Is there a checkpoint you could reach, in which you would know if this was tenable or not without implementing a system that might not work?
Possibly, but likely not. We'd probably get to a point where we're ready to put it to testing on Tribble, but it's entirely plausible that the results we see in Testing mean it never goes live.
To respond to a couple points of feedback that have already been given:
- This is not the thread to discuss new game modes (4v4, locked ship types, etc). Yes, we've been contemplating and brainstorming some new pvp content concepts, but that's all stuff for another day.
- These ideas are specifically non-surgical in nature. They're heavy-handed, far-reaching and potentially volatile changes. This is why we're floating the ideas to the community before even prototyping it internally. And we know they're likely to be seen by players as nothing more than a band-aid on the current state of PvP. And honestly, that's kinda what they are. We're not trying to solve individual mechanical issues with this type of change, we're just trying to make the game's PvP more enjoyable, and approachable.
Cryptic - Systems Design