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Rihannsu
Join Date: Jun 2012
Posts: 3,262
# 111
02-26-2013, 10:41 AM
Quote:
Originally Posted by tinkerstorm View Post
I agree. You fail to see the point.
and that point is? attack patterns help keep your ship in one piece and their ships in pieces, so i'm not seeing the beef with them
Quote:
[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 128698 (67705) Phaser Damage(Critical) to Borg Bird-of-Prey.
don't mess with the andorians
Quote:
Originally Posted by starswordc View Post
If it walks like an idiot, talks like an idiot, and acts like an idiot, it's a frakking idiot.
Captain
Join Date: Nov 2012
Posts: 3,465
# 112
02-26-2013, 10:47 AM
Quote:
Originally Posted by tinkerstorm View Post
I agree. You fail to see the point.
By all means then, enlighten us.

Last edited by stirling191; 02-26-2013 at 11:01 AM.
Captain
Join Date: Jun 2012
Posts: 622
# 113
02-26-2013, 03:41 PM
Quote:
Originally Posted by emacsheadroom View Post
I'm waiting for you to explain your grand theory about "synergy" and how it is necessary to the game in place of balance.
If I need to explain that bad for you then you clearly would not understand it. Look up the definition, extrapolate how that would relate to gameplay, and see why that would be superior to every class essentially being merged into the same basic skill set. Deny it until your pink skin turns Andorian blue, you demand escort play while piloting a Cruiser.
All cloaks should be canon.
Captain
Join Date: Jun 2012
Posts: 622
# 114
02-26-2013, 03:53 PM
Quote:
Originally Posted by misterde3 View Post
That still leaves game balance as a need to change or not change things.
'Balance' in the amalgamating manner in which demand: Removes all gameplay relevant choice from the player; Removes unique differences between the classes; Removes the point of having more than one character as they all have the same function; Removes meaningful strategy from gameplay as all classes have no real differences; Removes teamwork from the game (Not that STO ever had an abundance of this) as all classes now have the same capabilities; Removes the gameplay.

But if the game is this 'unbalanced' and no longer fun for you, why do you keep logging in?
All cloaks should be canon.
Captain
Join Date: Jun 2012
Posts: 2,457
# 115
02-26-2013, 04:04 PM
Honestly, if you want a cruiser with as much damage as an escort, then what good an escort would be?

It would make the cruisers horribly overpowered, especially those flown by tacticals.

Also... cruisers can, if built well, tank anything.

My engineer in a cruiser can tank an elite tac cube for 5 minutes.
My tactical in an escort can tank tan elite tac cube for... 5 seconds.

If you don't want to play the tank, then you chose the wrong class. Sorry. But whining for a ship to be the best tank and the best damage dealer would make escorts, and science vessels, both obsolete.

Also, its usually not the cruiser's fault it has low dps, but the players. I can get a moderate dps out of a very good tanking cruiser.

However... Klingon cruisers ARE superior in every way. But on the other hand, with all the lack of attention for the KDF, they are entitled to something good.
Career Officer
Join Date: Jan 2013
Posts: 233
# 116
02-26-2013, 04:24 PM
Quote:
Originally Posted by mandoknight89 View Post
Tractor beams, particularly the Assimilated kind. Now you have near 0% defense, and so every other hit will be a critical one. Note that Escorts have more slots they can fit a "no tractor beams" power into than most Cruisers.
easy fix, change it so tractor beams don't negate defense, but only reduce defense by 40% easy fix.
Captain
Join Date: Jul 2012
Posts: 2,886
# 117
02-26-2013, 04:32 PM
Guys, nobody is going to pay attention to a community that is forever arguing with one another, can we all simply agree that cruisers need SOMETHING, ANYTHING but knowing full well we can't agree upon what it is lets not bother...
Career Officer
Join Date: Jan 2013
Posts: 233
# 118
02-26-2013, 04:36 PM
Quote:
Originally Posted by adamkafei View Post
Guys, nobody is going to pay attention to a community that is forever arguing with one another, can we all simply agree that cruisers need SOMETHING, ANYTHING but knowing full well we can't agree upon what it is lets not bother...
it should be easy to agree, Cryptic needs to bring in the tank/dps/healer scheme used in every other MMO that makes it where you need all 3 classes
Lieutenant
Join Date: Jul 2012
Posts: 72
# 119 Bottom Line
02-26-2013, 05:21 PM
Bottom line...

Cruisers do need something and in one word its SPEED! both escorts and science vessels destroy us in terms of flight speed, inertial and turn rate (which is the worst one).

Now I'm not saying that cruisers should go as fast as escorts and science vessels, but they really need to some help here. At the very least an increase in turn rate or two won't hurt.

This is also tied to the issue of bonus defense. The faster you go the more defense bonus you obtain. If you are rocking Aegis that's 70.0% bonus with the engines with MACO and Omega Force it's 60.0% which is not to bad either.

I mention this because in order to get the highest defense bonus with your engines cruisers have a massive disadvantage here. Cruisers are punished with the other two ship classes get rewards. Now that's not fair. Either fix the turn rate and flight speed or bring the other two classes down in order to make things fair.
Captain
Join Date: Jun 2012
Posts: 1,461
# 120
02-26-2013, 05:34 PM
Quote:
Originally Posted by spork87 View Post
it should be easy to agree, Cryptic needs to bring in the tank/dps/healer scheme used in every other MMO that makes it where you need all 3 classes
This is so very true. The MMO I played, you had no choice but use the 3 set up. Tank, DPS, and Healer. If you didn't you failed the group missions.
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