Empire Veteran
Join Date: Jun 2012
Posts: 6,962
# 621
02-28-2013, 02:21 PM
Quote:
Originally Posted by yreodred View Post
So Advanced Fleet Weapons are out of question, or does their very high additional (dmg)x3 serve as a compensation?
Especially when shooting a longer time at a specific target does (acc)+(dmg)x3 more damage than (acc)x3 (plus the resulting criticals) for example?

I'm sorry to annoy you guys but i would hate to waste a huge amout of dilithium or EC, since i don't have much of both.
(well who does? lol)
i'd get ether acc3 or crtH3 singles, they are extreamly cheap weapons on the exchange
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 2,825
# 622
02-28-2013, 02:36 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i'd get ether acc3 or crtH3 singles, they are extreamly cheap weapons on the exchange
Wow that was fast.

I was hoping for an answer like that, those Fleet weapons are pretty expensive.
Many thanks.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Rihannsu
Join Date: Jun 2012
Posts: 1,717
# 623
03-01-2013, 02:36 AM
hmm i sense a trend away from all cannon builds/beamboats, towards beam/cannon/torp rainbows.

I was going to try out something along these lines, on the weekend, but didn't set my ships up for it out of habit i guess.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jul 2012
Posts: 2,192
# 624
03-01-2013, 03:36 AM
Quote:
Originally Posted by havam View Post
hmm i sense a trend away from all cannon builds/beamboats, towards beam/cannon/torp rainbows.

I was going to try out something along these lines, on the weekend, but didn't set my ships up for it out of habit i guess.
You sound like it is a bad thing for the record, I never used full cannon builds, because they were dull gameplay experience to me.
Captain
Join Date: Aug 2012
Posts: 2,825
# 625
03-01-2013, 09:44 AM
Quote:
Originally Posted by dalnar83 View Post
You sound like it is a bad thing for the record, I never used full cannon builds, because they were dull gameplay experience to me.
Althrough i agree to you when it comes to DHCs, i must say i really like Cannons, even Dual Cannons.
Combined with Rapid fire, single cannons + turrets unleash a almost steady beam, that looks very cool IMO.
On the other hand i just can't stand DHCs, i just hate that unsteady stuttering sound they make. Even i would fly a ship that could use them i would refuse to use them.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Rihannsu
Join Date: Jun 2012
Posts: 1,717
# 626
03-01-2013, 10:08 AM
Quote:
Originally Posted by dalnar83 View Post
You sound like it is a bad thing for the record, I never used full cannon builds, because they were dull gameplay experience to me.
nah, not judging at all. just wondering if it s FotM thing, or what the numbers say. On the other hand, I can't really imagine a torp in front and a torp bo skill to go with it. I ll let you know how it went in the queues
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Empire Veteran
Join Date: Jun 2012
Posts: 6,962
# 627
03-01-2013, 11:44 AM
Quote:
Originally Posted by havam View Post
hmm i sense a trend away from all cannon builds/beamboats, towards beam/cannon/torp rainbows.

I was going to try out something along these lines, on the weekend, but didn't set my ships up for it out of habit i guess.
its complicated, in premades with insane healing, a BO is to much of a break in hard core presure to be beneficial, and your never going to see a hole in shields last for more then a split second so torps don't work there, the 4 DHC build is all thats reliable there.

in pugs, that closer spike from a BO or torp salvo works wonders, i constantly get unassisted kills just from a surprise cannon spike and well timed torp launch. you have to get used to lower score board numbers, your not a flying DPS hose anymore, your a sniper

Quote:
Originally Posted by yreodred View Post
Althrough i agree to you when it comes to DHCs, i must say i really like Cannons, even Dual Cannons.
Combined with Rapid fire, single cannons + turrets unleash a almost steady beam, that looks very cool IMO.
On the other hand i just can't stand DHCs, i just hate that unsteady stuttering sound they make. Even i would fly a ship that could use them i would refuse to use them.
your gonna wanna get over that, DHCs are the only energy weapon that do anything. that gradual even damage you like anyone can just distribute their shields and that gradual damage will never hit hull, wile DHCs every fireing cycle obliterate a shield facing and deal direct hull damage.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Aug 2012
Posts: 20
Defbond's 2 Aux2batt Free Ambassador:

