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Captain
Join Date: Jun 2012
Posts: 1,059
# 51
02-25-2013, 03:52 PM
in my best Bill Lumburgh voice:

um, yeah.

if you could just....go ahead and fix all the lolconsoles....

thadt'd be great.....thanks milton.....



on a more serious note:

what will fix PVP:

stop giving everyone the ability to be the kirksauce. (or, what they think will be)

make them team up with diverse ship types, using their innate captain abilities in tandem to perform as a team. this system is not broken, but all of the lockbox ships and consoles so very blur the line of what makes team based PVP great.....and yes, im talking about the trinity.

each step towards blurring those lines, is one step towards continued dissatisfaction in PVP in this game.

there is absolutely no reason i should out heal any engineer cruiser in my tac scort. yet it happens daily. this is the other problem to address....

no one but PVPR's really know how to use the damn boff powers in the game to any usefullness....

wonder why?

its stupid easy. make people team up to beat PVE. make them fail. give them no rewards, send them packing..... and if you think that is happening now, you are wrong. no win scenario? yeah, its hard...but only because you cant keep up with the waves after waves of mindless enemies... STFs? lol on elite. and i'm just your average STO PVP dude....

yeah, real challenging...and fun....and rewarding....... (you can say that one in your head in your best sarcastic Morgan Freeman voice.)

fix the PVE AI.....i swear this is the only game ive ever played where i cant remember ever getting killed in PVE unless i was drinking a beer and helping my kid beat his next match of marvel v capcom 3.....stop blurring the lines of every role in the game by introducing (for example: a console released on the steamrunner that "tricks" me into thinking its a good idea to run a team shield resist on an escort)...... and for god sakes, get some better rewards for good PVP performance. the PVP rewards are downright laughable.....fleet marks was a good start tho thank you.

have fun kill bad guys

-thrusters on full-
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,131
# 52
02-25-2013, 03:58 PM
Well, I think this thread may have already ran its course.

Thank you all very much for your feedback, and taking the time to consider the possibilities.

It sounds like we're all fairly well agreed that the benefits of the originally-stated proposals would range from "Minimally-Good" to "Massively-Bad," and are therefore not really sound propositions as large, sweeping changes.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Captain
Join Date: Jun 2012
Posts: 1,059
# 53
02-25-2013, 04:08 PM
Bort,

honestly,

ive read some of your statements on the forums man...

I KNOW you know what you are doing dude.

we're looking to you for the solution man....
Career Officer
Join Date: Jun 2012
Posts: 876
# 54
02-25-2013, 04:08 PM
Thanks for including us in the discussion at an early stage anyway, Bort. These types of actions mean a lot to us.
Captain
Join Date: Aug 2012
Posts: 11,946
# 55
02-25-2013, 04:18 PM
Quote:
Originally Posted by borticuscryptic View Post
Well, I think this thread may have already ran its course.

Thank you all very much for your feedback, and taking the time to consider the possibilities.

It sounds like we're all fairly well agreed that the benefits of the originally-stated proposals would range from "Minimally-Good" to "Massively-Bad," and are therefore not really sound propositions as large, sweeping changes.
I think you got more of don't nerf me, bro... than anything else, tbh.

Tom's a healer - don't nerf mah healing, bro!
Rick's a Bill Nye - don't nerf mah dirty bag o' tricks, bro!
Harry does DPS - don't nerf mah spike, bro!

There was also a lot of independent feedback on each item without taking them as a whole.

It takes too long to kill as is - don't make it harder!
Everybody dies too fast as is - don't make it easier!
And er, 50/50, on the third - some saying it takes too long - some saying it happens too fast...don't make it harder...er...easier...harder...easier!

To an extent, the responses are a perfect example of how it's an On/Off switch - you've either got the right team comp and all your enemies are dead in a blink or you've got the wrong comp and can't kill anything. There's too much survivability - there's not enough survivability.

Addressing the three things (perhaps with others) - could actually change it from being that On/Off. You're not going to get those replies...

You're going to get the...

Don't nerf mah stuff, bro!

Whether it's Tom, Rick, Harry, or the guys that have found a nice comp that works well for them...

Folks want everybody else nerfed but themselves. They don't realize that it's a give and take situation if you want a better, more balanced game...

edit: And oh yeah, what's up with the coffee?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 56
02-25-2013, 04:20 PM
Quote:
Originally Posted by mrkollins View Post
a bigger ploblem that it's power creep.
Well everyone knows it's the real issue, and while Bort steps in this forums quite often he's also responsible for some ships stats, such as the Kumari.

So, um, well... What's the point?
Career Officer
Join Date: Jun 2012
Posts: 152
# 57
02-25-2013, 04:21 PM
Detailed feedback will come a bit later after I've digested it a bit, but let me mention how much I appreciate that Cryptic is coming to the community at this stage in the design process. I see a lot of potential to make pvp a bit more forgiving to new players and less dependent on massive damage spikes & subnukes as the only way to kill people.
12th Fleet | Sad Pandas | Starfleet M.A.C.O.
Captain
Join Date: Jun 2012
Posts: 1,764
# 58
02-25-2013, 04:25 PM
Can we apply all of it?

1) Increase hit points, while reducing T1 healing skill effectiveness, as well as damage output. Titrate that until you get "breathing space", so let's say you'd need 2-3 players to spike dps 1 player down, and even if after a solo spike said player is left with 30-50% HP which he won't be healing out of very quickly unless he's being focus-healed by another 1-2 players.

This would also bring pressure dps back in viability as while outright dying from an alpha attack is less likely, healing off any injuries acquired takes longer and allows them to 'accumulate'.

I wish for debuffs to work longer and better on players, but stop them from stacking. This reduces maximum effectiveness, but allows for improving individual sci power effectiveness. Also, make anything that outright causes a player to lose control of his ship fragile, so that it has a long duration that can be reapplied before it expires, but the moment anything damages it, the player breaks free.

Lastly, give everything a CC breakout instead of locking it away at LtC level. This can be done by APO1 & 2 being bumped down a tier, or adding that as a PVP-related special ability.
Quote:
Originally Posted by Lt. Comm. Pion
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To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

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Rihannsu
Join Date: Jun 2012
Posts: 1,438
# 59
02-25-2013, 04:45 PM
Personally, I do kind of like the thought of doing:

Increased Hull and Shields + Reduced Healing + Reduced defense vs Debuffs

But I do have concerns with how the third might effect PVP for the worse. I remember the days of CBP being almost a team killer.. or when GW 3 could pull whole teams into a Tric drop of doom..

Just saying..
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Think about this:
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Captain
Join Date: Aug 2012
Posts: 11,946
# 60
02-25-2013, 04:57 PM
Quote:
Originally Posted by webdeath View Post
Personally, I do kind of like the thought of doing:

Increased Hull and Shields + Reduced Healing + Reduced defense vs Debuffs

But I do have concerns with how the third might effect PVP for the worse. I remember the days of CBP being almost a team killer.. or when GW 3 could pull whole teams into a Tric drop of doom..

Just saying..
What do you think of that part being...

SNB's not a complete strip.
TT/ET/ST/HE/etc are not a complete cleanse.

...in conjunction with the first two?

It's a buff to both buffs/debuffs in its own way. It would no longer be the "Haha, your buffs are gone!" nor "Haha, your debuffs are gone!" - it would allow for more of a middleground. Debuffs would stay longer and help offset buffs while buffs would stay longer and help offset debuffs. A sort of balancing act...
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
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