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Career Officer
Join Date: Jun 2012
Posts: 881
# 81
02-26-2013, 05:28 AM
Both pets are problematic, though the siphon drones are worse by no small margin.

That being said, I can't respect anyone who says something like "Don't nerf my broken cheese unless their broken cheese is also nerfed!" These kinds of players obviously care nothing about balance, and only serve their own self-centered agenda. Broken and grossly overpowered elements needs to be fixed, no matter what faction or play-style it belongs to. Grow up.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 82
02-26-2013, 05:32 AM
Quote:
Originally Posted by magniacapra View Post
Given that a single aux2bat FAW cruiser can render pets useless I somewhat feel that this is just some pug whining at being bad.
My thoughts too. I honestly wouldn't care at all if the KDF got their own version of a Danube pet. I've always thought they were largely ignorable anyway. I do as much FvF as I do KvF and I can't understand it at all. My guess is most of these players don't understand how Siphon is even working and then get all emo about it and retaliate.

Quote:
Originally Posted by hurleybird View Post
Both pets are problematic, though the siphon drones are worse by no small margin.

That being said, I can't respect anyone who says something like "Don't nerf my broken cheese unless their broken cheese is also nerfed!" These kinds of players obviously care nothing about balance, and only serve their own self-centered agenda. Broken and grossly overpowered elements needs to be fixed, no matter what faction or play-style it belongs to. Grow up.
+1
Captain
Join Date: Nov 2012
Posts: 585
# 83
02-26-2013, 05:33 AM
Quote:
Originally Posted by khayuung View Post
Aren't danubes unable to chain-tractor the same target any more, and have a 2min cd on each tractor beam?
Half-correct, IME. They won't chain tractor people if they're already all deployed however you can overwrite the tractor cooldown by launching a fresh set of Danubes which are, naturally, deployable in shorter than 2 minute intervals.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Commander
Join Date: Jul 2012
Posts: 344
# 84
02-26-2013, 05:53 AM
@rooster75

I stopped using siphons when my tachyon drones were nerfed too,it happened last year can't say exactly the moment in time.The reason was that they were not efficient as before nerf and because many fed started calling names in PVP maps .
The difference between danubes and siphons in my opinion is that only danubes alone can put an escort on full stop almost instantly and full stop mean zero defence in PVP.Again it is against law of physics that taking into account the mass difference.Siphons drones alone will leave you at 0.23% energy and then only if after you stack other things you will be left with no energy
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content :
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Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 85
02-26-2013, 04:01 PM
Quote:
Originally Posted by dova25 View Post
@rooster75 The difference between danubes and siphons in my opinion is that only danubes alone can put an escort on full stop almost instantly and full stop mean zero defence in PVP.Again it is against law of physics that taking into account the mass difference.Siphons drones alone will leave you at 0.23% energy and then only if after you stack other things you will be left with no energy
You can build an escort that can essentially ignore tractors. A few of those DOffs that reduce the cooldown on Attack Patterns and one copy of APO and you're pretty much good to go. If I get caught in any downtime I just evasive with a battery or use Ramming Speed. That's probably why I never notice Danubes in a match and everyone else is complaining about them in this thread. I'd much rather be caught in Tractor spam than be left with 0%-20% power to all systems.

Last edited by rooster75; 02-26-2013 at 04:11 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 86
02-26-2013, 04:48 PM
So you mean you got killed by a full team of FIVE players cooperationg to take you down with complementary builds? What a shame.

Agreed. Everyone should be able to play like "Im da king of dat map" without getting killed if he doesn't feel so.
Commander
Join Date: Jul 2012
Posts: 344
# 87
03-02-2013, 01:32 AM
Quote:
Originally Posted by rooster75 View Post
You can build an escort that can essentially ignore tractors. A few of those DOffs that reduce the cooldown on Attack Patterns and one copy of APO and you're pretty much good to go. If I get caught in any downtime I just evasive with a battery or use Ramming Speed. That's probably why I never notice Danubes in a match and everyone else is complaining about them in this thread. I'd much rather be caught in Tractor spam than be left with 0%-20% power to all systems.
The cheapest KDF APO doff is 27 mil EC on exchange .Not going to pay a wells price for 3 such officers.More I should have to switch all my build to cannons and drop actual torpedo doff's . So for resisting danubes i would have to ditch my build,spend 50-80 mil EC and it is normal to be so ?
You forget that siphons will leave you at 23% energy and the rest of drains comes from something else stacked above them.
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content :
https://www.youtube.com/watch?v=FwI0u9L4R8U
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 88
03-02-2013, 08:54 AM
Quote:
Originally Posted by rooster75 View Post
You can build an escort that can essentially ignore tractors. A few of those DOffs that reduce the cooldown on Attack Patterns and one copy of APO and you're pretty much good to go. If I get caught in any downtime I just evasive with a battery or use Ramming Speed. That's probably why I never notice Danubes in a match and everyone else is complaining about them in this thread. I'd much rather be caught in Tractor spam than be left with 0%-20% power to all systems.
The same can be done with A2B as well and a single copy of ApO. Three Technicians (blue but purple is better) then maybe a EVM doff and some such.

Its not the fact I get tractored that I dislike but the near continuos tractoring that occurs. As the siphon drones suck, so do the Danubes get too grabby.
Both need limits.
Siphons on how much they cap out before stopping for a time possibly and danubes how often they apply TB and how continuos spawns for both should not just make an assembly line of constant debuffs.

Of course I ahve never really liked how pets have been done in STO.
I would have prefered something like what was used in CoH/CoV. Spawn many simple low pets and fewer tougher pets as you rank up or in this case Hangars have function caps on ship size. Minions are weak but have the masses, tougher pets are tougher and hit harder.
We ahve the BOff skills to support them and it would be fun.
We have what we have though in STO.
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goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Commander
Join Date: Aug 2012
Posts: 471
# 89
03-02-2013, 09:00 AM
Quote:
Originally Posted by bitemepwe View Post
The same can be done with A2B as well and a single copy of ApO. Three Technicians (blue but purple is better) then maybe a EVM doff and some such.
I never understood this claim. The maths simply doesnt support it.

3 technicians is -30% cooldown.

APO is 45 sec cooldown. That means it goes to 32.5 seconds cooldown. 15 second duration.
APB is 30 sec cooldown. That means it goes to 21 seconds cooldown. 10 second duration.


3 Technicians is nowhere near as effective as running 2 copies of something like APB or C:RF where the GCD is half the CD.

Last edited by seekerkorhil; 03-02-2013 at 09:07 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,864
# 90
03-02-2013, 10:39 AM
Quote:
Originally Posted by seekerkorhil View Post
I never understood this claim. The maths simply doesnt support it.

3 technicians is -30% cooldown.

APO is 45 sec cooldown. That means it goes to 32.5 seconds cooldown. 15 second duration.
APB is 30 sec cooldown. That means it goes to 21 seconds cooldown. 10 second duration.


3 Technicians is nowhere near as effective as running 2 copies of something like APB or C:RF where the GCD is half the CD.
thats why when i use AtB, i use 2 copies. that gives you 30% reductions every 10 seconds
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