Captain
Join Date: Jun 2012
Posts: 1,997
# 21
02-25-2013, 10:37 PM
Quote:
Originally Posted by ashkrik23 View Post
Nerfing pounce? Bleh. That was decent for STFs. I could already one-hit KO people with lunge in PVP on my tac. No reason to share a CD with pounce.
Quote:
Originally Posted by trek21 View Post
A number in the PvP forums would disagree with you It's been discussed at length there, and this was the solution
Quote:
Originally Posted by ashkrik23 View Post
Oh I've seen all the nerf threads.
Quote:
Originally Posted by mrkollins View Post
Come to the PvP forum and feel free to post any of your ideas or concerns regarding Caitians/Feresans in PvP.
I am getting very tired of saying this, and not having Cryptic pay any attention, but they need to stop listening to PvPers. If these people think that a weapon is overpowered, they need to stop fighting each other, and take these powerful weapons into Elite STFs. When they are faced with multiple Elite Tactical Drones, or swamped 3 to 1 with cubes, they will be GLAD to have those weapons!

And so us pure STFers get punished by getting all of our stuff nerfed, even though we never complained because those powerful weapons actually HELPED us!

I successfully completed a 2-man CSE, ISE, and KASE.
My Ship Builds: USS Conqueror, ISS Queen Elizabeth, HMS Victorious, HMS Concord

Click here to view my DeviantArt.

Last edited by lindaleff; 02-25-2013 at 10:38 PM. Reason: Grammar fixes....
Republic Veteran
Join Date: Oct 2012
Posts: 841
# 22
02-25-2013, 11:41 PM
All these nerfs due to whiney PvPers is getting rediculous. Trico torpedoes are subspace weapons and so they shuold be stupid powerful, but the PvPers kept dying to them because they couldn't defend against them so now quantum torps are just as powerful. I woul say to rebuff them, but yeah, That will never happen.

[6/24 23:12] [Combat (Self)] Your Thalaron Pulse deals 126254 (48978) Radiation Damage to Tactical Cube. Hehe. Suck it Borg!
[10/8 15:47] [Combat (Self)] Crystalline Entity deals 98082 (147136) Kinetic Damage to you with Warp Core Breach. WUT? I blame Kurland for this and all other problems in STO.
Captain
Join Date: Jun 2012
Posts: 993
# 23
02-26-2013, 12:31 AM
Quote:
Originally Posted by commadorebob View Post
Then if it isn't such a big deal, then why change it? As you pointed out, there are few people who use it and most of those that I know only use it in STFs. I myself have a tac Ferasan and only use Grenade satchels and hardly ever use pounce itself (much to the chagrin to my fleetmates).

My question is of all the things that need changing, why this? Are the cat-species that dominant in PvP?

To make things clear, there no exist better races than the Caitians/Ferasans in Ground PvP/PvE.

For example, Jump height can be used to exploit pathing mistakes on Shanty Town to access areas where other players cannot follow and to directly cross obstacles that should be impassible. Even if it were not for this, jump height would be a powerful ability: you can evade most of the damage from engineer mines and bombs by jumping over them, jump to evade the damage from a grenade or an orbital strike (even if you are rooted)

And also they have their unique trait (Feline Instincts/Predatory Instincts).
This trait is the only one on ground that provides a dodge bonus.. since dodging (taking-half damage) is the most important stat on ground caitians/ferasans are the only races that have access to it and thus are more durable then any other race. The difference noticed by a cat stacking up: trait bonus + omega + gambler + crouch/sprint + additional dodge from teammates with omega is so huge that it may also be worth looking if dodging is maybe stacking to good in general

Combine all that with Pounce and you have the deadliest Race for PvP and also PvE (you dont need all that to be the best in PvE, you can win using just one hand).


So we -the handful of guys that do PvP- decided to make threads regarding this several issues, you see, we care about game balance and fair gameplay, we don't wan't Ground to become the place only for Cats because they are the best and there doesn't exist something comparable. This is not a nerf, is a balance pass.


