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Lieutenant
Join Date: Nov 2012
Posts: 35
# 111
02-27-2013, 06:11 PM
Quote:
Originally Posted by archoncryptic View Post
This is fixed on our internal servers, but not on Tribble yet.

Thanks for the report.
Just one last thing. Is it possible to have the pet cannons despawn when destroyed instead of blowing up? This makes them very dangerous to have up because they act like ships with a warp core that breach and cause pretty heavy damage to you. Since they die way too easy (even after the update you did), this can be a danger to your ship, especially if you don't have shields up.

Being like the MVAM or saucer sep and just disable and despawn would be much better. As is stands now they can be a danger to your ship.

Combat log (wing cannons blowing up, shields up):

"[Combat (Self)] 1014 (4436) shield damage was dealt to your Warp Core Breach."

It's hard to replicate the damage it would do with no shields up, but considering how much harder it hits hull I expect it to be much more.
Starfleet Veteran
Join Date: Jun 2012
Posts: 650
# 112
02-27-2013, 06:50 PM
Quote:
Originally Posted by zionlyth View Post
Combat log (wing cannons blowing up, shields up):

"[Combat (Self)] 1014 (4436) shield damage was dealt to your Warp Core Breach."

It's hard to replicate the damage it would do with no shields up, but considering how much harder it hits hull I expect it to be much more.

Pull your shield out of your ship then have a buddy target your wing cannon in a 1v1. That number woulld be interesting for a 6k 'ship'
Lt. Commander
Join Date: Jul 2012
Posts: 210
# 113
02-28-2013, 12:18 PM
I'm very pleased with the changes made. They are well-thought out and noticeable. However, IMO, the 25/25 buff to the WCP's didn't go far enough. I'm not going to pretent that I know what would make them more valuable to have around, and balanced, but there should be something. Perhaps having their AI attempt to stay closer to my ship, so if I'm able to clear an explosion I can assume that they have too?

One other thing, and this is pure aesthetic, it sure would be nice if they just fell into formation instead of that annoying "jerky" behavior. Even their orbiting behavior around a stationary ship, though flashy, still wears thin very quickly.

Again, thanks for the timely patch, and keep up the good work!
Lt. Commander
Join Date: Jul 2012
Posts: 113
# 114
02-28-2013, 01:48 PM
THey are working on the AI for the platforms, but yeah they are still lack luster. I wish they made them spin around my ship like real options, from gradius, maybe even allow you to have 4 of them out. Or even add a detonate ability to the platforms they just charge and crash into your enemy ship. and allow them to attack ships behind you.
Lt. Commander
Join Date: Jul 2012
Posts: 210
# 115
02-28-2013, 03:46 PM
Now THAT would have been a real show, different AI options for things like that.

Last edited by chuckingram; 02-28-2013 at 04:09 PM.
Rihannsu
Join Date: Feb 2013
Posts: 275
# 116
02-28-2013, 04:06 PM
Quote:
Originally Posted by vinru821 View Post
Yes! ++

Wish this would happen
Me too! Make its so.....
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