Tactical Captain: Specced in Energy Weapons, Torpedoes and Shields

Fore Weapons, 3 Mk XII Beam Arrays [Accx2 or x3], 1 Omega Torpedo Launcher
Aft Weapons 3 Mk XII Beam Arrays [Accx2 or x3], 1 Breen Transphasic Cluster Torp


THY1, TS:E1
TT1


EPtS1, AtB1, RSP2, DEM3
ET1, AtB1


TB1, HE2, VM1

Equipement

Elite Fleet Covariant Shields ResA
Borg Deflector
Borg Engines

Consoles

Subspace Jumper, Neutronium, Borg, RCS

2x Field Generator

3 Energy Damage Type

Doffs

3 Purple Tech Doffs, 1 VM, 1 BFI

Boffs

1 Romulan Tac with Operative passive
4 Humans

Strategy

The Merge: Begin with TT1, THY1 then once the opponent fires the first volley Subspace Jump, DEM, APA, VM1 and TB1, thus avoiding the Alpha and disabling their ship, aww you used Tac Team to avoid my alpha, what are you gonna do about the VM now

The Weardown: Once you are behind the ship begin broadsiding, the VM will wear off by now and your opponent will be angry and quite aggressive, tank the remaining Alpha with TT1, BFI, and EPtS1 while wearing down the hull with DEM3, an escort will eventually get your shields down, now is the time for RSP2(At global). VM will be back up as it is at global. It will take some clever maneuvering to get your opponents ship in your 90' arc again but wait for his/her APO to finish then engage tractor beam, which is at global. Continue spamming DEM3(which is also at global) and the for mentioned steps, including keeping the Omega Torp on Auto Fire and spamming HY1, until their hull is getting low, 30% or less preferably.

The Final Blow: With your opponents hull low, and your APA and subspace jump back from cooldown, repeat the merge strategy, the DEM will continue weakening their hull only this time instead of a sustained broadside, pass your opponent and let the cluster torp fire, 75% of the time the cluster torp will finish them off, if you are lucky even chain critting at 3k per torp which is 30k hull damage, the rest of the time just let the DEM snack on their hull and finish off whats left. Relax now, and revel in the fact on how you owned a lockbox ship in the free ambassador, moreover as a tac in a cruiser...

A Final Note: Hazard Emitters is aux dependent, I chose not to include EPtA in my build because if I need to hull heal myself or an ally with aux2batt running I will switch to a high aux power level preset and the aux power will come back up, if its an emergency pop an aux battery and use HE. The rest of the time, try to time ET with RSP, its the one time when TT is not needed so you can use it without fear of being spiked from one side. This is usually enough combined with the human boffs to keep your hull intact...
Lieutenant
Join Date: Jun 2012
Posts: 36
# 629
03-02-2013, 06:15 AM
http://www.stoacademy.com/tools/skil...SciBuild1_1810
this is just a rougth plan on a build i had in mind for the mirror version as a sheilds n power stripper so my pets can do the damage but would appresheate anny surjestions on wat to put in the other 2 eng slots and maybe wat sort off doff's ? anny help would b greatefull
Captain
Join Date: Aug 2012
Posts: 2,825
# 630
03-02-2013, 10:47 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
your gonna wanna get over that, DHCs are the only energy weapon that do anything. that gradual even damage you like anyone can just distribute their shields and that gradual damage will never hit hull, wile DHCs every fireing cycle obliterate a shield facing and deal direct hull damage.
Why should i?
None of the ships i do fly or even want to fly, do have the ability to use DHCs in the first place.
Since i am not that much into PvP anyway, and i really hate Escorts i don't see a reason to change my mind.

On the other hand, it is not that i refuse to use DHCs in general, i just can't stand that irritating stuttering sound and the fact that they take too long to shoot finally. I just can't get them to shoot when i want them to shoot, lol.

Anyway, i would rather stop playing this game entirely, before i am forced to fly an Escort.

Sorry for being off topic.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
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