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Starfleet Veteran
Join Date: Jun 2012
Posts: 10
# 11
02-25-2013, 01:15 PM
Hi all,

thank you for your contributions. I am aware that it might be never possible to comprehend al contributions of a player to a pvp match. However, high damage and heal output usually indicates at least that a player is able to time heal and damage buffs properly, otherwise he wouldn't survive long enough for a high damage and heal output, I guess (I experience that always with my usually failling FED escort). In case cryptic has the opportunity to assess other kinds of contributions, as cross-healings for example, even better. I would be also happy if it would be possible to consider the contributions of the sci ships in a proper way, because I have several avatars flying one.

Remember that I was talking about a ranking system for the establishment of PUG leagues. For that we need to rank personal contribution to the match. In contrast winning or losing a match depends of course mainly from teamplay. Ranking of teams would be simple, - the winner takes it all. However, it might be reasonable to award the members of the winning team in a personal ranking system e. g. with a bonus of about 10 % on damage and heals. This would also reward capturing in C&H and uploading of viruses in shanty town somehow but not too much. Sitting on a flag in C&H or uploading a virus when masked or as an engineer shows that the player understand at least objectives of these pvp maps but doesn't indicate necessarily good pvp skills in general.

I have the feeling that a league system, even based in the beginning on a weak ranking system, has the potential to improve fun in the pvp queues .

Cheers
Welan

"any improvement requires change,
but a change is not necessarily an improvement"

Last edited by wiseoak; 02-26-2013 at 01:37 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 10
# 12
02-25-2013, 01:16 PM
Quote:
Originally Posted by hurleybird View Post
An elo system would be awesome, with increased rewards for beating high elo teams, culminating with significant rewards at the top. That way you place a carrot that encourages players to advance in PvP, a high elo becomes a coveted possession, and PvP becomes a major force in the game.
Hi Hurleybird,

what is an elo system?

Welan

"any improvement requires change,
but a change is not necessarily an improvement"
Career Officer
Join Date: Jun 2012
Posts: 883
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