Captain
Join Date: Nov 2012
Posts: 3,465
# 21
02-26-2013, 09:50 AM
Quote:
Originally Posted by borticuscryptic View Post
Anyway, invisible NON-High Yield Torpedoes are a bane to us as Designers, as well. And we're working to reduce their frequency, and potency. We're currently working on a change that should have a noticable impact on the Borg's ability to one-shot (or come close).
Just to be clear, are we talking strictly a fix for the VFX issue, or the issue that ESTF plain-jane plasma torpedoes hit for absurd amounts? Both?
Captain
Join Date: Jan 2013
Posts: 3,384
# 22
02-26-2013, 10:08 AM
Quote:
Originally Posted by shadowfang240 View Post
if it's the fight with the unimatrix ships, they fire huge lances at anyone who doesn't stay close to the queen

if it's the fight with the tactical cubes, you probably just got an unlucky torpedo hit
I mostly fight in Cure and mostly get it while fighting the cubes, but I see it from the Borg Bird of Prey and Borg Warships too. They launch a Heavy Plasma torp it will kill you. Mostly I gtfo, sometimes I move 20k away and still die, but not from the torpedo that I left in the dust its from something else.

Also whoever said hit is calculated on fire, you can cloak to evade the energy bolt, so that's wrong. The energy bolt will come up to you and kind of wander around lost, will not hit.
Commander
Join Date: Jul 2012
Posts: 388
# 23
02-26-2013, 10:37 AM
I've miracously exploded right after respawning and over 20km from the nearest enemy at least twice by now in Hive Onslaught. Nothing to see, nothing to hear. I was utterly alone where I was. I certainly had no aggro (few seconds after spawning).
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Rihannsu
Join Date: Jun 2012
Posts: 2,361
# 24
02-26-2013, 10:45 AM
Quote:
Originally Posted by kagasensei View Post
I've miracously exploded right after respawning and over 20km from the nearest enemy at least twice by now in Hive Onslaught. Nothing to see, nothing to hear. I was utterly alone where I was. I certainly had no aggro (few seconds after spawning).
maybe the borg are laying cloaked high-yield mines
Quote:
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Career Officer
Join Date: Jul 2012
Posts: 1,118
# 25
02-26-2013, 02:19 PM
Isn't the best way to stop the invisible torpedos from one hitting you just to eliminate their criticals? Seems easy enough.

The spreads though are just crazy
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Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 26
02-26-2013, 03:00 PM
Quote:
Originally Posted by borticuscryptic View Post
The "invisible" torpedoes are never High Yield. High Yield torpedo FX are on the Costume-draw budget, while standard Torpedo FX are on the FX budget. Guess which one caps out first? In fact, I've been led to believe that it's nearly impossible to cap out the Costume-draw budget.

Anyway, invisible NON-High Yield Torpedoes are a bane to us as Designers, as well. And we're working to reduce their frequency, and potency. We're currently working on a change that should have a noticable impact on the Borg's ability to one-shot (or come close).

That said, high Kinetic resistance is always, always, always a good idea. If you have an ability that increases it, you should be running it as frequently as possible when fighting the Borg.
What would you do to balance this nerf? Borg ships are already pathetic. They are actually the weakest NPCs in game, including at level 54/elite. If you play with the foundry, they will always lose a fight, no matter which opponent they fight.

In addition, getting rid of high yield torpedoes is extremely easy, especially with fire at will or an aceton assimilator (the perect "fire and forget" defense in stfs), so it makes the challenge... unchallenging. So easily overcomed.

So, do you plan to give Borg ships some more abilities if you remove some kinetic damage? Or is it a simple nerf?
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Join Date: Jun 2012
Posts: 5,902
# 27
02-26-2013, 03:48 PM
Quote:
Originally Posted by borticuscryptic View Post
The "invisible" torpedoes are never High Yield. High Yield torpedo FX are on the Costume-draw budget, while standard Torpedo FX are on the FX budget. Guess which one caps out first? In fact, I've been led to believe that it's nearly impossible to cap out the Costume-draw budget.

Anyway, invisible NON-High Yield Torpedoes are a bane to us as Designers, as well. And we're working to reduce their frequency, and potency. We're currently working on a change that should have a noticable impact on the Borg's ability to one-shot (or come close).

