Career Officer
Join Date: Oct 2012
Posts: 51
# 81
02-25-2013, 02:12 PM
Map Transitions:
Instead of just "beaming in" to ship bridge where such transitioning would not make sense, change Visit Bridge to a beam-in to transporter room from starbases, other ships, and planets. Also, when player is transitioning from exterior ship view to their own ship bridge, place owner's character in captain's chair without "beam-in" effects.

Sector space traveling while inside ships:
Allow for warp travel while inside ship. Sector Map could be integrated as a console on the bridge and would display marker of ship position on sector map. Selecting designation can move ship marker normally as is currently the case from sector space. This would allow group to RP from inside one of the player's ships while en route to group's destination.
Republic Veteran
Join Date: Jun 2012
Posts: 613
# 82
02-25-2013, 02:57 PM
Quote:
Originally Posted by pwebranflakes View Post
  • Players would love to be able to ignore someone, but that person's avatar is also invisible
All of these are good, but this is probably the most important. Even if the invisible avatar only applies on non-combat maps.
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Ensign
Join Date: Nov 2012
Posts: 18
# 83
02-25-2013, 05:40 PM
Quote:
Originally Posted by gethralkin1 View Post
Map Transitions:
Instead of just "beaming in" to ship bridge where such transitioning would not make sense, change Visit Bridge to a beam-in to transporter room from starbases, other ships, and planets. Also, when player is transitioning from exterior ship view to their own ship bridge, place owner's character in captain's chair without "beam-in" effects.

Sector space traveling while inside ships:
Allow for warp travel while inside ship. Sector Map could be integrated as a console on the bridge and would display marker of ship position on sector map. Selecting designation can move ship marker normally as is currently the case from sector space. This would allow group to RP from inside one of the player's ships while en route to group's destination.
I like both of these ideas.
Starfleet Veteran
Join Date: Jul 2012
Posts: 32
# 84 Fleet bases
02-26-2013, 08:25 AM
Fleets should be allowed to invite other factions to their fleet bases....in the interests of diplomacy and the furtherance of knowledge and understanding of other factions...I understand there is an issue with npc but the guest could be given some sort of diplomatic immunity for the duration of their visit. [ a troublesome guest can always be ejected]
Ensign
Join Date: Jun 2012
Posts: 2
# 85
02-26-2013, 11:28 PM
Sooooo jelly that CO doesn't have Devs who are interested in the Rp community..

Or well Devs to speak of anyway..
One of the advantages of being a captain, Doctor, is being able to ask for advice without necessarily having to take it.

-Kirk
Career Officer
Join Date: Jul 2012
Posts: 2
# 86
02-28-2013, 05:11 PM
I have a couple of concerns about cross-faction. When we buy a ship such as catian something or other or the andorian... if it unlocks for all captains on one faction, it should unlock for at least the admirals of the otherside. I'd love to have my klingon in a Catian carrier. or maybe if we buy it in the zen market it doesnt matter what faction it is. also the klingons need offduty wear sometimes too.
If we buy a race, it should unlock that option for the other side.
I'm a life-timer, I get borg humans. But what about borg-other races?
more emotes in general, or the option to custom type emotes like many other rpg mmos. "/emote or /e whatever your character is doing" type thing...
Career Officer
Join Date: Oct 2012
Posts: 51
# 87 RP Tiny Tidbits
03-16-2013, 05:55 PM
Quote:
Originally Posted by tacofangs View Post
I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
Well, Tacofangs, while I myself am also not an active "group RPer" (busy, busy, busy in RL, and don't ask me to dress up in a tunic, phaser, and tights because I am too self-conscious to try it without a camera rolling and a paycheck coming in from CBS), please allow me to offer some Tiny Tidbits of STO goodness that could be added to the game for the sake of creating an appealing immersive experience. I, for one, can appreciate the subtleties of RP from an online-solo-playing (i.e. private) point of view, even if I don't jump right into the group RP dynamic (give me some time and maybe we'll see).

These may or may not involve simple fixes or mods, but are definitely good things to think about while going forward:

Tiny tidbits #1: Make the images of accolades into actual uniform badges that can be displayed from the tailor options (i.e. on formal uniforms) or selected in the Overview. It'd be fun to show off the accolades we fight for (or grind, as the case may be) on our uniforms instead of just in the character title (I'd LOVE to show off the Silver Star Award in-game!).

Tiny Tidbits #2: Change the "Go to Tactical View" from bridge, and the "Visit Bridge" from sector space, NON-transporter beam-in/out. Where am I transporting to? Space? Gack!!! Can't breath out hheee..... (you get it).

Tiny Tidbits #3: (Related to TT #2) Beam on board ships where one would expect to: the transporter room. We do it on ESD, we do it on Hathor, we do it on the Fleet Starbase... Why must we ALWAYS beam directly to the bridge? Why do our visitors do so, as well? At least make it an option toggle... you know, for those days when we want to skip the RP mystique and get down to STFing.

These are just a few ideas that I missed sharing at the last RPRoundtable (yes, I attend and contribute to the discussion even though I am a fringe kinda guy) due to Real Life stuff (University research on black holes, no kidding) taking priority. I will be coming up with more, though, so stay tuned!...
Lieutenant
Join Date: Jun 2012
Posts: 71
# 88
03-28-2013, 01:39 PM
I wanted to share something, that I know was asked about in our roundtables. Their testing a multiple chat windown on Tribble. I took this from the Patch Notes.


Quote:
Multiple chat windows are now supported.
To add additional windows, open the Chat Settings window and click Add New Window.
Rihannsu
Join Date: Jul 2012
Posts: 3,614
# 89
03-28-2013, 01:52 PM
Quote:
Originally Posted by suzanna3 View Post
...in the interests of diplomacy and the furtherance of knowledge and understanding of other factions...
Also in the interests of buying Elite Disruptors as a Fed ... what? Its not as if you people are not thinking the same.
Ensign
Join Date: Jan 2013
Posts: 20
# 90
04-05-2013, 08:28 AM
Quote:
Originally Posted by linyive View Post
When I was involved with a "White Wolf" table-top rpg group, the first and up most important rule that existed was, "There are no rules for role-playing."
Whoever told you that was an idiot.

Quote:
All table-top rpg rules books have a line that says, "Break the rules and use your creative expression." Its encouraged.
...in bad rules texts. It's a disastrous principle that held the hobby back for a decade; fortunately, modern designers are doing away with this nonsense.

Now the point of my intervening in this discussion is this: what a lot of you who "RP" seem to want is not very much like tabletop RP at all. Not that I mind; your fun is your fun and all. But I doubt you could get too much from tabletop gaming principles, and even I, as someone who greatly enjoys tabletop, do not want to see the common areas of STO monopolised with people doing things that potentially interfere with my fun in playing this, STO, game.

Quote:
Second, "Star Trek" is science-fiction. Although there are real life concepts, the majority of the concepts are inventive.
Science fiction is supposed to based on at least PLAUSIBLE ideas. It's a free-for-all fantasy thing. Original trek had a bunch of bona fide science fiction authors writing its episodes, so it did rise to the level of being real SF. The later series, not so much. Not inteersted in getting into a discussion of their merits though, my only point is, SF cannot be cited as an excuse for "anything goes".
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