicker constantly.
I have found that turning off shadows seems to somewhat fix the issue. But I found the best thing to do was to go back to dx9. At least then my Defiant doesn't have the black triangle o' bad textures on its underside.
I wonder if the shadow flicker in dx11 mode is linked to that shader compile error message I see when I launch the game when dx11 support is enabled?
And before someone says its my hardware - I play on an PC with an i7 processor, 12gb of ram, with an Nvidia GTX 670 video card. STO isn't that graphically challenging, unless you are playing on some crappy intel integrated vid card on a 7 year old laptop, maybe.