Rihannsu
Join Date: Jun 2012
Posts: 4,372
# 31
02-24-2013, 03:56 AM
Quote:
Originally Posted by hereticknight085 View Post
These two posts win the thread. Hands down.
yes, they do; which is why they deserve to be signatured
Quote:
[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 128698 (67705) Phaser Damage(Critical) to Borg Bird-of-Prey.
don't mess with the andorians
Quote:
Originally Posted by starswordc View Post
If it walks like an idiot, talks like an idiot, and acts like an idiot, it's a frakking idiot.
Lieutenant
Join Date: Jun 2012
Posts: 52
# 32
03-01-2013, 08:56 PM
that list is awesome. but the oddy is a space whale, and will always be.

i use the borg engines on my oddy,(the pre-rep ones) as its +5 to engine power aswell, so always that option. other than that the adapted maco or jem hadar engines are good choices aswell.
Lieutenant
Join Date: Aug 2012
Posts: 63
# 33
03-01-2013, 09:30 PM
Quote:
Originally Posted by baudl View Post
well you are absolutely right, a cruiser with 6 degrees can do nothing really better than one with 8.
The only thing that would be improved is the handling of the ship to a point where it is not totally annoying to a point where you throw it into a corner and never look at it a second time.

it is simply a conveniance to be able to turn your ship around and engage again in less than 30 seconds.
Klingon cruisers have it, and even if you don't run them with dual cannons you start to appreciate the higher turnrate, just for the sake of a quicker response to your input.

there is hardly a tactical or dps gain involved in a slight increase of turnrate...it just handles better.
THIS!!! A thousand times this!!!

I bought the three pack of what is supposed to be the end all be all flag ship of the federation in 2409... but it's collecting dust. There are cruisers that turn better, there are science vessels that can mount dual cannons, there are vessels in every catagory with carrier abilities, and the other two 3-packs have variants that allow you to customize the look. I know they don't seem to go back and revamp ships, but come on, this is THE FLAG SHIP!!! Isn't this supposed to be the ship that I see come in and save the day, turn the tide, and inspire awe?

It's late and I'm super exhausted, so lets take this to crazy town for a minute. Fleet variants typically have about a 10% boost in hull and shield over non-fleet versions, right?

Fleet Odyssey Star Cruiser - Tier V Shipyard required and 10 modules

Type: Cruiser
Hull: 46,200
Standard Shields: 6,610 (Mk X)
Shield Modifier: 1.15
Weapons: 4 Fore, 4 Aft (Can Equip Dual Cannons)
Crew: 2,750
Bridge Officers: Cmd Engineering, LtC Universal, Lt Tactical, Lt Science, Ensign Universal
Device Slots: 4
Consoles: 4 Engineering 2 Science 4 Tactical
Hangar Bays: 1
Turn Rate: 8
Impulse Modifier: 0.15
Inertia rating: 20
Bonus Power: +10 All Power Levels
Sensor Analysis

Now which one of you devs wants my credit card?

Last edited by fbreprime; 03-01-2013 at 09:38 PM.
Captain
Join Date: Aug 2012
Posts: 3,553
# 34
03-02-2013, 01:16 AM
Quote:
Originally Posted by fbreprime View Post
THIS!!! A thousand times this!!!

I bought the three pack of what is supposed to be the end all be all flag ship of the federation in 2409... but it's collecting dust. There are cruisers that turn better, there are science vessels that can mount dual cannons, there are vessels in every catagory with carrier abilities, and the other two 3-packs have variants that allow you to customize the look. I know they don't seem to go back and revamp ships, but come on, this is THE FLAG SHIP!!! Isn't this supposed to be the ship that I see come in and save the day, turn the tide, and inspire awe?

It's late and I'm super exhausted, so lets take this to crazy town for a minute. Fleet variants typically have about a 10% boost in hull and shield over non-fleet versions, right?

Fleet Odyssey Star Cruiser - Tier V Shipyard required and 10 modules

Type: Cruiser
Hull: 46,200
Standard Shields: 6,610 (Mk X)
Shield Modifier: 1.15
Weapons: 4 Fore, 4 Aft (Can Equip Dual Cannons)
Crew: 2,750
Bridge Officers: Cmd Engineering, LtC Universal, Lt Tactical, Lt Science, Ensign Universal
Device Slots: 4
Consoles: 4 Engineering 2 Science 4 Tactical
Hangar Bays: 1
Turn Rate: 8
Impulse Modifier: 0.15
Inertia rating: 20
Bonus Power: +10 All Power Levels
Sensor Analysis

