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Captain
Join Date: Jun 2012
Posts: 4,136
# 111
02-27-2013, 12:06 PM
Quote:
a) Fix the game so that escorts are not the favoured children. Balance!!
They already are, cruisers heal almost 25% faster than escorts, they have a shield mod of .25 or higher, they have higher hull numbers, more crew and more engineering slots/consoles. They're no more a dedicated warship than your family Toyota is a nascar racer. How would you balance an escort against a cruiser, make it even thinner skinned, or remove tactical consoles and Give it more eng/sci consoles. Once you neuter the escorts you'll be complaining the sci ships shields are too strong and they need balancing. Escorts are only favored because they're fast moving sledgehammers and once they're gone something else will replace them as the 'new' favored child, and likely we'll all be tickling each other beams while our shields never get dented. Of course destroyers get totally overlooked ATM but I see them becoming the new escort soon.

Wont that be exciting.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG

Last edited by lordmalak1; 02-27-2013 at 12:12 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,642
# 112
02-27-2013, 12:09 PM
Quote:
Originally Posted by lordmalak1 View Post
They already are, cruisers heal almost 25% faster than escorts, they have a shield mod of .25 or higher, they have higher hull numbers, more crew and more engineering slots/consoles. They're no more a dedicated warship than your family Toyota is a nascar racer. How would you balance an escort against a cruiser, make it even thinner skinned, or remove tactical consoles and Give it more eng/sci consoles. Once you neuter the escorts you'll be complaining the sci ships shields are too strong and they need balancing. Escorts are only favored because they're fast moving sledgehammers and once they're gone something else will replace them as the 'new' favored child, and likely we'll all be tickling each other beams while our shields never get dented.

Wont that be exciting.
The goal of balance is arrive at a place where there ISN'T a favoured child. That's the whole point of balance. Equal.
Captain
Join Date: Jun 2012
Posts: 4,136
# 113
02-27-2013, 12:14 PM
<edit>
Nevermind, forum PvP is getting us nowhere.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG

Last edited by lordmalak1; 02-27-2013 at 12:22 PM.
Career Officer
Join Date: Jun 2012
Posts: 574
# 114
02-27-2013, 03:58 PM
Quote:
Originally Posted by darramouss1 View Post


Possible PvP - Blow up other people. Hmmm. Not very Trek to me...

.
I have to ask this: how would you envision pvp if you take out the "blow up other people" part? Lol. It's not like you opponent will came to you and negotiate, let's say: Hey man, I'll give you 10k ec if you won't blow me up... How can you explore, negotiate, get immersed in the show trek world in pvp? The main pvp goal is to blow up your opponent. Now, can't say that some better maps with some random ai dangers wouldn't be cool, like in the middle of a 2 team fight a dominion small fleet would come attacking everybody, or stuff like that, but still, the "blow up other people" must be there since its pvp after all.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Captain
Join Date: Jun 2012
Posts: 1,427
# 115
02-27-2013, 04:08 PM
How many of the players in this thread don't grasp that the PvE toy carrots they're so happy about are part of the reason the game's PvP balance is so warped? Snoozers were dealing a hell of a lot more damage before the silly rep passives.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Jun 2012
Posts: 1,387
# 116
02-27-2013, 04:19 PM
sorry first, i'm ill and bored. BUT:.... pvp is just totally different from pve because you fight PLAYERS, who in the best case are knowing what they're doing ^^... being badass in pve means almost nothing in pvp. so, just try tell my cruisers they're weak ... i can tell you: they are not (f.e. doing 2nd place in pvp-arenas-damage in a cruiser and not been taken down a single time, which happens more often than myself could believe! you know how much fun it is to hunt scorts in fleet-ent-d or -regent in a c&h?).

when starting this game i needed about 3 months to level my toon per campaigns. then i started to pvp and was kind of surprised: vice-admiral wastee just mostly died as much as lemmings on the run ^^... nowadays i perform much better (not a god at all), because i adapted by asking others and testing things out myself. indeed by that i realised how low my knowledge on the game-mechanics and so on had been while being the pve-hero ^^...

pvp now is the main reason for me to log on! it's really a grind in here when fighting the same crappy ai's on and on and on... no challenge. in pvp almost every game is not like the one before, what makes it much more fun (and that in that state ^^. think about...). so.... pvp rep means pvp to play, sure. just (as already stated) as rom rep needs rommie-missions. you know how i hate eppoh-tagging (not much marks on the other missions when they were introduced)?
no point for me in having to go to mol rihan all the time to get the shinies out there... but you know: i did! and so, if you want gear from a pvp-rep, i'm fine with you being bored on having to go pvp for. look it the other way round. for a pvp'er that whole pve grind stuff is just lame after doing it over and over and over and over...........

it's just easy: learn to play or just die alltime (which is actually possible to get rewarded. may, hopefully changes with a rep ^^) if you want the stuff ;P
again: sorry for the intonation, i'm bored too

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PvP improvements, since 2010 lol
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Last edited by wast33; 02-27-2013 at 11:01 PM.
Captain
Join Date: Aug 2012
Posts: 14,496
# 117
02-27-2013, 05:36 PM
Quote:
Originally Posted by darramouss1 View Post
Possible PvP - Blow up other people. Hmmm. Not very Trek to me...
Hrmmm... fighting... is pretty core to Star Trek.

