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Career Officer
Join Date: Oct 2012
Posts: 152
Hi STO community,

I'm a dedicated Tactical Capt, and mainly PvP in an escort. I seen and heard talk about tact capts who have used cruisers and, to some degree, carriers in PvP.

My thoughts fall specifically on cruisers such as D'Kora, Galor, and the Fleet Assault Cruiser. For carriers, Jemmy Dread and the Jemmy Heavy Escort Carrier.

What are your thoughts? How effectively can you implement these ships for PvP use as a tact capt?

Thank You
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Captain
Join Date: Jun 2012
Posts: 1,764
# 2
02-26-2013, 08:50 PM
Personally, I felt a tac in a sci vessel with lots of tac consoles the ideal for PVP.
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Career Officer
Join Date: Jun 2012
Posts: 881
# 3
02-26-2013, 08:51 PM
People are going to come in telling you that tacticals can be a good fit in science vessels, but they are wrong. Stick to your escort.

Edit: lol, one of them already beat me to it
Captain
Join Date: Aug 2012
Posts: 13,046
# 4
02-26-2013, 09:07 PM
I have two Tacs. One flies an Ambassador Retrofit. One flies a Mirror Vo'Quv. I wish I could tell you that I fly either of them seriously, but uh - I don't.

I have gotten a giggle (manly giggle that is) out of using GDF while in the Vo'Quv - who expects GDF from a carrier, right? But I wouldn't take it into any sort of serious PvP.

Likewise, the Ambassador with 3x Phased Polaron SCs, 3x Polaron Turrets, and a Chron Torp fore/aft... well, it's named Grape Punch. How could you take that seriously? And yep, I run the Jem set on the Ambassador - man, I tell you - the Jem shields on the Ambassador are the most OP thing in the game. Folks take one look at you and they're either laughing their tushie off or they're grabbing for their wastebasket to puke. It allows you to get off some shots before they realize what's going on...

Ahem, yeah - like I said, I don't take either of them seriously.

If you wanted some serious ideas about Tacs in something other than Escorts, you might want to check out Drunk's stickied thread of ship builds up at the top of the forums... there's some good information there.

Still though, I like thinking that folks avert their eyes to the Jem shields on the Ambassador and nobody expects the GDF from a Vo'Quv (not saying they notice it, but they don't expect it)...

...er yeah, maybe just check out the stickied thread for some good ideas.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Captain
Join Date: Nov 2012
Posts: 3,784
# 5
02-26-2013, 09:35 PM
Every combo in this game is doable... and can have success. If you Build to the combos strengths... and if you have the skill to pull it off.

HB and others will tell you tacs must be in escorts... and sci must be in sci ships... and engies don't belong anywhere but a cruiser... ect.

They are right if you are of average skill... and/or if you are uncreative.

Of course the easiest combo to do well is Tac Escort... like most things a small handful of the really skilled will be just that little bit better at it. However almost anyone can pull of capable tac scort.

Tac Cruiser... I think is perhaps easier to play... however it takes a bit more creativity as far as building your ship to suit your play style goes. There are many ways to make a capable tactical cruiser... and I think with cruisers you will find what works for others may or may not work for you. I think I have seen more then a few good ideas in Don'ts sticky thread at the top of the section.

Tac Sci... this one is going to take the most skill and the most creativity. As I said people like HB will say its a no go... they are wrong completely. Its a great combo, it is however a very high skill combo. You will be dealing with skills with longer cool downs and in general less burst ability. So timing becomes super important, skill combos matter, and frankly if you mess up there is very little correction room. Having said that people don't expect it to work... I have out dmged and out killed capable fleet mates escorts in my tac scis. I will say this however if the other team has the right counters it can almost neuter your damage, which isn't possible to completely do if you bring a tac scort.

If you have never left a Scort... I would suggest if you want to try something different to try out the cruiser first. I enjoy taking my galor out from time to time... Klingon side we have great ships like the Fleet K and the Fleet V... fed side I believe there are a few good options for tacs.
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Career Officer
Join Date: Jun 2012
Posts: 881
# 6
02-26-2013, 09:44 PM
Quote:
Originally Posted by antoniosalieri View Post
Tac Sci... this one is going to take the most skill and the most creativity. As I said people like HB will say its a no go... they are wrong completely.
The problem with Tac/Sci isn't that it's bad, it's that it isn't as good as the Sci/Sci you've given up for it. Tac buffed sci powers will never make up for one less nuke, scattering field, science fleet, and scan.
Captain
Join Date: Nov 2012
Posts: 3,784
# 7
02-26-2013, 09:58 PM
Quote:
Originally Posted by hurleybird View Post
The problem with Tac/Sci isn't that it's bad, it's that it isn't as good as the Sci/Sci you've given up for it. Tac buffed sci powers will never make up for one less nuke, scattering field, science fleet, and scan.
Like I said it takes some creativity.... is it harder to pull off yes it is. Are 95% o the tactical players in this game going to be worth having in that ship over a competent sci/sci NO. Which is why I suggested he try a cruiser if hes board.

Really though... the first time I did a tac repulsor ship, ya it caught plenty of people of guard and I smacked around plenty of good teams with it till I got board and moved on.

These days I could show you how to burst more in a fed fleet sci refit then any escort could hope to pull off... and I won't mention the combo here... cause anytime I fly the BS builds or talk about them here they get done to death for awhile.

Bottom line yes its doable... you are right though its beyond most players... and there best off in an Escort or perhaps a cruiser if they do it right.
When the messenger comes to appropriate your profits ... kill the messenger.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 8
02-26-2013, 10:08 PM
When it comes to TAcs in other ships, it comes down to what you want to accomplish in a tac in that ship that another captain can't.

A tac obviously brings damage to the table. But are you trying to improve the sorely lacking pressure damage of a beam boat? Or are you trying to improve the damage of the Science powers?

Some may even use Tacs to "buff" Their Pets in Carriers via Tac Fleet. It can be scary when a TAc Fleet buffed 4x BoP pets decloak and alpha strike an opponent.

You just have to remember that while you bring damage to a ship, you don't bring anything else to it. Meaning if your in a Sci, you have to almost load up slightly more on the Defense. Carrier especially needs more defenses then normal because of how slow the ship is, and it's maneuverability. One little thing I will say is never underestimate Polarize hull 3.

All in all, Tac in anything out side of an Escort, is more then likely A Gimick build. Some times it works, a lot of the times it fails.
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Career Officer
Join Date: Jun 2012
Posts: 881
# 9
02-26-2013, 10:12 PM
Quote:
Originally Posted by antoniosalieri View Post
Like I said it takes some creativity.... is it harder to pull off yes it is.
All the creativity in the world isn't going to let a tac pull an SNB out of his ass
Empire Veteran
Join Date: Jun 2012
Posts: 6,750
# 10
02-26-2013, 10:23 PM
most everything other then tac/escort is a lulz build. the less maneuverable kdf cruisers with a tac captain are surprisingly lethal though, just basically slower, much more tankier escorts. they have a lot more spike soak, but cant speed tank well without APO of course. you can put plenty of strong team healing skills on it too.

a tac in anything esle can be fun, but the more organized your opponent team is, the closer your effect will be to 0.
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