Commander
Join Date: Jun 2012
Posts: 267
# 1 Remake cruisers
02-28-2013, 12:47 PM
Here's the Cruiser thread of the week:

Since this is basically DPS - Online, not Star Trek, why not just remove the "Cruiser" tag from the Cruiser line and make them some other type of ship classification? eg: Destroyer, Frigate, or *Something Else*

Or, on a small scale, remake all the MU Cruisers, into MU Destroyers?


This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
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Last edited by bluegeek; 02-28-2013 at 01:39 PM.
Career Officer
Join Date: Jul 2012
Posts: 258
# 2
02-28-2013, 12:51 PM
Eh. I'll be the first to say it - there are Cruiser builds that are both effective and fun. If you feel like you're not doing enough damage in a Cruiser, try a different build.

Edit: From a largely PvE perspective. I can't really speak to Cruiser's place in PvP at the moment.
Starfleet Veteran
Join Date: Jul 2012
Posts: 159
# 3
02-28-2013, 01:15 PM
Eliminate all cruisers from STO... BRILLIANT SOLUTION !
Lets just get rid of everything that isnt a Defiant or Bird of Prey because thats the obvious fix for everything.

Oh wait... what you actually mean is you want to change the title of cruisers to something else. Which basically means you would STILL be flying a cruiser except it has a different name.

Here is an idea: Go ingame, change the name of your ship and character . Has this magically made you any more or less effective ?

If the game is DPS online - asking for cruisers to be magically named something else does not make them do more DPS


This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek

Last edited by bluegeek; 02-28-2013 at 01:32 PM.
Career Officer
Join Date: Jun 2012
Posts: 5,425
# 4
02-28-2013, 01:21 PM
Quote:
Originally Posted by causalityeffect View Post

If the game is DPS online - asking for cruisers to be magically named something else does not make them do more DPS
He's not suggesting JUST a rename. He's talking about eliminating their tanking ability, upping the turnrate, and making them DPS focused.

Effectively, delete all cruisers and replace them with cruiser-costumed escorts or at least destroyers.
Commander
Join Date: Dec 2012
Posts: 482
# 5
02-28-2013, 01:24 PM
Star Trek: Battleship Online?

Or

Star Trek: DS9 Online?
Career Officer
Join Date: Jun 2012
Posts: 297
# 6
02-28-2013, 01:29 PM
Quote:
Originally Posted by paragon92518 View Post
Here's the Cruiser thread of the week:

Since this is basically DPS - Online, not Star Trek, why not just remove the "Cruiser" tag from the Cruiser line and make them some other type of ship classification? eg: Destroyer, Frigate, or *Something Else*

Or, on a small scale, remake all the MU Cruisers, into MU Destroyers?
Hahaha hahaha hahahaha... no.

*insert picture of grumpy cat....

Last edited by bluegeek; 02-28-2013 at 01:42 PM. Reason: Removed text from quote
Career Officer
Join Date: Jul 2012
Posts: 220
# 7
02-28-2013, 02:25 PM
Every escort should be like the Andorian ships. High DPS and little defense.

That would bring it more in line with how the game SHOULD be...

Escorts should have 0 tanking ability.
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Starfleet Veteran
Join Date: Jul 2012
Posts: 159
# 8
02-28-2013, 02:40 PM
Quote:
Originally Posted by stoleviathan99 View Post
He's not suggesting JUST a rename. He's talking about eliminating their tanking ability, upping the turnrate, and making them DPS focused.

Effectively, delete all cruisers and replace them with cruiser-costumed escorts or at least destroyers.
No.

It's not like Star Trek simply altered the classification of the Defiant to "Escort" rather than call it what it actually was: "Warship"


Even if you DO magically decided to derive the idea that cruisers should magically be changed to be 'DPS Focused' that accomplishes nothing. What exactly is 'DPS Focused' ?

Delete cruisers ? - The only difference ends up being how your ship looks.

Sure, I will go with that.
By your suggestion, I can now go and buy a Defiant then right-click change ship uniform to Dominion Dreadnaught.

I'm sure Cryptic would enjoy having their entire C-Store ruined because now they can only sell ship costumes the same way they sell uniforms. They cant play with the Universal Bridge Officer slots or different console abilities or even different hull types because all of that is now the same.


Since STO is supposedly DPS focused the simple solution is to make science,cruiser and escort able to do the same DPS in different ways.

Science are supposed to go through the debuff / control school of combat
Escorts are supposed to go through the pure high damage school of combat
Cruisers... the obvious gap they can fill is either making them proper tanks or turning them into group buffers via passives.

I.E Give the Cruisers abilities which help the entire team either as passives or as team based attack patterns. The Dominion Gamma Pattern Console demonstrates this is possible.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek

Last edited by bluegeek; 02-28-2013 at 03:23 PM.
Captain
Join Date: Jun 2012
Posts: 955
# 9
02-28-2013, 02:45 PM
Quote:
Originally Posted by thebumble View Post
Every escort should be like the Andorian ships. High DPS and little defense.

That would bring it more in line with how the game SHOULD be...

Escorts should have 0 tanking ability.
They should redo the way aggro works in this game so escorts aren't always tanking, first.

Cruisers just don't have the tools they need to manage aggro. Escorts need to be able to take a beating, or Escort pilots will either stop fighting as hard, or will be constantly staring at 30- and 60-second respawn timers (in both cases, hampering the progress of groups).
Lieutenant
Join Date: Jan 2013
Posts: 98
# 10
02-28-2013, 02:52 PM
do Escorts actually need to out damage Cruisers?

IMO they should do about the same DPS and the point of difference be maneuverability vs. tank

There does seem to be a discrepancy between Fed Cruisers and KDF battlecruisers

The KDF versions just seem so much better with the ability to use dual can's and the extra turn rate the ships have. You can get KDF cruisers with 11 base turn? and the best you can do fed side is 8? It's actually quite a big gap.

Hard to gauge how much of the problem is to do with beam energy usage, but it does seem like a real issue. It seems to me like beams vs. cannons is balanced fairly well in terms of damage vs arc but the extra energy drain on beams just makes cannons that much better.
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