Career Officer
Join Date: Sep 2012
Posts: 10
# 1631
02-28-2013, 09:34 PM
Quote:
Originally Posted by Archived Post View Post
Khitomer space NORMAL, Myself and a Fleetmate decided to PUG in, How bad could it be, Everything starts great everybody chats, and we decide who is going where. The Cube in the middle drops like a rock, I'm thinking this is awesome.

My fleetmate takes off to do probes right, the rest of us go left, Everything is going good until the PUG on probes left runs into trouble! The other 2 run to help him and Never come back! And to top it all off they let a probe thru! My fleetmate and I end up taking both sides down by ourselves well these 3 PUGS flew around in circles NEEDING every drop,


I dunno if people (F2P) don't read the forums or what, But in the last week I have run into more Rainbow Beam Boats than ever before, And Cannons to PUG into Infected space Wednesday, counted red green and blue, on an Advance Escort. Every time he hit his Scatter Volley looked like a Pack of Skittles exploded
lmao! Trying to win over the borg! Or trying to force skittles down borgs mouth.. Screaming Taste The Rainbow, Taste the Rainbow, TASTE THE RAINBOW!!!!!!!
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 1632
02-28-2013, 11:05 PM
Sometimes I'll equip some rainbow cannons just for the lulz... If I know the other four Captains seem to know what they're doing. Oh, and when running rainbows, always have power going to your engines so you look super cool!
Lt. Commander
Join Date: Oct 2012
Posts: 158
# 1633
03-01-2013, 12:14 AM
Quote:
Originally Posted by born2bwild1 View Post
This is only possible as a Tac captain in a escort - with very high DPS - can you do this with 3 probes coming in a cruiser as an Eng or Sci Captain?

That's the problem with ESTF - the optionals are geared toward high DPS

I can handle 3 probes with my Fleet excel eng - but it's tough - I don't have the speed or dps to handle a cube, gens,trans and get back to probes in time to make sure they don't get through.

However, I can take a whole gate down while hanging around inside it at point blank range without ever dropping below 90% hull.

So should I be forced to change to a escort and tac just to play STF?
Yes, I can and I've done it - with a sci captain in a Star Cruiser (which has 2 tactical consoles) - badly build if I may add - my typical DPS was around 3500-4000 in a 3xDBB/Photon/Turrets configuration and 2 RCS consoles and without EPtW (how stupid of me, but I guess I've learned a lot in the past half an year since I switched to fleet ships). But you must be aware that if you're doing something like this, completing the optional is a big NO.
I wrote it just to explain what it means to me to be a probe guard and this is a standart I've set for myself, not for everyone else.
I'm looking at FHEC or Fleet Assault Cruiser (FAC? ) as my next project, hopefully I'll have refined enough dilithium to equip it from head to toe.
Captain
Join Date: Jun 2012
Posts: 1,041
# 1634
03-01-2013, 12:23 AM
Quote:
Originally Posted by born2bwild1 View Post
If I pushed my ship to the limit - yes then I should be "able" to do this. As a point and click mouse player it's harder. I don't like having to keep changing things up for the 1 STF - that I play per day.

Sure i could load her with cannons - CRF - or all beams with duals up front - constantly buffing and blasting and running around like a wild man - i can carry 2 duals up front - hit EPtw2, ATb2, ept, Nadion - Hit BO3 and those beams will cut through anything - i can dump weapons batterys and aux batteries like they were going out of style - i can use engine buffs and stuff to go faster.

The question is Why?? Why should i be doing the work of 2 or 3 players?
it is not the work of 2-3 players. it is your job, to do your best, and you are clearly not even trying. at this point you are even the one that has to be carried. someone who actually tries hard, will have a harder time, if he gets less support. this is not a solo game, and by this attitude, you are making this topic (and this kind of off topic) possible.
also it is not the work of other players, as you are doing yourself a favor by doing that, as the game will be faster and smoother, if you are doing well. but the problem is that I have to try and explain this, lol

I mean I out dps most escorts in my vesta in any pug, and I dont even need dhcs for that (hell, I am testing a beam build, that only in the initial tests with base consoles and equpment deals 9k dps, which most escorts never even reached). do I complain that I have to carry other people. yes ofc I do, because if a sci in a sci ship can do better than a tac in an escort, there is a problem, and I doubt that it is in my approach to do the things, how they should be done
Captain
Join Date: Nov 2012
Posts: 919
# 1635
03-01-2013, 02:26 AM
Quote:
Originally Posted by born2bwild1 View Post
If I pushed my ship to the limit - yes then I should be "able" to do this. As a point and click mouse player it's harder. I don't like having to keep changing things up for the 1 STF - that I play per day.

Sure i could load her with cannons - CRF - or all beams with duals up front - constantly buffing and blasting and running around like a wild man - i can carry 2 duals up front - hit EPtw2, ATb2, ept, Nadion - Hit BO3 and those beams will cut through anything - i can dump weapons batterys and aux batteries like they were going out of style - i can use engine buffs and stuff to go faster.

The question is Why?? Why should i be doing the work of 2 or 3 players?
If someone would ask me, why I do this, my answer would be: Because I can
Its just a matter of what you want to be, someone people can rely on, or someone who has to rely on others.
It's new? NERF IT TILL IT BLEEDS

PWE proudly presents STO:Season 9.x: The Big Nerf.
Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...

