Career Officer
Join Date: Jan 2013
Posts: 108
# 21
02-26-2013, 07:23 PM
What would be cool is if these projects were later turned into regular special projects or at least cycle through past ones every so often.
Captain
Join Date: Jun 2012
Posts: 9,648
# 22
02-26-2013, 07:38 PM
Quote:
Originally Posted by stoleviathan99 View Post
These projects need to grant base XP. I'm in a larger fleet and there seems to be discord over whether we'll even do them.

Usually what seems to happen from my POV is that the Fleet Leader forbids anyone from doing the special cosmetic projects and then someone else queues them up behind his back and finishes them and we get griping about how we can get dilithium for these but not enough for the regular projects, which linger for days with nothing left needed for them except dilithium.

Either attach XP to the cosmetic projects or shift them over to eat fleet credits instead of dilithium.
I agree. If either one of these changes happened, I would be much more inclined to assist with them.
Quote:
Originally Posted by vivenneanthony View Post
Get your facts straight about Star Trek. It was not a money making scheme. It was one person vision / idea.

CBS turned it into a making making scheme during the original movies.
-vivenneanthony 2014
Captain
Join Date: Jun 2012
Posts: 1,223
# 23
02-27-2013, 04:13 AM
As my fleet seems virtually dead for a while and nobody in the KDF sister fleet doubt we would be doing these as fleet marks have taken a turn for the worse so think I will pass on this and future ones
Survivor of Romulus
Join Date: Jun 2012
Posts: 25
# 24
02-27-2013, 05:50 AM
Quote:
Originally Posted by stoleviathan99 View Post
These projects need to grant base XP. I'm in a larger fleet and there seems to be discord over whether we'll even do them.

Usually what seems to happen from my POV is that the Fleet Leader forbids anyone from doing the special cosmetic projects and then someone else queues them up behind his back and finishes them and we get griping about how we can get dilithium for these but not enough for the regular projects, which linger for days with nothing left needed for them except dilithium.

Either attach XP to the cosmetic projects or shift them over to eat fleet credits instead of dilithium.
Agreed!

Personally, I'm drowning in Fleet Credits. I don't want a fleet ship, and I'm not too impressed with the Advanced fleet weapons, kits and armour. I'd even settle for some ridiculous Fleet cred to Dlithium conversion, but these 200k Dilithium things are just insanely annoying. Maybe less so for bigger fleets, but we are a small bunch and doing 2 of these at any time, and then having to spend 215k ish for base upgrade.. it's unrealistic.

Remove the daily Dilithium Cap or drastically lower the cost for vanity things.
Lieutenant
Join Date: Dec 2012
Posts: 63
# 25
02-27-2013, 07:48 AM
yea stahl told us the metrics said fleets are starved for dilithium..... so why do they keep pumping out functionless DL sinks?

adding XP to them would be a good idea, but 200k DL is just way overpriced even with XP added
i can do a real project and get 1k xp for 10k DL compared to 200k DL for curtains and throw pillows
"Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us, shall we not revenge?"
-General Chang
Community Moderator
Join Date: Jun 2012
Posts: 1,657
# 26
02-28-2013, 03:44 PM
Quote:
Originally Posted by thay8472 View Post
bla bla bla.. can we have something useful please!
Remember, art people make pretty; content people make useful. Some people like the pretties; it's OK if not everything is useful.

These fleet projects are totally optional; you don't have to contribute to them. Think of them as a reward for large fleets that doesn't stop small fleets from progressing. That's a good thing, right?
Volunteer Community Moderator for the Star Trek Online Forums. My views do not represent those of Cryptic Studios or Perfect World Entertainment.
If you wish to speak to someone on the community team, file a 'forums and website' support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Follow me: Twitter,Google
Commander
Join Date: Jan 2013
Posts: 418
# 27
03-02-2013, 04:32 AM
There was mention previously of being able to cancel personal rep projects. Why has this not been implimented?

For me i hate grinding and repeating the same thing over and over. Although i don't mind so much when i'm doing it for a specific purpose. I hit the wrong project and now i need to grind more omega marks for a project i'll never use. This is extremely frustrating for me. I haven't been playing long but i've spent 80 bucks plus i pay monthly. Now i don't even want to play because of this mistake. How can Cryptic and Perfect World make money when people like me get frustrated into quitting because you can't cancel a project.

I'd highly suggest you look into fixing this issue which is loosing you customers.
Ensign
Join Date: Nov 2012
Posts: 18
I agree with the sentiment of most of the responses to this post - too costly for pretty and function-less additions. HOWEVER, I was struck with an idea. Why not add some non-essential yet, USEFUL function to these types of projects. My first thought when I read about this project was this: Wouldn't it be great if this project let you actually gather intel? What if it allowed fleet members to access a feature to monitor where Borg or Tholian incursion events were? While on a star base or planet-side, we can't see whats going on in space.
Other projects have similar potential. The key is making the features worthwhile but keeping them non-essential to fleet advancement. Reduce dilithium costs. Make up the difference with other cost options. The current dilithium costs would be fine if cool functions were added to star bases and embassy. Players would then have more incentives to use the fleet base maps. Players would experience added depth and functionality. Tome this all sounds like increased user activity (which could indirectly stimulate C-store activity?...sorry had to throw that in there in case anyone at Cryptic or PWE is Ferengi)
Lt. Commander
Join Date: Oct 2012
Posts: 104
# 29
03-02-2013, 04:27 PM
Quote:
Originally Posted by allenscott View Post
My first thought when I read about this project was this: Wouldn't it be great if this project let you actually gather intel? What if it allowed fleet members to access a feature to monitor where Borg or Tholian incursion events were?
This would make the project worthwhile, I thought pretty much the same when I first saw it.
HOMO SAPIENS NON URINAT IN VENTUM


=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Career Officer
Join Date: Jan 2013
Posts: 108
# 30
03-03-2013, 03:30 AM
I wouldn't mind something that is aesthetic but also serves a useful purpose myself. While the Dev team is working on that why not cycle through previous limited of time special projects or make them readily available at Tier IV or V for the usual Fleet Marks, Exp Points and ect?

Last edited by kylelocke; 03-03-2013 at 03:43 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:27 AM.