Commander
Join Date: Aug 2012
Posts: 264
# 11
03-01-2013, 03:25 PM
Quote:
Originally Posted by shar487a View Post
The 5 DHC setup will have higher initial burst DPS, but damage will fall off once energy drain is factored in on subsequent shots. This weapon power reduction can be offset by various set-ups like Omega Weapon Amplifier, the purple DEM DOFF, or EPTW's.


The Romulan torpedo set-up won't have enough to breach damage output to shields without other energy weapons being present.




The Cutting Beam will not be effective until the target's shields go down, but it is still very good otherwise. It does not work with cannon-abilities, but it does excellent damage when combined with the Borg space set tractor beam.
Looking less for the obvious observations but instead for some mathematics on the topic.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 12
03-01-2013, 03:49 PM
Quote:
Originally Posted by freedumb4eva View Post
Looking less for the obvious observations but instead for some mathematics on the topic.
I don't think I can provide this... way too many variables involved (skill set-ups, gear, distance to target, defense, etc). You will have better luck looking through parsed damage logs using specific arch-type builds.
Captain
Join Date: Jun 2012
Posts: 1,122
# 13
03-01-2013, 04:32 PM
Quote:
Originally Posted by freedumb4eva View Post
Next question: Is the Cutting Beam a better damage increase over another turret?
I'm sorry, I don't have the numbers on me, as my fleet mate was the one parsing the damage for me.

What we tested:
Cutting Beam and Turret Mk XII (purple) [ctd]x3 firing at the same time with my weapon power above 135.

My fleet mate took his shields off and we tested the Turret + CRF3 and the Cutting Beam at the same time, end result was the Cutting Beam did about twice as much DPS as the Turret.

When he put his shields on, the DPS on the Cutting Beam was a little less than the Turret.

So, against shields, it's about the same as a turret. Against hull, it's about the same as having two turrets.
Commander
Join Date: Aug 2012
Posts: 264
# 14
03-01-2013, 05:18 PM
Quote:
Originally Posted by shookyang View Post
I'm sorry, I don't have the numbers on me, as my fleet mate was the one parsing the damage for me.

What we tested:
Cutting Beam and Turret Mk XII (purple) [ctd]x3 firing at the same time with my weapon power above 135.

My fleet mate took his shields off and we tested the Turret + CRF3 and the Cutting Beam at the same time, end result was the Cutting Beam did about twice as much DPS as the Turret.

When he put his shields on, the DPS on the Cutting Beam was a little less than the Turret.

So, against shields, it's about the same as a turret. Against hull, it's about the same as having two turrets.
Thanks man that informs my decision.

I don't think that weapon power above 125 has any extra effect tho. A long time ago it did.
Captain
Join Date: Jun 2012
Posts: 542
# 15
03-02-2013, 01:54 AM
EPtW won't help with weapon power drain.

I'd recommend a quantum torp over a reputation torp. The Romulan Torp is very good, but really only for STFs. In fleet actions or NWS the projectiles will just die all the time due to AoE attacks.
I'm not sure about the Omega torp. I tried it when it was new and it was horribly bugged. Firing animations getting stuck, auto fire not firing at all and all that crap. Maybe I should try it again, but those experiences didn't make me too keen of wasting more time on it.
Commander
Join Date: Aug 2012
Posts: 264
# 16
03-02-2013, 03:43 AM
I believe the advantage of the Rom Torp is that it fires in bursts of three which is basically a constant stream of high yields minus the damage bonus. Combine this effect with projectile officer doffs and the stream of torpedos can be quite extensive.

I want to know if this combo buffed by a two piece adapted MACO is a better damage bonus than a fifth DHC which benefits from my cannon abilities.

Commander Tac: APO 3, APO 2, CSV 1, TT 1
Lt. Commander Tac: APB 2, CSV 1, TT 1
Lt. Sci: TSS 2, Hazards 1
Lt. Engineer: DEM 1, EPtS 1
Ensign Engineer: EPtS 1

Last edited by freedumb4eva; 03-02-2013 at 03:45 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 17
03-02-2013, 03:51 AM
5 tricobalts..... some one should try it......
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

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Career Officer
Join Date: Jun 2012
Posts: 1,219
# 18
03-02-2013, 06:14 AM
I love my rommie torp on other ships but I ditched them for a fleet acc quantum, borg quantum in STF. I didn't have my omega torp on me at the time I changed so I haven't tried that one yet.

While it was never a big deal with my Atrox, probly because I was waiting on my scorp's torps as well, the travel time on the rommie torps was bugging the hell out of me on my Ando escort.

And 5 trics is over kill, shared cooldown makes it so you should only load 2. Torp doffs can change this but if you are using torp doffs and trics you should probly use one tric, and other, faster reloading torps to trigger the doffs as much as possible.

Edit: Just swapped in my omega torp for the day and it feels nice. I admit I haven't been parsing, tho. I haven't wanted to see the numbers and ruin the mystique hehe... I'll give it a couple days before I go thru the numbers and realize that I get more over all performance out of my carrier as always and quietly put another expensive ship in drydock... I have a problem =P.
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Last edited by kimmym; 03-02-2013 at 08:14 AM.
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