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Lt. Commander
Join Date: Jun 2012
Posts: 216
Kill count Change in PVP not mentioned in Release Notes. Why was this not mentioned in the release notes?
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,047
# 2
02-28-2013, 10:04 AM
Quote:
Originally Posted by starmanj View Post
Kill count Change in PVP not mentioned in Release Notes. Why was this not mentioned in the release notes?
It was added this morning: http://sto-forum.perfectworld.com/sh...61#post8356761 and http://sto-forum.perfectworld.com/sh...d.php?t=569851

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Lt. Commander
Join Date: Jun 2012
Posts: 216
# 3
02-28-2013, 10:15 AM
LOL Brandon you must had just added that on the Launch game Release notes
Ensign
Join Date: Feb 2013
Posts: 16
# 4
02-28-2013, 10:30 AM
Quote:
Originally Posted by starmanj View Post
LOL Brandon you must had just added that on the Launch game Release notes
Not at all surprising. Seems to be the norm lately, to "slip in" an extra change or two at the last minute (usually a change which upsets a lot of people).
Starfleet Veteran
Join Date: Jul 2012
Posts: 45
# 5
02-28-2013, 10:34 AM
just keep doing this Cryptic;

You are on the right path to sink the game since I've been thinking lately this is what you are looking for.

just keep toying with your playerbase...
Lt. Commander
Join Date: Jul 2012
Posts: 233
# 6
02-28-2013, 10:39 AM
Once again, Cryptic try to make changes again. You think they would have learned from the Fleet Mark debacle. Plus this was not added this morning at all, I checked the patch notes BEFORE the game went down for maintenance and this "small change" was not included which means that Cryptic added it while the server was down.

I really cannot say anything else... you just think Cryptic would learn from their mistakes...
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,047
# 7
02-28-2013, 10:40 AM
Quote:
Originally Posted by nibinrog View Post
Not at all surprising. Seems to be the norm lately, to "slip in" an extra change or two at the last minute (usually a change which upsets a lot of people).
It resolved an exploit, so it needed to be added in after maintenance started. Some players were lowering settings to the lowest counts and receiving rewards reserved for much longer gameplay. You can still participate in private matches and earn credit for the dailies and repeatables, but matches must be kept at the default settings or higher.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Ensign
Join Date: Jun 2012
Posts: 3
# 8
02-28-2013, 10:42 AM
Ridiculous...!

Just ending the game...
Lt. Commander
Join Date: Jul 2012
Posts: 233
# 9
02-28-2013, 10:43 AM
Quote:
Originally Posted by pwebranflakes View Post
It resolved an exploit, so it needed to be added in after maintenance started. Players were lowering setting to the lowest counts and receiving rewards reserved for much longer gameplay.

Cheers,

Brandon =/\=
There was no exploit and PvP Private matches have counted towards the daily since the Private PvP system has been released. A lot of fleets use the Private Challenge System to practice PvP against each other and have to look forward to no rewards now. We are being forced to go into PvP against JHAS and other elitist fleet combat to get our dilithium.

This is completely unacceptable.
Career Officer
Join Date: Aug 2012
Posts: 207
# 10
02-28-2013, 10:43 AM
I can agree with the action, it just seems as another timing faux pas. Stepping on your own crank is becoming a habit. Once again, I understand and agree with the action taken, but there are folks out there just waiting to pounce on any hint of last minute "nerfs" or "ham-fisted" changes. Maybe this could've waited one more patch to avoid all the forum drama. Oh wait, its pvp, never any drama there lol.
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