Now which one of you devs wants my credit card?
Ooooook. First things first, if you wanted a 10% boost in shields, your shield modifier would be 1.265, not 1.15. Secondly, I am a HUGE cruiser fan, and I love my Odyssey dearly, and even I think this is insane. Thirdly, it is an Odyssey, so there is no reason to change the consoles around. This is krazy town after all, make it 4/4/4. 12 consoles. Yes. I went there. I approve sir, I approve!
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lieutenant
Join Date: Aug 2012
Posts: 63
# 35
03-02-2013, 05:58 AM
Quote:
Originally Posted by hereticknight085 View Post
Ooooook. First things first, if you wanted a 10% boost in shields, your shield modifier would be 1.265, not 1.15. Secondly, I am a HUGE cruiser fan, and I love my Odyssey dearly, and even I think this is insane. Thirdly, it is an Odyssey, so there is no reason to change the consoles around. This is krazy town after all, make it 4/4/4. 12 consoles. Yes. I went there. I approve sir, I approve!
12 consoles?! I said crazy town, not Sparta! 12 consoles would totally break PvP!
.
.
.


Sorry if I derailed this last night. To get back on track, I agree with the OP and the guy I quoted that the Oddy could use some love. As it stands, it could be reasonably argued that the Excelsior is a superior ship. As the flag ship, the Oddy should be the best Fed ship of any class, no questions. Same with the Bort on the KDF side. There should be cries for them to be nerfed because they're too over powered, not buffed because they're becoming irrelevant or unbearable to play.
Lieutenant
Join Date: Jan 2013
Posts: 72
# 36
03-04-2013, 09:38 PM
add a extra special includes skill to cruisers that redirects power from weapons to increase the turn rate - this way you dont have fast turnign dps tanks. You lose damage to turn your ship around faster - what ever tech they use for it (side facing ion boosters? + inertial dampeners).

Should have low cooldown with infinite duration that you can cancel, however the longer it runs, the mroe it "strains" the ship systems, therefor debuffing you with energy penalties to other systems, mainly weapons for a certain time.
The penalty time would constantly increase.. lets say 1:2 ration (1sec penalty per 2 sec of turn ratio usage after cancelling the skill) and the penalty amount would get a increase for every 3 sec (like -10 power levels).
Including the initial power draw that redirects power from weapon subsystem. Also need ot be careful not to overdrain your warp core(and keep turn rate skill on until all ur power levels are 0 for 30 sec -_-).
Captain
Join Date: Jun 2012
Posts: 834
# 37
03-06-2013, 11:46 AM
Quote:
Originally Posted by jellico1 View Post
+2 to all fed cruisers....And that klingon bathtub
Klingon's have BATHTUBS?!!! ...it's probably just a fad.
Captain
Join Date: Sep 2012
Posts: 3,441
# 38
03-06-2013, 11:53 AM
these should decide turn rate.
http://www.phan.org/sto/pics/KlingonShipChart.jpg
http://www.phan.org/sto/pics/ShipChart.jpg

not pulled out of an orifice stats by magic.
Rihannsu
Join Date: Jun 2012
Posts: 4,372
# 39
03-06-2013, 11:53 AM
Quote:
Originally Posted by sirokk View Post
Klingon's have BATHTUBS?!!! ...it's probably just a fad.
not for what they use them for

Quote:
Originally Posted by skollulfr View Post
these should decide turn rate.
http://www.phan.org/sto/pics/KlingonShipChart.jpg
http://www.phan.org/sto/pics/ShipChart.jpg

not pulled out of an orifice stats by magic.
i notice some of the ships on those charts have 'X meters ingame' under their actual meters; how did the chart makers get measurements from ingame when the game doesn't have any tools for such measurements?
Quote:
[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 128698 (67705) Phaser Damage(Critical) to Borg Bird-of-Prey.
don't mess with the andorians
Quote:
Originally Posted by starswordc View Post
If it walks like an idiot, talks like an idiot, and acts like an idiot, it's a frakking idiot.

Last edited by shadowfang240; 03-06-2013 at 11:57 AM.
Captain
Join Date: Sep 2012
Posts: 3,441
# 40
03-06-2013, 12:09 PM
Quote:
Originally Posted by shadowfang240 View Post
i notice some of the ships on those charts have 'X meters ingame' under their actual meters; how did the chart makers get measurements from ingame when the game doesn't have any tools for such measurements?
ask the devs why they rescale the model visuals.

could be to make them easier to ID.

could be to try and excuse the broken manoeuvring dynamic thats causing such a mismatch between ships.
they made the cardie ship bigger and the akira smaller that way they have an excuse for applying magic stats to them on the basis "escort fast, cruiser slow".

could be to cover up for ships like the defiant rarely being the same size on screen from one story to the next.
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