Last edited by woodwhity; 03-01-2013 at 02:41 AM.
Captain
Join Date: Jul 2012
Posts: 1,292
# 1636
03-01-2013, 06:38 AM
Quote:
Originally Posted by ferdzso0 View Post
it is not the work of 2-3 players. it is your job, to do your best, and you are clearly not even trying. at this point you are even the one that has to be carried. someone who actually tries hard, will have a harder time, if he gets less support. this is not a solo game,
I will take on probes and 1 gen/trans/cube by myself if I am the only one over there - I won't run to the other side of the gate to get the other with 3 probes running - just too risky.

Your last point there is most important - you should read it again - this is not a solo game.

There is zero reason that 1 person in a 5 man team should have to carry 1 side by themselves. That IS a SOLO game!
Lieutenant
Join Date: Nov 2012
Posts: 84
# 1637
03-01-2013, 06:42 AM
No particular horror stories this time though a couple of miffed moments.

KASE for the second time in the last few weeks I end up guarding the lone side in a 4-1 split (we missed the optional the first of those also but not badly) and kill the initial probes before moving on a couple of nanites (maybe the cube can't remember how quickly I spawned it) turn back to kill my 2nd set of probes and as they die I glance and there are 2 probes right on the verge of the gate... 4 of them and not 1 dealt with their initial probes (if alone on a 4-1 split you're not expected to field all probes are you?) optional lost. We won but it felt annoying (those were the only probes we let through).

On another note I've started calling rainbow captains Joseph (after all they are flying the USS Technicolour Beam Boat) in my head, and thought I'd share that silly name with the forum.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 1638
03-01-2013, 06:56 AM
Took a break for almost half a year from the game, come back to find it just as bad as before in terms of PuGs in STFs.

Can't remember the new names as they've changed them since I last played, but the one with the two generators/gate at the starbase. Start off and we drop the cube and first 2 spheres easy enough, then everyone heads for the gate on the left...except one escort who decides to go over to the right side and Leroy Jenkins the whole thing by himself. Multiple whispers and team chat asking him WTF he's doing but he doesn't respond, just parks himself about 6k out and starts spamming cannon scatter volley.

Guy probably died 3-4 times and just kept going back and doing the same thing, then the gate starts spitting out nanite probes/spheres on both ends and it just turned into a cluster ****. Myself(Vesta) and one of the escorts had to keep running back and forth between the two sides trying to destroy all the probes/spheres and the entire STF took about 30 minutes longer than it should and of course we lost the bonus objective pretty much right at the start.

Also WTF is up with everyone "Needing" on every single friggin' drop in STFs now? Yes I'm sure you're flying your fully outfitted ship in an STF and you have to "need" on that Mk IX green console or shield that you need so badly for your end game build.
Career Officer
Join Date: Jun 2012
Posts: 1,194
# 1639
03-01-2013, 07:05 AM
Quote:
Originally Posted by born2bwild1 View Post
There is zero reason that 1 person in a 5 man team should have to carry 1 side by themselves.
Wait, this is about the 4/1 split? That's a perfectly acceptable tactic. Both 4/1 and 3/2 are fine.

3/2 is for when all ships are competent, and can do both sides simultaneously. Since one person will be prioritizing probes, that means the other1-2 people need to be able to tackle a cube by themselves. If that one guy on your side pops because they can't handle a cube in the few seconds it takes you to clear probes, then they should have done 4/1.

4/1 is the easier method, since that puts 3 people on any particular target while the other two have probe duty. It's also the most efficient method if one guy can clear a side in the time it takes the others to clear theirs.

I don't mind either way, if it's 3/2 the gates tend to blow simultaneously, if it's 4/1 I tend to be working on the last transformer when they blow the gateway on the other side.

All of the above is still teamwork. In 4/1, you're holding off the other side so the other team can clear their side.

Quote:
Originally Posted by dashuk2381 View Post
Also WTF is up with everyone "Needing" on every single friggin' drop in STFs now? Yes I'm sure you're flying your fully outfitted ship in an STF and you have to "need" on that Mk IX green console or shield that you need so badly for your end game build.
1. By blindly hitting "need", you minimize the distraction. Don't have to actually consider if it's useful or not.
2. Nobody should actually need it. If you're in an eSTF, you should already be properly outfitted and the generally crappy drops is just for cash anyway.
3. Even if you take the time you Need/Greed, you're just going to end up with some jerk who Needs everything anyway. Better to just have everyone Need/Pass.

Even in our own Fleet runs we just Need everything, and then after the STF is over we compare and share loot. No need for the distraction while the STF is going.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk

Last edited by darkjeff; 03-01-2013 at 07:10 AM.
Captain
Join Date: Jul 2012
Posts: 1,292
# 1640
03-01-2013, 07:09 AM
Quote:
Originally Posted by dashuk2381 View Post
Took a break for almost half a year from the game, come back to find it just as bad as before in terms of PuGs in STFs.



Also WTF is up with everyone "Needing" on every single friggin' drop in STFs now? Yes I'm sure you're flying your fully outfitted ship in an STF and you have to "need" on that Mk IX green console or shield that you need so badly for your end game build.
This is Cryptic's doing - now with the new reputation system - and starbase system - every assignment costs massive amounts of EC(commodities) to run.

A Omega rep mission could cost as much as 200k of commodities - so people actually do NEED whatever they can get their hands on to recycle/sell to get EC to buy the commodities to run the rep system.
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