Lt. Commander
Join Date: Nov 2012
Posts: 146
Obviously Children's toys- for NADORC and the exploration sector missions- for refugees you can use for asylum missions, what do you get at the end of some of the other ones.
Career Officer
Join Date: Nov 2012
Posts: 3,383
# 2
02-25-2013, 09:47 PM
The wiki has a list of all the assignment chains and their various rewards.

http://www.stowiki.org/Assignment_chain

Decide for yourself which ones are worth running.


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Lieutenant
Join Date: Nov 2012
Posts: 86
# 3
02-26-2013, 09:33 AM
I'd say all of them are worth doing as it doesn't take a ton of effort to get them all done. You could probably put the extreme bar-tending and culinary credentials ones near the bottom of the list though.


Do run the consular authority missions -- once those are done you get the officer exchange missions. A good place to dump commons and bound uncommons (with the correct crits of course).
Commander
Join Date: Jun 2012
Posts: 412
# 4
02-26-2013, 11:01 AM
The biochemical investigations aren't worthwhile after the first two steps (those steps give great cxp) because the resulting consumables are practically free on the exchange, the cooking/bartending/gaming chains are only really worthwhile if you want the titles, and I don't remember what the cxp looks like on the colonial team (not star cluster exploration, the 3-step ones) to tell you if those are any good or not.

Everything else is good.
Lt. Commander
Join Date: Nov 2012
Posts: 146
# 5
02-26-2013, 02:17 PM
I'm thinking any of them that give you a repeatable mission at the end to get a blue or purple doff as a reward are worth it.
Republic Veteran
Join Date: Jun 2012
Posts: 239
# 6
02-26-2013, 03:02 PM
Quote:
Originally Posted by fedman70 View Post
I'm thinking any of them that give you a repeatable mission at the end to get a blue or purple doff as a reward are worth it.
This. But if you're short on time, you can just do:
- Negotiate Delivery of Rare Commodities (even if you don't craft them, unpowered artifacts are worth 800k+)
- Facility 4028 (Strike Against repeatable gives contraband and prisoners that turn into guaranteed Blues/Purples)
- FED: Delta Voltanis & Zenas Expanse Support (crit on repeatable gives a DOFF that is good for getting more Support Crits)
- KDF: Khazan Cluser & Rolor Nebula Support (crit on repeatable gives DOFFs that are good for Maurading and Support)
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 7
02-26-2013, 10:06 PM
I believe the Colonize B'tran Cluster chain can give Purple Technician Doffs on critical, and at least 2 are essential for making an Aux-to-Battery build work.
Captain
Join Date: Jun 2012
Posts: 1,468
# 8
02-27-2013, 08:09 AM
You can find arguements which will pretty much make almost every one of them worthwhile.

If I had to make a priority list, it'd look something like this:

High Priority:
- Support cluster, Facility 4028, NDORC, Consular Authority, Caitian/Ferasan,
(to get to the repeatables with worthwhile rewards as fast as possible)

Moderate Priority:
- Ghosts of the JH, Project Chrysalis,
(good one-time rewards, no worthwhile repeatable)

Low Priority:
- GQ Colonial, Bartender, Chef, Biochemical (Nepata, Ketracel, Tulaberries), Gaming, Biogenic Weapons,
(no rewards but titles & CXP, no worthwhile repeatable)

Consider not finishing:
- Biochemical (Jevonite, Bataret, Lockets)
(need tons of scarce, expensive commodities which will be better spent on NADORC or Formal Gift Exchange).
Lt. Commander
Join Date: Nov 2012
Posts: 146
# 9
03-23-2013, 11:25 PM
I also think we haven't discussed one other- what about chroniton?
Rihannsu
Join Date: Jun 2012
Posts: 13,174
# 10
03-24-2013, 08:05 PM
Um, the biochemical for Jevonite gives you the ability to make ablative Jevonite armor(a consumable item), it goes for a decent price on exchange.
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