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Rihannsu
Join Date: Jun 2012
Posts: 10,561
# 141
02-24-2013, 01:24 PM
Quote:
Originally Posted by lagunad View Post
So you have "no clue" about one of the most elementary concepts in statistics? OK.
No... I said I don't know what that phrase meant....
Quote:
Actually, there isn't. See above.

According to your "rule", since there are 2 possible outcomes to a coin flip, 2^2 = 4 coin flips is a large enough sample to tell whether the coin is "fair" (has equal probability to come up heads or tails).

But in four flips, a fair coin will give four heads OR four tails 12.5% of the time. So 2^2 = 4 flips is in no way a sufficient sample size and clearly your "rule" is nonsense. Whoever told you that "rule" was either simply making it up, or you misunderstood them.
I didn't say it was a rule.... I was saying that smaller sample sizes aren't quite large enough for a conclusive result.
Quote:
(I have a PhD in experimental particle physics and teach a statistics course at a major university, by the way).
That's nice. It neatly explains why your analysis is so complex.
HAIL HYDRA!
-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Show Archon and Borticus how much you would like to see new Doff races!

Last edited by markhawkman; 02-24-2013 at 01:27 PM.
Career Officer
Join Date: Jun 2012
Posts: 161
# 142
02-24-2013, 05:07 PM
Quote:
Originally Posted by markhawkman View Post
No... I said I don't know what that phrase meant....
Exactly.

Quote:
Originally Posted by markhawkman View Post
I didn't say it was a rule.... I was saying that smaller sample sizes aren't quite large enough for a conclusive result.
You said that the current sample size isn't statistically adequate (false) and that there was something special about having a sample size of 42^2 which would make it adequate (false).

Quote:
Originally Posted by markhawkman View Post
That's nice. It neatly explains why your analysis is so complex.
And why, unlike yours, it also happens to be correct.
Rihannsu
Join Date: Jun 2012
Posts: 10,561
# 143
02-24-2013, 05:58 PM
Quote:
Originally Posted by lagunad View Post
You said that the current sample size isn't statistically adequate (false) and that there was something special about having a sample size of 42^2 which would make it adequate (false).
Right.... What do you think is a large enough sample size?
Quote:
And why, unlike yours, it also happens to be correct.
So what's wrong with my analysis, professor?
HAIL HYDRA!
-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Show Archon and Borticus how much you would like to see new Doff races!
Captain
Join Date: Nov 2012
Posts: 1,223
# 144
03-02-2013, 07:22 PM
I feel kind of like a jackpot winner today. I've actually only recently started paying attention to the related DOFF assignments for this.

The first 5 consoles I managed to spit out were basically junk and I lost a lot of EC, based on if I'd just sold the powered artifacts on the exchange. But the sixth I hit a purple MK XII Field Generator science console that boosts shield output by 20%. Current cheapest Exchange price when I looked it up this afternoon? Just under 47 million EC. Bless you obsessive PvP specialists that have to win at any cost. Bless you one and all.

I may just convert a good chunk of that into a Tholian Orb Weaver for my KDF ship of misfits. Which is a pretty sweet day.
--------------------------------------

"We are smart." - Grebnedlog

Member of Alliance Central Command/boq botlhra'ghom

Last edited by tsurutafan01; 03-02-2013 at 07:24 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 145
03-03-2013, 05:50 AM
Quote:
Originally Posted by admgreer View Post
I dug up my spread-sheet and here are results of crafting over 300 consoles: ( No one can convince me it's random) the Purple/Blue/Green Quality results were accurate running it at %24-%51-%24


SCI: Stealth Module (27), Sensor Probes (25) , Power Insulator (20), Countermeasure System (19), Inertial Dampeners (14), Flow Capacitor (13), Graviton Generator (11), Particle Generator (8), Emitter Array (8), Field Generator (1) 147 Sci Consoles

Eng: Injector Assembly (20), Field Emitter (19), Plasma Distribution Manifold (16), Tetraburnium Hull Plating (10), Parametallic Hull Plating (8), Diburnium Hull Plating, (8) SIF Gen (9) Emergency Force Fields (9), Electroceramic Hull Plating (5), Ablative Hull Armor (5), Monotanium Alloy,(4) EPS Flow Reg (4), Neutronium Alloy (2) Consoles RCS Consoles (1) 120 Eng Consoles

Tac: Directed Energy Distribution Manifold (18), Warhead Yield Chamber (17), Prefire Chamber (11), Variable Geometry Detonators (8), Transphasic Compressor (7), Polaron Phase Modulator (6), Photon Detonation Assembly (6), Tetryon Pulse Generator (4), Ambiplasma Envelope(4), Chroniton Flux Regulator (4), TCD Subspace Infuser (3), Plasma Infuser (4), Disruptor Induction Coil (2), Antiproton Mag Regulator (2), Phaser Relay (0) 94 Tac consoles

I have done some addtional crafting since OP, I have updated the OP with my results.
You can add these to your totals. This is the results of the last 100 which I have crafted. Like you I'm seeing SOME similar results. We both seem to have low numbers of total Field Generators, RCS Consoles and Antiproton Mag Regulators. We did, however, differ in a few other places. My total overall Tactical consoles seem proportionally higher.

