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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 21
02-26-2013, 08:29 AM
Quote:
Originally Posted by darramouss1 View Post
So you're saying that people who don't want to partake should just miss out on new equipment?

If you don't want to partake in Elite STFs you can never get MK XII Set gear.

If you don't want to do STFs, Red Alerts or Defera, you can not partake at all in the Omega Rep system.

If you don't like doing Tau Dewa stuff, the or New Romulus missions or hate chasing Epoh's then you can't progress in the rep system.

Starfleet Veteran
Join Date: Jun 2012
Posts: 1,531
# 22
02-26-2013, 08:29 AM
Quote:
Originally Posted by stirling191 View Post
So now we've got "unnerf my tricos", "I hate PvP" and "nerf the escorts while you buff my cruisers". Can you throw in some KDF vs. Fed stuff so this thread is officially 100% derailed?
This game is very escort-centric. This is a recognised issue with the game. Considering that Star Trek was NOT designed to be a series revolving around combat I think it needs to be changed. I play this game PRIMARILY because it's Trek and I can assure you that I'm not the only one. I want a more Trek experience.

Let's look at the current reputations.

Omega - You have to stop the Borg. The Borg don't negotiate so I can understand that combat is a big part of it, but you also help the people of Defera resist the Borg. This sounds VERY Trek to me.

Romulan - You're helping the Romulans build a home for themselves. Some of it is combat but you can also help them by doing animal research, repairing stuff, motivating their people and other assorted tasks. This sounds VERY Trek to me.

Possible PvP - Blow up other people. Hmmm. Not very Trek to me...

As for escorts, no, they shouldn't be nerfed, but they do need to be adjusted. Here's a thread where I outlined some changes that could be made to them that would require some buffs to them to make them perform more like they do on tv.

http://sto-forum.perfectworld.com/sh...d.php?t=562861

The issue with escorts is their tanking ability combined with their huge DPS. Make the escort a ship that needs to move to stay alive and you've got yourself some VERY dynamic combat.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 23
02-26-2013, 08:33 AM
Quote:
Originally Posted by darramouss1 View Post
This game is very escort-centric.

One of the most powerful Captain / Ship combos in PvP is Sci/Sci, in PUGland with bad players, sure Escorts can kill some un-prepared, poorly built ships with ease.

In a real match with good team vs. good team, it requires coordinated strikes with Sci captains and Tac captains to get kills on the scoreboard and multiple healers are required for success.

Starfleet Veteran
Join Date: Jun 2012
Posts: 724
# 24
02-26-2013, 08:36 AM
Quote:
Originally Posted by darramouss1 View Post
I have to admit that I'm NOT looking forward to the possibility of a PvP reputation system. PvP is an OPTIONAL aspect of the game. A lot of people, like myself, don't want to have to PvP in order to get stuff.
Just in case if you did not know ALL rep systems are OPTIONAL....nobody is putting a gun on anyone to do them. Same goes with Omega and Romulan...

Sorry but the logic does not make sense...PvP is also highly optional like anything else in STO...you are free to play whatever your wish. If you don't like PvPs...doesnt mean others don't...
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,531
# 25
02-26-2013, 08:39 AM
Quote:
Originally Posted by crusader2007 View Post
Just in case if you did not know ALL rep systems are OPTIONAL....nobody is putting a gun on anyone to do them. Same goes with Omega and Romulan...

Sorry but the logic does not make sense...PvP is also highly optional like anything else in STO...you are free to play whatever your wish. If you don't like PvPs...doesnt mean others don't...
I'll also bet that there are more non-PvPers than PvPers. Why should the majority miss out?
Captain
Join Date: Jun 2012
Posts: 3,203
# 26
02-26-2013, 08:45 AM
Quote:
Originally Posted by darramouss1 View Post
I'll also bet that there are more non-PvPers than PvPers. Why should the majority miss out?
So by that logic since I'm a KDF PvP'er who doesn't participate in the rep systems I deserve to miss out ?

The BEST gear is already part of a system that tho optional, is mandatory if you want the gear. Why should the PvP rep system treat players any different that the current system ?
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Captain
Join Date: Nov 2012
Posts: 3,465
# 27
02-26-2013, 08:47 AM
Quote:
Originally Posted by darramouss1 View Post
I'll also bet that there are more non-PvPers than PvPers. Why should the majority miss out?
Following that logic...

Why should the majority of players who don't make millions of EC on the exchange stay poor? One time payment of 200 milllion EC to everyone.

Why should the majority of players who don't take full advantage of their alts to rack up piles of dilithium be left behind? Let's just give everyone a daily stipend of 50,000 refined dilith per character.

Why should the majority of players who don't use the foundry be saddled with the headaches that come from it? Delete the foundry and all foundry missions permanently.

Why should the majority of players who don't play KDF be saddled with a second faction? Let's delete the entire KDF too.
Commander
Join Date: Jun 2012
Posts: 460
# 28
02-26-2013, 08:47 AM
Think of it this way. The gear your have now, the rep passives you have now... they completely outgear even the toughest Elite STFs. You don't even need them to crush the Borg or tag bunnies on Romulus. Any bonuses that a PvP rep system gives out will probably be parallels to what we already have and therefore not necessary to push the envelope, because honestly, the envelope doesn't need to be pushed any further.
Joined: January 2010

Fanfiction! ZOMG! Read it now!
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Empire Veteran
Join Date: Jul 2012
Posts: 5,442
# 29
02-26-2013, 09:42 AM
Quote:
Originally Posted by radkip View Post
tag bunnies on Romulus
You haven't seen the bunnies I've seen.

Starfleet Veteran
Join Date: Jun 2012
Posts: 1,531
# 30
02-26-2013, 09:43 AM
Quote:
Originally Posted by stirling191 View Post
Following that logic...

Why should the majority of players who don't make millions of EC on the exchange stay poor? One time payment of 200 milllion EC to everyone.

Why should the majority of players who don't take full advantage of their alts to rack up piles of dilithium be left behind? Let's just give everyone a daily stipend of 50,000 refined dilith per character.

Why should the majority of players who don't use the foundry be saddled with the headaches that come from it? Delete the foundry and all foundry missions permanently.

Why should the majority of players who don't play KDF be saddled with a second faction? Let's delete the entire KDF too.
Now THERE'S a lot of hyperbole.

EC can be made by playing PvE, which is the game's primary method of game play.

Dilithium can be made by playing PvE, which is the game's primary method of game play.

The foundry contributes to PvE, which is the game's primary method of game play.

The KDF should be given more content as they've asked. The content that's been asked for? More missions that enable klinks to start at level 1. That sort of content sounds like PvE. Guess what that is? The game's primary method of game play. (I don't play klinks but feel for them. They need more and that more should be taken care of BEFORE PvP reputation.)

I tried following your logic but it didn't work. Sorry.

It is perfectly clear that the majority of content is PvE. I think it's also very clear to say that the majority of players are PvE as well. If not, there would have been more love given to PvP. Given that only the minority can benefit from a PvP reputation that seems like a waste of resources.

If PvP was fixed, then that would be a different matter as I suspect there would be more people willing to try it out. Until then, love should be given to the majority, not the minority.
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