You've dehumanized the NPCs that you obliterate day in and day out, eh?

Now that's...not very Trek to me.
Empire Veteran
Join Date: Jun 2012
Posts: 7,170
# 118
02-27-2013, 06:32 PM
Quote:
Originally Posted by shimmerless View Post
How many of the players in this thread don't grasp that the PvE toy carrots they're so happy about are part of the reason the game's PvP balance is so warped? Snoozers were dealing a hell of a lot more damage before the silly rep passives.
being one of the top cruiser damage dealers, a can confirm that this is the case. fed cruiser damage cant make a difference any longer, unless they are in a duel.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Oct 2012
Posts: 8
# 119
02-28-2013, 02:24 PM
Quote:
Originally Posted by darramouss1 View Post
Hello all.

I'm a big fan of the game, and whilst some decisions I've not agreed with (tricobalt nerf springs to mind), I generally like the direction that the game is travelling in. One aspect that I've grown to appreciate is the reputation system. I like that it gives you something to work to and that it's a system that can be built upon. (Long have I advocated systems like fleets, bases, embassies and reputations as systems can be built upon.)

I have to admit that I'm NOT looking forward to the possibility of a PvP reputation system. PvP is an OPTIONAL aspect of the game. A lot of people, like myself, don't want to have to PvP in order to get stuff.

Playing PvE is pretty much a required part of the game. I defy anyone to tell me that they have a toon that has not done any PvE. You don't take a level 1 toon in to PvP. You level the toon up and then take it to PvP if you choose to.

I believe that PvP is broken. I know I'm not alone as I read threads stating that PvP is broken. Also, if it wasn't broken why would there be talk on Cryptic's part about fixing it?

Just to make sure I wasn't being completely one sided in my opinion I went in to PvP with various ships of mine. One ship of each type, to be specific. They were chosen as per the following criteria.

Escort - Best DPS. Something that pumps out death. It's rare that it's not the highest damage dealer in an eSTF. VERY rare.
Science - Something that mixes shield survivability with high end sci damage abilities. It has a very respectable DPS. It's rare that it's not either the 1st or second highest DPS in an eSTF.
Cruiser - An equal mix of DPS and tanking. This ship quite happily sits under a cube in elite Cure and takes out the probes without worrying about dying.

I played two games with each ship. For the sci and cruiser I died at LEAST 4 times per kill. In almost every game I was the very first target of the match; the first on my team fired upon. Makes you think that the enemy thought I would be the easiest target.

The escort? I got a 7 and 0 and a 9 and 0. I also found myself targeting the cruisers and science ships as they were the easiest to kill.

I'm sorry, but to me this seems broken. For players to target non-escorts right from the start shows that it's recognised that they're weak. For me to gravitate to killing non-escorts in the span of a few kills means that I recognised that they were weak.

From my limited experience, combined with the vast number of threads I've read about PvP being (primarily) the domain of the escort shows that it's broken.

If you make a PvP reputation players with escorts will max it out very speedily whereas people who don't fly escorts will take forever. This is unfair and should not eventuate.
Hi Sorry but i think your statment about cruisers is wrong (from a KDF point of view)
i have 2 kling tac 2 kling sci & 1 kling eng.

In pvp i actualy target cruisers not because they are weak because a cruiser in the right hands will out heal the dps delt by several escorts.

there was a TSI player thankfuly i have not seen playing in a while called ERA when that player was in a pvp you could all but give up.
You & your team could target the escorts & do your best to take them out but ERA would just out heal the damage delt.

I do agree with you that pvp is broken but from an entirly other view point than you , when one cruiser could out heal the damage given by 3 tac bops a sci bop.
that is what was (idk if it still is) wrong.

Simple fact is if your fed team is getting whooped every pvp its not the ships it not the gear its the person playing the game.
Why do i say that simples the fed`s get all the new ships lots of ways to get the gear all the pve missions that could ever be needed.... but it still wont take away the (im Kirk complex that id say 90% of fed only players have).

Now i did my first fed toon (tac) like most other feds i maxed out then tried pvp why putting it simply when sto first came out it was next to impossible to get a pvp the queue system was terrible.
even when id maxed out my toon half the time i spent waiting on pvp & the games didnt even pop id given up on pvp for like ages.
then when i finialy got to pvp went in & went boom boom boom (turns out there wernt enough klingons to get a pvp against them)
So i started my first kling tac & man it was sooooo much fun i got in to pvp virtualy from the start & had games nearly every day (thats a joke now because next to no feds play pvp @ those levels due to the insane amount of pve & or the fact that no one is ranking toons up).

What id really like to know is what a good pvp player would do with the andorian ships that have 5 forward 2 aft weapons ? (just an example of the toys the fed players get)
please show me a klingon ship never mind a klingon escort that has 5 forward weapons 4 eng consoles 32k hull prolly close to 9k shields
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