Go Back   Star Trek Online > Feedback > Federation Gameplay
Login

Reply
 
Thread Tools Display Modes
Career Officer
Join Date: Jun 2012
Posts: 7
# 11
02-26-2013, 10:21 AM
If your runnin a good build why do you need to worry about shutting down a npc in the first place DPS my friend is the ultimate shutdown.
Lt. Commander
Join Date: Nov 2012
Posts: 180
# 12
02-27-2013, 10:00 AM
Quote:
Originally Posted by lethal61 View Post
If your runnin a good build why do you need to worry about shutting down a npc in the first place DPS my friend is the ultimate shutdown.
Yes..... But you're missing the point of a carrier. The carrier itself is NOT a DPS generator. The fighters are, however. And besides, carriers are SUPPORT ships. They HELP by severely weakening and distracting enemies. What I do, especially with the build Im about to post, is I go and I aggro the biggest enemy on the map while my fleet mates mop up all the little guys. The thing is, the biggest enemy on the map usually can't do that much to me while his weapon power is almost gone.

The thing is knowing how to play your ship, and knowing what role each ship plays. My Chel Grett? DPS dealer. My Recluse? Support.

Anyways. Here's a link to my build. The skill boxes are what I'm going to do after I get my retrain token.

Reclusive Vampire

With two copies of ES, I can easily cycle between ES1 and ES2. Same with the Tykens. Viral Matrix is the only thing I can't/wouldn't cycle, since the only VM that is really worth it is VM3. So. There we go!


EDIT: And just for the record, after I start my little routine (VM3, Tyken, ES) on one enemy, it usually ends up dying faster. Even if its shields don't go down.... they can't regenerate. Even if his weapons are still firing.... they're not doing any damage. And even if his engines are still running... he's not going anywhere fast.
"Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
Elim Garak

Last edited by csgtmyork; 02-27-2013 at 10:08 AM.
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 13
03-03-2013, 07:04 AM
Quote:
Originally Posted by csgtmyork View Post
Yes..... But you're missing the point of a carrier. The carrier itself is NOT a DPS generator. The fighters are, however. And besides, carriers are SUPPORT ships. They HELP by severely weakening and distracting enemies. What I do, especially with the build Im about to post, is I go and I aggro the biggest enemy on the map while my fleet mates mop up all the little guys. The thing is, the biggest enemy on the map usually can't do that much to me while his weapon power is almost gone.

The thing is knowing how to play your ship, and knowing what role each ship plays. My Chel Grett? DPS dealer. My Recluse? Support.

Anyways. Here's a link to my build. The skill boxes are what I'm going to do after I get my retrain token.

Reclusive Vampire

With two copies of ES, I can easily cycle between ES1 and ES2. Same with the Tykens. Viral Matrix is the only thing I can't/wouldn't cycle, since the only VM that is really worth it is VM3. So. There we go!


EDIT: And just for the record, after I start my little routine (VM3, Tyken, ES) on one enemy, it usually ends up dying faster. Even if its shields don't go down.... they can't regenerate. Even if his weapons are still firing.... they're not doing any damage. And even if his engines are still running... he's not going anywhere fast.
Could you update your build on STO-Academy? The site has changed some things and your build is not showing up properly.

And from what I read it sounds like a viable "vampire" build, would you recommend to use something similar when flying an Intrepid (LRSV-R)?
Lt. Commander
Join Date: Jul 2012
Posts: 136
# 14
03-03-2013, 11:54 AM
i allways wanted to try something like that.
i think the astrox whould work pretty well too.
for this build could work an engineer officer too i think. Aceton Beam is pretty awesome.
don't forget to select the ability from reputation that make your target unable to atack you for 2 sec.

If we all live in boxes that doesn't mean my box is the same color like yours
Lt. Commander
Join Date: Nov 2012
Posts: 180
# 15
03-05-2013, 12:05 AM
Quote:
Originally Posted by akpa View Post
i allways wanted to try something like that.
i think the astrox whould work pretty well too.
for this build could work an engineer officer too i think. Aceton Beam is pretty awesome.
don't forget to select the ability from reputation that make your target unable to atack you for 2 sec.
Aceton beam is pretty cool, but the problem is that you reduce your power draining abilities by a TON if you put an engi in the universal commander station.


Quote:
Originally Posted by intrepid74656 View Post
Could you update your build on STO-Academy? The site has changed some things and your build is not showing up properly.

And from what I read it sounds like a viable "vampire" build, would you recommend to use something similar when flying an Intrepid (LRSV-R)?


See if these work. The actual gear on the ship is what I want eventually, but the BOFF powers are what I have currently (although, I will admit, I did get very mixed up with my armors.) As for making this an intrepid build?? I haven't flown a LRSV-R, but I think this build would work better with a carrier. Why? Because my job as the mother ship is to weaken my enemies. Sure, I do some damage, but my fighters are the ones who do most of the work. I honestly don't know how well this build would work with a LRSV-R. You can try it, but I make no guarantees of success.

Reclusive Vamp

Reclusive Pyro Vamp

They Pyro vamp is an experiment I want to try one day.... if I can put more than one experimental rommie plasma beam array on my ship (and last I checked, I thought you could.)
"Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
Elim Garak
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:56 AM.