Commander
Join Date: Jun 2012
Posts: 463
# 11
02-25-2013, 09:28 AM
Even though tractor beams in canon have very little that can counter then. There are a few different ways, modifications to shields, certain alloys used in the construction of the hulls. But that's about it.

Even these two things can be used as a resistor to keep it from being OP.

Example: Maco MK XII shields have a 30% chance of not being affected by the tractor beam captain ability (Rather than keeping it as a skill).

Example 2: Rotate Shield Frequency makes your ship immune to tractor beams for it's duration.

I really like the idea of removing it as a boff ability and adding it as a normal function of every single freakin ship as it should be, as well as making the physics of the thing work correctly. So long as there is balance to it.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Survivor of Remus
Join Date: Dec 2012
Posts: 318
# 12
02-25-2013, 03:51 PM
Tractor beams are stupid because they are CLEARLY not made from tractors. Tractor Beam Repulsors make a great deal of sense since they are beams that repulse tractors (which is what space ships are made of).

In all seriousness, tractor beams ARE standard equipment, but novel use of them in combat requires skill, presumably, on the part of the tractor beam control guy. "Tractor Hold" would be a better name, sure. I kind of miss the tractors from Starfleet Command, which could be used to quietly and respectfully slam enemy ships directly into planets or asteroids.
Captain
Join Date: Jun 2012
Posts: 767
# 13
02-25-2013, 04:01 PM
Quote:
Originally Posted by squatsauce View Post
Tractor beams are stupid because they are CLEARLY not made from tractors. Tractor Beam Repulsors make a great deal of sense since they are beams that repulse tractors (which is what space ships are made of).

In all seriousness, tractor beams ARE standard equipment, but novel use of them in combat requires skill, presumably, on the part of the tractor beam control guy. "Tractor Hold" would be a better name, sure. I kind of miss the tractors from Starfleet Command, which could be used to quietly and respectfully slam enemy ships directly into planets or asteroids.
This is true, all starships have tractor beams, there's at least one mission in game that ends with you using your tractor beam to tow a ship to the nearest starbase or something like that (though you don't actual see it happen, your BO just tells you).

The BO ability power represents a skilled officer who's able to use it offensively, in the middle of combat while you're taking evasive maneuvers, on a ship actively trying to prevent it. Anyone without that ability can be considered simply not skilled enough to use the ship's tractor beams effectively in a combat situation.

...and also probably hasn't seen a real tractor before, much less a beam of them.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
-----=====*****<[ Fleet Recruitment Thread ]>*****=====-----
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 14
02-25-2013, 08:01 PM
Quote:
Originally Posted by tangolight View Post
This is true, all starships have tractor beams
[...]
The BO ability power represents a skilled officer who's able to use it offensively, [...]
No, it does not. It does not even remotely work like a tractor beam. It is, in fact a "shut down enemy drives" power, which as an entirely different thing. And that's why they should rename it, I think.
Survivor of Remus
Join Date: Dec 2012
Posts: 318
# 15
02-25-2013, 08:24 PM
Quote:
Originally Posted by sophlogimo View Post
No, it does not. It does not even remotely work like a tractor beam. It is, in fact a "shut down enemy drives" power, which as an entirely different thing. And that's why they should rename it, I think.
They have that already. It's not the same thing. Shutting down the enemy drives means knocking out the engine subsystem. [Aux] impulse engines are useful specifically because they allow for maneuvering when that power is drained or the subsystem is disabled. The tractor beam is an active attempt on the part of the operator to keep the ship in one place despite the ship fighting it. It involves pushing, pulling, monitoring power carefully and leaving the ship dead in space so allied ships can take advantage of its complete inability to maneuver or turn. It's acting much, much more dynamically than simply pulling an enemy ship closer or pushing it away.
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 16
02-25-2013, 11:24 PM
Quote:
Originally Posted by squatsauce View Post
They have that already. It's not the same thing. Shutting down the enemy drives means knocking out the engine subsystem. [Aux] impulse engines are useful specifically because they allow for maneuvering when that power is drained or the subsystem is disabled. The tractor beam is an active attempt on the part of the operator to keep the ship in one place despite the ship fighting it. It involves pushing, pulling, monitoring power carefully and leaving the ship dead in space so allied ships can take advantage of its complete inability to maneuver or turn. It's acting much, much more dynamically than simply pulling an enemy ship closer or pushing it away.
You are not talking about the way the power actually works in the game. Test it out: Use a ship build that has both Tractor beam and Gravity Well. Put a gravity well on a ship that is moving towards you, wait a second, then use the tractor beam on it. The target will fall back into the Gravity well (away from you) becuase the "tractor beam" actually just took out its drives, and then the Gravity Well works as normal.

The mechanics of the "Tractor Beam" Power are not a tractor beam of the type you describe, of the type you conclude from the fluff text. That is my point, and that is why it should be renamed, to avoid misconceptions, make people read closer and observe more precisely what the power does, and to make way for an actual tractor beam.
Captain
Join Date: Jan 2013
Posts: 2,254
# 17
02-25-2013, 11:45 PM
I'd much rather have a tractor beam that TRACTORS, like Netrek, as well as a TBR that actually exerts a repulsive force, in that I will also be repelled via the equal but opposite reaction. Tractorbeam-slingshotting is awesome.

But yeah, it's too late to change it. Not that change would be good, because change is always bad.
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 18
02-25-2013, 11:55 PM
I don't get this - why would it be bad to just rename an existing power so that it more accurately tells what the power does?
Ensign
Join Date: Nov 2012
Posts: 12
# 19
02-26-2013, 03:53 AM
But what if you're slowly pushing it into the gravity well?
Ali'kshash in STO. Marauding Gorn Science.

Captain
Join Date: Jun 2012
Posts: 765
# 20
02-26-2013, 05:09 AM
I would love it if there was a "friendly fire" use to tractor beam that allowed players to drag "AFK" players into battle. This way, those in battle only for the loot can be "encouraged" to join the battle.
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:54 AM.