That said, high Kinetic resistance is always, always, always a good idea. If you have an ability that increases it, you should be running it as frequently as possible when fighting the Borg.




This ability certainly suffers from FX-draw limitations, and can sometimes be very difficult to see in the midst of combat, possibly even invisible. We're recently been going through our higher-rank ships (like Borg Cubes, Tac Cubes, Transwarp Gates, etc) and reducing their Spread ranks from 3 down to 2 or 1 to reduce the raw damage and number of projectiles.




Off the top of my head, the only Energy weapons that should be capable of dealing massive damage in a single hit are those used by the Unimatrix Ships on Into The Hive. They have a power mechanic that is meant to keep players engaging both of them simultaneously - if you move out of range of either of them, they will Lance you which can frequently be a one-hit-kill. So just stay between them, and they can't use that ability.

The Queen and the Transwarp Gate (in Infected) are also capable of hitting very hard, but they shouldn't be reaching one-shot capacity. If anyone experiences this, please post a screenshot of your combat log.
Gates have been at one-shot level for a long time.
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Captain
Join Date: Jun 2012
Posts: 3,824
# 28
02-26-2013, 03:56 PM
Quote:
Originally Posted by borticuscryptic View Post
The "invisible" torpedoes are never High Yield. High Yield torpedo FX are on the Costume-draw budget, while standard Torpedo FX are on the FX budget. Guess which one caps out first? In fact, I've been led to believe that it's nearly impossible to cap out the Costume-draw budget.

Anyway, invisible NON-High Yield Torpedoes are a bane to us as Designers, as well. And we're working to reduce their frequency, and potency. We're currently working on a change that should have a noticable impact on the Borg's ability to one-shot (or come close).

That said, high Kinetic resistance is always, always, always a good idea. If you have an ability that increases it, you should be running it as frequently as possible when fighting the Borg.




This ability certainly suffers from FX-draw limitations, and can sometimes be very difficult to see in the midst of combat, possibly even invisible. We're recently been going through our higher-rank ships (like Borg Cubes, Tac Cubes, Transwarp Gates, etc) and reducing their Spread ranks from 3 down to 2 or 1 to reduce the raw damage and number of projectiles.




Off the top of my head, the only Energy weapons that should be capable of dealing massive damage in a single hit are those used by the Unimatrix Ships on Into The Hive. They have a power mechanic that is meant to keep players engaging both of them simultaneously - if you move out of range of either of them, they will Lance you which can frequently be a one-hit-kill. So just stay between them, and they can't use that ability.

The Queen and the Transwarp Gate (in Infected) are also capable of hitting very hard, but they shouldn't be reaching one-shot capacity. If anyone experiences this, please post a screenshot of your combat log.
Does this explain why during a KASE I got mysteriously one-shotted out of nowhere after I blew a gate? Though I recall that it had been gone for several seconds, I don't know if that's enough time for a torpedo spread to reach me if it was fired just before the gate exploded.
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Career Officer
Join Date: Jun 2012
Posts: 192
# 29
02-27-2013, 05:08 AM
Quote:
Originally Posted by borticuscryptic View Post
The Queen and the Transwarp Gate (in Infected) are also capable of hitting very hard, but they shouldn't be reaching one-shot capacity. If anyone experiences this, please post a screenshot of your combat log.
The Queen one-shot my tanking recluse once with her... erm... Aceton Assimilator. 34K hull damage x2 in a row through full shields.

Of course, two shots isn't one-shot, but it was not like she actually shot me twice, if you know what I mean.
Rihannsu
Join Date: Jun 2012
Posts: 2,361
# 30
02-27-2013, 06:01 AM
Quote:
Originally Posted by tk79 View Post
The Queen one-shot my tanking recluse once with her... erm... Aceton Assimilator. 34K hull damage x2 in a row through full shields.

Of course, two shots isn't one-shot, but it was not like she actually shot me twice, if you know what I mean.
well, that one-shot is probably intended, to prevent anyone from riding her ass and keep a respectable distance
Quote:
Originally Posted by sander233 View Post
Klingons use bathtubs as a severe form punishment.
Quote:
Originally Posted by oldkirkfan View Post
"You sniveling petaQ!!! If you are late for your shift one more time, you will spend two hours in the bathtub!!."

"WITH SOAP!!"
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