And seriously, all your game style in STFs depends if you use Punce and Lunge at the same time?
Division Hispana
www.divisionhispana.com

Last edited by mrkollins; 02-26-2013 at 12:37 AM.
Captain
Join Date: Jun 2012
Posts: 1,997
# 24
02-26-2013, 12:34 AM
Not the playing style, but using them together sometimes can be the only thing that separates you from winning and losing Elite STFs. If you don't like Pounce and Lunge, run Hive Elite. When you are facing the Queen, plus countless drones all around, using Lunge and Pounce together will actually save your life, and HELP take the Queen to the death she deserves! Plus, the extra jump actually will save you from being fried by the one-hit-kills electric floors.
Quote:
Originally Posted by tazurensavulen View Post
All these nerfs due to whiney PvPers is getting rediculous. Trico torpedoes are subspace weapons and so they shuold be stupid powerful, but the PvPers kept dying to them because they couldn't defend against them so now quantum torps are just as powerful. I woul say to rebuff them, but yeah, That will never happen.
Plus the usage of Tricobalts to take out transformers without destroying the generators first? Not going to happen. I have used them extensively, the torpedoes, the mines, even using them together, fully buffed, and I have never once been able to kill a transformer before it could be healed. And in all the countless hundreds of Elite STFs I have been in, I have never once witnessed ANYONE do it, so I will never believe the threads about that to be truth.


As for using them against Donatra, killing her while she is cloaked is FUN! Few things are quite as satisfying as the team launching a barrage of Heavy Tricobalts the moment Donatra cloaks, watching them track the invisible ship, and the explosion for the win!

Or what about the KASE where I got someone who does not know what they are doing. They die to the Cube from THE OTHER SIDE OF THE GATE, which then comes over to attack me, PLUS the Cube I was already fighting. Along the way, the same wacko goes to the other side of the map, activates another Cube, and dies to it too. The Cube then comes ACROSS THE MAP to attack me. I now am alone against 3 Cubes, and team-mates don't come help! () Spamming fully-buffed Tricobalts is the only way I managed to kill all 3! I got down to less than 10% hull and no shields, but I survived. So, Tricobalts actually can and will save your life!


So people need to stop complaining about powerful weapons that saved your life. Stop complaining about powerful weapons that actually HELP you. Take them into an Elite STF, and you will be GLAD that you had those weapons!

I successfully completed a 2-man CSE, ISE, and KASE.
My Ship Builds: USS Conqueror, ISS Queen Elizabeth, HMS Victorious, HMS Concord

Click here to view my DeviantArt.

Last edited by lindaleff; 02-26-2013 at 01:03 AM. Reason: Quote
Republic Veteran
Join Date: Oct 2012
Posts: 841
# 25
02-26-2013, 12:52 AM
Quote:
Originally Posted by lindaleff View Post
Plus the usage of Tricobalts to take out transformers without destroying the generators first? Not going to happen. I have used them extensively, the torpedoes, the mines, even using them together, fully buffed, and I have never once been able to kill a transformer before it could be healed. And in all the countless hundreds of Elite STFs I have been in, I have never once witnessed ANYONE do it, so I will never believe the threads about that to be truth.


As for using them against Donatra, killing her while she is cloaked is FUN! Few things are quite as satisfying as the team launching a barrage of Heavy Tricobalts the moment Donatra cloaks, watching them track the invisible ship, and the explosion for the win!

Or what about the KASE where I got someone who does not know what they are doing. They die to Cube from THE OTHER SIDE OF THE GATE, which then comes over to attack me, PLUS the Cube I was already fighting. Along the way, the same wacko goes to the other side of the map, activates another Cube, and dies to it. The Cube then comes ACROSS THE MAP to attack me. I now am alone against 3 Cubes, and team-mates don't come help! () Spamming fully-buffed Tricobalts is the only way I managed to kill all 3! So, Tricobalts actually can and will save your life!


So people need to stop complaining about powerful weapons that actually HELP you.
Aye. All these whiners is why we can't have nice things. Soon they will complain EVERYTHING is too powerful and that the Game should be shut down,

[6/24 23:12] [Combat (Self)] Your Thalaron Pulse deals 126254 (48978) Radiation Damage to Tactical Cube. Hehe. Suck it Borg!
[10/8 15:47] [Combat (Self)] Crystalline Entity deals 98082 (147136) Kinetic Damage to you with Warp Core Breach. WUT? I blame Kurland for this and all other problems in STO.
Career Officer
Join Date: Jun 2012
Posts: 2,136
# 26
02-26-2013, 01:03 AM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.31



