I also have a Hegh'ta. It's an interesting ship. I have been flying it in a bunch of different scenarios, and while it's very fragile it's also quite fun. My front setup at the moment is 2 disruptor DHCs, 1 disruptor DBB, and 1 photon torpedo, while the back is 1 disruptor turret and a photon mine. This suits me well for a variety of different scenarios but is weak in any one of them. I dont mind, I play to have fun not to compete.
I've found that adding the dual-beam to the front was very useful--it helps me to aim the cannons by giving a slightly larger cone of fire than the DHCs have, which lets me know when I'm close enough for the cannons to work. The ship is very squirrely with all the boosts, so I try to get it in position, throw it in reverse, and let the forwards go. The DBB is *very* helpful for this. It's also useful with Fire-at-will against a fighter squad, and also puts pretty good damage on shields. I actually find the torpedo to be the least useful, even with high-yield 3, it seems like I do more damage with a group of buffed DHCs than anything else. I am always thinking about changing it to another DHC, and I still might.
Like the man said above you never need to shoot out the rear with a BOP so put something else back there. Turret would be a good choice in PVP, but I like a mine better because they serve so many purposes. They are good for killing a wing of fighters, they will killl one then change course and kill another, sometimes 3-4 in one go, which saves me from having to shoot them myself. They are also good as flares/chaff against incoming torpedoes and mines--seriously, you can drop a mine on an incoming torp and the torp will go straight for it. Turrets are very weak, I would actually put a regular beam array back there over a 2nd turret, since I could still use it with broadsides and fire-at-will. I think turrets are over-rated. But, in PVP you want to come out of hiding and put out more damage than the target can heal through, and a beam firing sideways will give you zero extra damage on the front. A weak turret out the front is better than a strong beam that wont shoot forwards.
One question. Would you suggest to skill Gravition Generators to increase the effect of the tractor beam?
Ah, and btw. the last few days I tried to do the same thing with the fleet Hos'Sus as you did with the Norgh. I testes several setups, however, found it only effective if at least 3 tac buffs are up. Otherwise I could mostly not punch through the shields with BOIII. Often my THYIII also dealt not enough damage to destroy the target.
However, there are parts in your vid where you only used this both buffs to blow thing up. Could you maybe share your secret?
If your after a bit of quick damage, i would have two turrets on the back, so no matter which way your turning, you can still keep firing, and also, when your using your main guns, the turrets will still be firing. I wonder though if you replaced one of the rear turrets with a cutting beam, would that prove effective?
This thread's taken on a life of it's own! I'm loving all the tips and tricks that are coming out of it. I'm going to have to try these mines in the back as they sound really useful!
I'm also glad to see I'm not the only one who likes to run and gun backwards in the Hegh'ta.
Also, thanks to you guys I'm now the proud owner of a Mirror Raptor. Put it through it's PvP (cross faction) and STF paces. So far, I'm loving that too! It's heavier than I expected but that's great because it responds like I expect it to, rather than under or over steering .
I am NEVER calling my avatars 'toons'.
Some people buy Tier V ships and expect to automatically win. Other people buy Tier V ships and are Tier V pilots
Last edited by ladydragonfury; 02-27-2013 at 09:15 AM.
The other thing i find i keep doing in combat in the Hegh'ta is enormous power-slides! Put the ship on full impulse, then when you reach maximum speed, drop the speed to zero, and pull a hard left or a hard right, and slide that BoP into firing position! Awesome way to make an entrance!
Really careful target selection. Really good timing. And Tractor Beam 3. If right now, just starting off you would say you were getting kills half the time, you're in good shape. Look at all the 'scorts flying about slamming spacebar. They aren't getting kills half the time they're shooting.
And I don't have points in graviton, but It couldn't hurt. Maybe it could make a TB 2 drop a targets def low enough to make it work.
Thissler in that alpha strike vid do you fire your weapons with hotkeys?
All energy weps are still bound to my spacebar, and torpedoes are on number 3! Now you know my secret keys.
It would likely be better for me if I changed this set up. Basically there are 4 abilities I need to use in very short order once I decloak and I don't have them on easily reachable keys. By short order you can see its about three seconds. My layout hasn't evolved as my attacks have. It's still set up so I can activate wep buffs and then fire those weps with one hand, and fly using the mouse. And I normally don't dogfight all that much so that's not really a 'need to have'.
So yes, I do use keys, I do not leave autofire on nor do I use 'fire all weapons' as the attacks need to be timed.