Join Date: Feb 2013
Posts: 2
I am talking mainly about pve (from what I have read so far, pvp ain't much better, with Klingons coming out of stealth with alpha strike).

There is simply no (need for) healing in the game ?! 95% of deaths is either insta kill with bs like 300,000 damage, or it's comp ganking with like 20 torps coming in within 3 seconds. Either way, unavoidable death. And those explosions, those insane warp core explosions. Full speed ahead with evasive maneuvers and still blowing up every other time, even with full health and shields.
And ground combat is the same, focused death in one second. Even if I let my pets do the first strike, the whole npc group will on my rear end within 5 seconds. And don't get me started on one or -heaven forbid- more melee (on the plus side, player melee seems op in the same way, crits for 800 I was told).

The remaining 5%, well. Noone is speccing healer to probably save 2 ships during a 20 minutes Borg invasion.

I think it's time to go tac escort; at least I can do some serious damage and take a couple of those ... with me.
Join Date: Jan 2013
Posts: 5,316
# 2
02-26-2013, 09:59 AM
Some of the bridge officer skills will heal another ship. Tactical Team, Engineering Team, Hazard Emitters, ... anything that says "target friend" can be used to heal a non-hostile.
Join Date: Sep 2012
Posts: 3,958
# 3
02-26-2013, 10:00 AM
Sooo ... if there was a healer then the above scenarios wouldn't allow any healing to happen anyway?

Humbly speaking, its no wonder people aren't "speccing healer" because players want to out-DPS the game.
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Solaris build
Career Officer
Join Date: Jun 2012
Posts: 698
# 4
02-26-2013, 10:14 AM
I've flown all of the ship types in this game over the years. Not all non-escort-dps builds are meant for healing. My main an engineer flies a Vesta atm, its got several different Boffs ready to go. I change stations depending on the situation. I'm not spec'd to heal others, I'm spec'd to cripple the enemy. It may not be healing like you might be used to "support" types doing. But, I've never had a complain when my grav well procs for an aftershock. Nor, when my scramble sensors has the enemy killing each other instead of my teammates.

When I fly cruisers (rare, but I have in the past) I spec for tanking. I put my threat control at nine and now can slot some romulan +threat consoles. Take a couple FAW and have the enemy shoot at me instead of my teammates.

The game is more than "heal the escort", not to sound sarcastic, not my intention. But, I've dealt with so many gun ho DPS toons who believe I'm there as their pocket healer. I didn't pay my LTS and all the goodies between then and now for their pleasure.

Fastest I've ever seen a team of 5 take out a tactical cube was with 5 science ships.

95% of deaths isn't insta kill torps, I grind out STFs daily and the instakill stuff has been toned down. Those deaths are just bad builds and ships who shouldn't be in ESTFs. For one example, ran a KASE, guy kept dying. He claimed it was the instakills, guy had MK VIII common consoles at level 50. (we checked his gateway info... that's another bug report tho)

Tact/Escort is fun granted, I personally feel limited when flying something that can only go pew pew.
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Join Date: Nov 2012
Posts: 2,291
# 5
02-26-2013, 10:29 AM
Originally Posted by gypsyblade View Post
95% of deaths isn't insta kill torps, I grind out STFs daily and the instakill stuff has been toned down. Those deaths are just bad builds and ships who shouldn't be in ESTFs. For one example, ran a KASE, guy kept dying. He claimed it was the instakills, guy had MK VIII common consoles at level 50. (we checked his gateway info... that's another bug report tho)

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Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...
Join Date: Jun 2012
Posts: 985
# 6
02-26-2013, 10:37 AM
It sounds like there is some frustration here. What level is your character?

I would suggest making sure that your skills points are distributed properly within your character - you may need to Respec to properly target the skills that your character may to bolster.

A good ship build is also important - highest Mark level Shields, Deflector and Engines, chose the same type of weapons for all guns/beams (phaser, disrupter, etc.) and chose the Tactical consoles that specifically boost that type of weapons. That's just a start...

Look to the "Sticky" links in this forum for help in your character and ship builds. Also look at the PvP build forums. Even though your may not want to play PvP there are some great ship builds there for all types of ships.
Join Date: Jun 2012
Posts: 985
# 7
02-26-2013, 10:49 AM
Forum areas to study:

The Academy, # 1 Skill Planner... character skill planner, what people should know when leveling up.

PvE Gameplay, # 1 Weapon information and some mechanics... General info about ship, weapon, console types, etc.

PvP Gameplay, # 1 The new PVP help and ship build thread... look for your character and ship type, then build from the guide.

Outside the forums:
STOWiki.org is the Google of STO.

hilbertguide.com more STO information.

Hope this helps.
Join Date: Feb 2013
Posts: 2
# 8
02-26-2013, 10:50 AM
To clarify things: I am a 50 scientist with a Deep Space Science Vessel. And I do know and I do have BO with skills like TSS, HE and the like.
Gear is surely not everything purple, so I don't even bother with 3 star STF. Skills should be somewhat ok, I do have beta experience and remembered a few things how the system works.
But my point is: in most of the cases, death comes so quickly there is nothing to heal. In the air and land and - no, wait, no sea in this game. Plus in STF, I am needed as DD anyway, which reduces heals to a drop in the ocean; I reckon Vesta ships with aux weapons would help on that front.
And to add insult to injury, sometimes I don't even know wtf hit me. I am minding my own damage business some 8k away from the boss, and the next second, I have the respawn timer.

In single player PVE missions, I can wrestle down most ships, simply by outhealing the incoming damage and then slowly tearing them apart. Which somewhat feels good. But then again, I have to think of those escorts that would have done the same in 10% of the time, eliminating the need for heals completely. Dead enemies do no damage.

Last edited by caljosstro; 02-26-2013 at 11:01 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,162
# 9
02-26-2013, 10:58 AM
Even my humble Blockade escort has uses for heals to keep itself alive long enough to get out of range and recuperate from injuries so if you are never able to use yours are you only playing on Elite, or in PVP?

Main thing with this game is to never be afraid to preemptively heal as many skills provide benefits when applied beyond just normal 'heal hull' so maybe if you are dying a lot that is the reason. The other reason is not having the skills to get out out trouble such as Attack pattern omega to slip tractor beams and so you keep allowing the enemy to focus fire you in which case death will come quickly.
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Join Date: Nov 2012
Posts: 82
# 10
02-26-2013, 12:18 PM
I appreciate healers ALOT I have had my butt saved a few times on my Klingon tac when I got to much attention from the tac cube so I have learned that if I have an heal available and I see a teammate hurting to always throw it to them ( yes even on my Klingon hehe)

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