Andorian Ships Updated:
  • Phaser Dispersal Array:
    • Increased the damage of the Overload attack.
      By how much? Why can't you give us an actual amount?
    • Decreased the charge up time from 4 seconds to 2 seconds.
      Better but still unnecessary. The power is on par with a BO2 and even a BO3 doesn't have a charge up time. You already stated yourself it will not be the equivalent of the Javelin so why does it need to have any charge up time?
    • This no longer shares a category cooldown with Cannon: Rapid Fire or Cannon: Scatter Volley.
      Thanks for this
    • This now has a 30 second shared cooldown with the Tachyon Blast from the Tachyon Induction Relay console.
  • Tachyon Induction Relay:
    • The Tachyon Blast from this console now increases damage to the target's Shields by 25% for 15 seconds.
    • If you have the three piece set bonus, your Wing Cannon Platforms will also benefit from this change, but their Tachyon Blast only increases damage to the target's shields by 5%.
      • These effects stack.
    • This no longer shares a category cooldown with Cannon: Rapid Fire or Cannon: Scatter Volley.
    • This now has a 30 second shared cooldown with Wing Cannon: Overload from the Phaser Dispersal Array console.
      The amount of shield damage it does can be totally mitigated by 1 Emp2S and is still not worth the console slot. What it should do is remove all shield facings for 2 seconds and preventing any type of shield repair for those 2 seconds. Either make it worth using or dump it.
  • Wing Cannon Platforms:
    • Increased the Hull of Wing Cannon Platforms by about 25%.
    • Increased the Shields of Wing Cannon Platforms by about 25%.
      So they will take a few more seconds to pop whilst still doing virtually no damage - meh, oh yes and still taking up yet another console slot
  • 3 Piece Set Bonus: Updated description to indicate that the Wing Cannon: Overload and Tachyon Burst that your Platforms will use is weaker than your version.
    What on earth does this mean?
    • This is a text change only.
  • Updated the FX and icon for the Cannon Overload attack to indicate that the power is an AoE.
    • This is a visual change only.
You're getting there but it's a long and painful process. This is your top Z Store ship and it still is being slaughtered by any half competent Bug pilot and in fact the Fleet Patrol is a better all round ship. If you are going to add a feature that requires a console then for gawd's sake make it effective, very effective or it will be dumped and people will only buy the single ship rather than the package or not at all.

If you want to keep functions of the ship that are interesting but inately weak then make them part of the ship like the Spinal Lance joke that's fitted to the Gal-X. The moment you require us to give up a console slot you had better make sure the damage or effects it gives are worth it, and frankly as they stand and from your patch notes above they are not.
Commander
Join Date: Jul 2012
Posts: 297
# 27
02-26-2013, 01:34 AM
"This is your top Z Store ship and it still is being slaughtered by any half competent Bug pilot"
I agree with your statement but I think it is normal to be so.
A kumari costs 5k zen ~ 70 mil EC and a jhas costs ~ 400 mil Ec
(I don't have either do I have no bias to either side)

Kumari it so good that some of my kdf friends want to buy the kumari and one wants to switch side to fed because kdf is forgotten in his opinion and he want to fly such a great escort.It saddens me but I do understand them all and I asked them to use their new ship only in FvF.
(They will remain my friends even if they will be flying kumari and even if they will kill me on arena)

"and in fact the Fleet Patrol is a better all round ship." Dont agree with that , I usually kill a fleet patrol with my mu raptor 7 from 10 fights.On the other hand I can kill kumari only by sheer chance. Maybe 1-3 kills from 10 encounters.
That is before the new patch so I guess after the patch comes live it will be worse to anybody who doesn't fly a jhas.
Kumari will hit harder and faster .It will have more spike damage than before => more instant kills

For me personally this tribble patch notes are sad news
Originally Posted by zipagat :
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
Captain
Join Date: Jun 2012
Posts: 1,997
# 28
02-26-2013, 02:24 AM
Quote:
Originally Posted by dova25 View Post
Kumari it so good that some of my kdf friends want to buy the kumari and one wants to switch side to fed because kdf is forgotten in his opinion and he want to fly such a great escort.
I agree entirely. Instead of appeasing the every demands of the PvPers, the devs should work on the stuff that actually matters, adding content for KDF. Give the KDF some Zen Store Ships equivalent to the Kumari, Vesta, and what have you. Give KDF more Zen Store costumes. Make the KDF story mission rewards give (at least) MK XI stuff. Do that, THEN we can focus on trivial matters like PvP.

I successfully completed a 2-man CSE, ISE, and KASE.
My Ship Builds: USS Conqueror, ISS Queen Elizabeth, HMS Victorious, HMS Concord

Click here to view my DeviantArt.
Career Officer
Join Date: Jun 2012
Posts: 61
# 29 Just Keep them..
02-26-2013, 02:30 AM
Do not need them or want them....
"Of course you know, this means war!" Bugs Bunny
Career Officer
Join Date: Jun 2012
Posts: 668
# 30
02-26-2013, 03:10 AM
Quote:
Originally Posted by zer0niusrex View Post
Lunge and Pounce now share a 6.0sec Category Cooldown.
So you fix the KHG Rifle grenade share.... but nerf a species people pay for?

Pretty silly considering my Ferengi tact can keep people nearly perma'd kb'd w/o Pouce.
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
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