Career Officer
Join Date: Jun 2012
Posts: 1,365
# 31
02-26-2013, 07:53 AM
Tractor Beams should be in relation to the two ships. You can "hold" the target, but only in relation to you.

A danube shuttle trying to "hold" a cube will maintain position with the cube, but end up getting dragged along because the cube's not really being slowed down much.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Captain
Join Date: Jun 2012
Posts: 855
# 32
02-26-2013, 08:58 AM
Quote:
Originally Posted by darkjeff View Post
Tractor Beams should be in relation to the two ships. You can "hold" the target, but only in relation to you.

A danube shuttle trying to "hold" a cube will maintain position with the cube, but end up getting dragged along because the cube's not really being slowed down much.
"Realistically", Tractor Beam strength is determined by 2 factors: Mass of the object being tractored + energy output of the tractor beam. If the energy output is greater than the maximum mass that can be tractored, the object can be held, dragged or pushed. If the energy output is lower, the beam has little (if any) effect.

Galaxy Class tractoring a Shuttle --> Fully possible
Delta Flyer tractoring a Borg Sphere --> Not possible
Borg Cube tractoring a Sovereign Class --> Fully possible

To counter the tractoring effect, you would need to remodulate your shields / rotate shield frequencies. And even then, if the energy output of the tractor beam is greater than your energy output, it's not guaranteed that you'll be able to break the tractor lock.
Survivor of Remus
Join Date: Dec 2012
Posts: 340
# 33
02-26-2013, 09:05 AM
Quote:
Originally Posted by sophlogimo View Post
I just want to rename a power so that people are not misled about what it does.
I honestly pictured the following scenario after reading that.


Jimmy, new to STO, takes his new Connie out for a spin. In the middle of combat he tries out this "tractor beam" ability he trained his BOff in.

"Ok. I'll just use the tractors and...wait...wait a minute. I think someone's trying to trick me! This isn't a tractor beam! This isn't a tractor beam at all! YOU ROTTEN JERKS! YOU LIED TO ME! KHAAAAAAAAN!!"

His trust deeply betrayed, Jimmy flees human company forever. If only Cryptic had found some other way to simulate the Tractor Beam power.
Career Officer
Join Date: Jun 2012
Posts: 1,365
# 34
02-26-2013, 10:28 AM
Quote:
Originally Posted by meurik View Post
Delta Flyer tractoring a Borg Sphere --> Not possible
I really like the mental picture of a half-dozen Danubes tractoring a giant carrier only to be dragged along as the carrier is more or less unaffected (and is already slow as molasses anyway).

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Captain
Join Date: Nov 2012
Posts: 3,465
# 35
02-26-2013, 10:49 AM
Quote:
Originally Posted by darkjeff View Post
I really like the mental picture of a half-dozen Danubes tractoring a giant carrier only to be dragged along as the carrier is more or less unaffected (and is already slow as molasses anyway).
In theory per Newtonian physics it would work if the carrier's engines were offline/throttled down. Space being a vacuum and all, the minute acceleration from the runabouts would eventually get the big blob rolling.
Captain
Join Date: Jul 2012
Posts: 597
# 36
02-26-2013, 11:00 AM
Personally, I'd be for removing tractor beams entirely as a combat system. That's not what they're designed for. In the entire nearly 50 years of Star Trek, we've seen the tractor beam used in combat ONCE (well, maybe twice).

Here, they're bloody everywhere, and they're death rays too, doing thousands of damage per second (in the hands of NPCs), right past your shields.


But then, they don't care whether it's like Star Trek, they just want more magic powers!
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/sh....php?t=1108521
Lt. Commander
Join Date: Sep 2012
Posts: 165
# 37
02-26-2013, 03:51 PM
Quote:
Originally Posted by meurik View Post
I would go one step further, and say: Remove the Tractor Beam "power" entirely. Instead, make it standard for all ships. Tractor Beam is standard equipment on -most- starships and shuttles (with the notable exception, being the Enterprise-B).

A Tractor Beam has also been shown in the shows, to function either offensively (dragging an enemy into a hazard, or reducing the enemy weapons effectiveness), as well as supportively (dragging a friendly out of harms way). I would love to see a true "drag" power in STO, where players could support other players, by for example pulling their friends out of Warp Plasma clouds, or even a Gravity Well.
This is a fun suggestion. It would create more team work game play for sure.
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile
Lieutenant
Join Date: Aug 2012
Posts: 77
# 38
02-28-2013, 07:09 AM
Quote:
Originally Posted by colonelmarik View Post
Personally, I'd be for removing tractor beams entirely as a combat system. That's not what they're designed for. In the entire nearly 50 years of Star Trek, we've seen the tractor beam used in combat ONCE (well, maybe twice).

Here, they're bloody everywhere, and they're death rays too, doing thousands of damage per second (in the hands of NPCs), right past your shields.


But then, they don't care whether it's like Star Trek, they just want more magic powers!

The Borg used tractor beams offensively on a regular basis throughout canon to paralyze targets, strip away shields, and just flat-out rip ships apart.

The Defiant used a modded tractor beam in a defensive maneuver to futz with a Klingon cruiser's targetting systems.

And I've seen more than one instance of ships using tractor beams to slingshot objects.


If anything, we should have a BOff ability that uses a tractor beam to fling stuff at a targeted enemy.
Captain
Join Date: Sep 2012
Posts: 3,601
# 39
02-28-2013, 08:33 AM
now if you could get bonus kinetic damage by using repulsors to slam your target into another object
Captain
Join Date: Jul 2012
Posts: 597
# 40
03-01-2013, 02:59 PM
Quote:
Originally Posted by kazapsky View Post
The Borg used tractor beams offensively on a regular basis throughout canon to paralyze targets, strip away shields, and just flat-out rip ships apart.

The Defiant used a modded tractor beam in a defensive maneuver to futz with a Klingon cruiser's targetting systems.

And I've seen more than one instance of ships using tractor beams to slingshot objects.


If anything, we should have a BOff ability that uses a tractor beam to fling stuff at a targeted enemy.
The Borg are decidedly an exception. Their tractor beams have always functioned differently from any other.

The only times we've seen tractors used in Combat were in TNG, when the Enterprise grabbed the Stargazer mid-Picard Manuever (the Battle), and one occasion when the Defiant grabbed a Vor'cha class cruiser, distorting it's targeting and hindering (not stopping) it's manueverability (I think the episode is The Way of the Warrior).

In neither case did the tractor do damage or drain shields. They're also VERY short range.

Then we get STO where every enemy is using them constantly, doing titanic hull damage, and completely stopping ships dead in space. It's not appropriate.

If they're going to be so ubiquitous, they need to be made very short range and they need to not do damage anymore (though, I would be in favour of the Borg version being longer range and doing SHIELD damage, as in the shows).
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/sh....php?t=1108521
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