Career Officer
Join Date: Jun 2012
Posts: 634
# 21
02-25-2013, 09:59 AM
Having been raised with Trek I've got to say that I wouldn't have spent near as much time playing, never mind as much money as I have, on STO if it had used those designs.

Not to say they're bad, but they don't feel very...Starfleet is the word I want. I full believe they could work in the Star Trek universe, but they don't really feel like they fit with what we've seen of Star Trek up to now and really wouldn't fit with Starfleet or the KDF.

That said I'd love to see them make their way into the game in some way, maybe as part of the much speculated on Exploration overhaul - they could be used by a Cryptic-created polity that through weird space magic mirrors the Federation in some way (how many times did the 1701 encounter some variant Earth again?) and is only just now coming into contact with the ABQ powers.
Commander
Join Date: Jan 2013
Posts: 252
# 22
02-25-2013, 11:21 AM
There's an alternate reality out there somewhere in which Perpetual finished their concepts, and were able to put their vision in code, with substance, and are running a wildly successful and beautiful game right now. I want to live in that reality.
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Pay no attention to the dates and titles under my name at the left! I am a Career Officer, Lifetime Sub since launch, was in the Beta. Having problems with my forum account.
Starfleet Veteran
Join Date: Jul 2012
Posts: 10
# 23
02-25-2013, 12:16 PM
I really like a lot of Cryptic's designs and some of the old Perpetual designs as well (such as the bridge here, and ideas like unique designs for Weapons, Engines and other Modules on ships like here, as well as a bit more micromanagement with some of your ship and ground gear like having different types of Computer Cores, Warp Engines, Armour and Power Supply on the ship and on the ground Gadgets, Belts, Gloves, Boots and Chest Gear, as show here.

And maybe in the future we can see this in game, for example while I like the simplistic route Cryptic took for ground gear (with just Armour, Shields, Kits and Weapons) maybe instead of "package deals" in kit form ground ability's could be separate ability's that has its own look to it (for example Medical Tricorder could be a holstered Tricorder on a belt with some Hypos attached to it, Target Optics could be what it is in game right now as a holographic eye peace and Cover Shield could be a kind of glove that the shield emits from) all of which and be separately toggled on and off in the tailors.

As for ship gear I'd love to see a unique look for all the different gear on your ship as well as there being more gear such as Warp Engines, Armour, Computer Cores and Power Supply that give your ship better stats and a unique look, maybe this could apply to the special console ability's that some ships come with (like the Ablative Generator on the Intrepid-Class), for example some ships like the Nebula-Class, the Luna-Class and the original look of the Noble-Class have module pods on them, maybe this could be where some console abilities can be shown on these ships and some others, the Phaser Spinal Lance gun could be taken off and put on a regular Galaxy-Class and still have the visual look of the gun for example, and like with the ground gear some console ability visuals can be separately toggled on and off in the tailors.

Just ideas thou, I know that it's going to be a while till something like this will be looked into as they are already working of other new and awesome things.
Never Bring A D'k Tahg To A Phaser Fight!

Last edited by link8912; 02-25-2013 at 02:15 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 24
02-25-2013, 12:32 PM
http://en.memory-alpha.org/wiki/Star...tertainment%29

I like the concepts of the game too, capital ships as social hubs where players have to co op to make it work. This idea is really fantastic, and it's a shame it was dismissed for a very traditional MMO design. It makes more sense to me than a space based FPS. As much as I like the current STO game, I can see it's not perfect.

Last edited by diogene0; 02-25-2013 at 12:35 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 25
02-25-2013, 01:17 PM
all the Artwork, Cryptic AND Perpetual that i found on the internet so far in one handy folder:

https://picasaweb.google.com/1076902...kOnlineArtwork
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 26
02-25-2013, 01:38 PM
Quote:
Originally Posted by spartanofborg View Post
a few more old sketches and designs

http://4.bp.blogspot.com/-F5fk0ijQle...melist_sto.jpg

http://johneaves.files.wordpress.com...pg?w=655&h=309

http://www.robertdbrown.com/storage/...=1307557217753

something that would have looked awsome for the Academy or even the New Romulus Embassy
http://www.robertdbrown.com/blog/201...ncept-art.html

GO HERE for any other such designs (Perpetual and such)
http://www.deningart.com/gallery_sto.html
Nice share, thank you i had forgotten about some of these images.

Quote:
Originally Posted by redshirtthefirst View Post
These designs are cool in themselves. However, they don't all feel very "trek" to me. Look at what Cryptic had to do with ESD, they had to involve Q to turn it from an original design to the classic "mushroom" look so that people knowing the IP can relate to it...
That is why they are concept art, not final creation. I share your opinion though, alot of stuff from Perpetual was just odd at times but other things were rather interesting.

At least the game got made, that is all the matters at this point.
Career Officer
Join Date: Jun 2012
Posts: 922
# 27
02-25-2013, 01:39 PM
I like those Perpetual-inspired Starbases with the variously configured dish arrays. Seen in a few story missions and on some star cluster missions. They reminded me of the Midas Array or Epsilon Nine.
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Lt. Commander
Join Date: Jun 2012
Posts: 116
# 28
02-25-2013, 02:19 PM
Quote:
Originally Posted by twoblindmonks View Post
There's an alternate reality out there somewhere in which Perpetual finished their concepts, and were able to put their vision in code, with substance, and are running a wildly successful and beautiful game right now. I want to live in that reality.
How can you possibly infer that from a few sketches?

Some of the community need to stop looking at these old designs with rose-tinted glasses. Its as if some of the anti-Cryptic feeling is being projected onto Perpetual.
Captain
Join Date: Jun 2012
Posts: 744
# 29
02-25-2013, 03:05 PM
Quote:
Originally Posted by p41nm4k3r View Post
http://www.deningart.com/images/Main...ShipCustom.jpg

This is all I ask for...

Unique designs for each weapon, not just projectile or beam color.

And the proper array charge animations, why don't we have these yet?
Oh man, that is sweet! I would LOVE to see ships with specific customizable hardpoints!

The between-nacelles module on the Akira there has different versions - that's what it should be like for the Nebula's pod.
Join Date: July 29 2008
Survivor of Romulus
Join Date: Jun 2012
Posts: 989
# 30
02-25-2013, 09:15 PM
Quote:
Originally Posted by tacofangs View Post
We had a "rush job" because we were held to Perpetual's original release date. What you see above is really all they had (after 4 years). They had a ton of pretty drawings, and not much else. If they had actually started developing the GAME of STO when we took over, they would have had the same amount of time to complete it as we did.
So STO was doomed to be rushed either way. That's very unfortunate. What was the mentality behind the short cycle? Were investors that anxious for a return? Was CBS? Did Star Trek 2009 have something to do with it?

I'm just curious why you guys were held to an impossible deadline when it would have made sense to extend development to give you all time to iterate. I find it hard to believe that no one during the process raised their hand and said, "Maybe releasing an unfinished product that we'll have to patch and fill in holes is not such a good idea. Please give us more time to deliver a quality experience that will put us in a better position to expand upon."
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