Borg plamsa torp
Romulan singularity torp
Roman singularity beam array
XXX? Temporal Disruption device or Breen transphasic torpedo launcher?
Medic Alternative +200% crew repair raite below 75%
Nurse Alternative +x%? Crew repair rate below 75%(if not as much as medic or enough to be useful a Research lab Scientist!)
Quartermaster Alternative +100% battery time reduction.(I'm assuming this will work on the red matter capacitor. I'm hoping it is a constant reduction. if not more than normal use.)
Deflector Officer Scientist
I think I would keep constant 125 shields, Then whatever Aux I can get and the rest for weapons. I would have the least energy points in engines and rely on the high turn rate bonuses from the sets etc.
I was thinking for the last rear of putting in the Ferengai mine dropper or something(I think the Temporal disruption device will do!). And maybe replacing one of the consoles with the Ferngai set one for the mine damage. Not sure which one. If they ever make a retrofit Atrox I'll add the whole Ferengai set for fun. Or if I get the dreadnaught instead. The Breen Transphasic Cluster torpedo also looks very interesting. I change my mind. If they ever make an atrox with 10 slots and 8 weapons I'd do the missle launcher and console from the Ferengai set and the Breen launcher and Temporal disruption device in the back!
I was hoping to use the hargh'peng to draw clusters of torpedoes as a single target etc to make sure it hurts more. And playing with torp stuff and my little adv caitan ships to take down sheilds.
I'm not sure how much I should put into the skills for energy weapons though. I can take out the points energy weapons all together to max out the resistance hull plating skill. Or should I save it for the cutter and Romulan beam array?