Plasma Distribution Manifold - 2
Field Emitter - 2
Injector Assembly - 1
Monotanium Alloy - 1
Neutronium Alloy - 3
Diburnium Hull Plating - 2
Ablative Hull Armor - 3
Electroceramic Hull Plating - 0
Tetraburnium Hull Armor - 2
Parametallic Hull Plating - 1
RCS Console - 0
Emergency Force Fields - 4
SIF Generator - 5
EPS Regulator - 3
29

Countermeasure System - 1
Emitter Array - 5
Flow Capacitor - 1
Graviton Generator - 3
Inertial Dampeners - 3
Particle Generator - 1
Power Insulators - 2
Sensor Probes - 1
Stealth Module - 3
Biofunction Monitor - 1
Field Generator - 1
Shield Emitter Amplifier - 3
25

Variable Geometry Detonator - 4
Warhead Yield Chamber - 4
Directed Energy Distribution Manifold - 4
Prefire Chamber - 1
Phaser Relay - 5
Disruptor Induction Coil - 2
Plasma Infuser - 4
Tetryon Pulse Generator - 4
Polaron Phase Modulator - 2
Antiproton Mag Regulator - 0
Photon Detonation Assembly - 2
Zero-Point Quantum Chamber - 5
Ambiplasma Envelope - 5
Transphasic Compressor - 2
Chroniton Flux Regulator - 0
TCD Subspace Infuser - 2
46

Last edited by rooster75; 03-03-2013 at 06:01 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 146
03-03-2013, 08:48 AM
Quote:
We did, however, differ in a few other places. My total overall Tactical consoles seem proportionally higher.
What critical traits are you using on your doffs? I've noticed there is a difference between cunning and efficient where cunning gives more tactical consoles so far over efficient trait which seems to give more science consoles.
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!
Commander
Join Date: Oct 2012
Posts: 289
# 147
03-03-2013, 09:06 AM
I have never found a Fed Eng Doff with Resolve and Cunning, only Efficent and Stubborn on the Telerites.
Starfleet Veteran
Join Date: Jun 2012
Posts: 269
# 148
03-03-2013, 09:11 AM
Quote:
Originally Posted by deusemperor View Post
What critical traits are you using on your doffs? I've noticed there is a difference between cunning and efficient where cunning gives more tactical consoles so far over efficient trait which seems to give more science consoles.
Mix of Efficient & Stubborn. None with Cunning.
Career Officer
Join Date: Jun 2012
Posts: 161
# 149
03-03-2013, 10:01 PM
Combining the two samples that are less likely to be biased (DeusEmperor and Rooster), the data are looking more and more consistent with a uniform distribution.

For the 506 consoles in that set, the chi^2 is 53.6 for 41 degrees of freedom. The chance of seeing a sample of 506 consoles with equal or greater non-uniformity, if the console distribution is truly uniform, is about 9%.

While 9% still sounds pretty small, statistically that is not a very significant departure from expectation.

The combined sample including AdmGreer remains extremely inconsistent with uniformity, of course.
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 150
03-04-2013, 02:25 PM
Well here is my findings at 616 consoles made. Also below this is what I've seen from cunning and efficient traits. 155 consoles were purple out of the 616.

Sci: (183) purples in [43] 12 Consoles available.

Particle Generator (20) [7];
Flow Capacitor (18) [4];
Power insulator (17) [3];
Emitter Array (17) [2];
Graviton Generator (16) [6];
Shield emitter amplifier (16) [4];
Biofunction Modulator (15) [4];
Stealth Module (14) [5];
Inertial Dampeners (14) [3];
Field Generator (14) [3];
Countermeasure System (12) [1];
Sensor Probes (10) [1];

Eng: (230) Purples in [64] 14 consoles available 1 console isn't craft-able it seems.

Ablative Hull Armor (27) [7];
Plasma Distribution Manifold (23) [8];
SIF generator (21) [6];
Neutronium Alloy (21) [6];
Injector Assembly (18) [6];
Monotanium Alloy (16) [5];
RCS accelerator (16) [5];
EPS flow regulator (16) [5];
Electroceramic Hull Plating (15) [3];
Field Emitter (14) [3];
Diburnium Hull Plating (14) [4];
Parametallic Hull Plating (13) [3];
tetraburnium hull armor (10) [3];
Emergency force field (6) [0];
booster modulators (0/none existent)

Tac: (203) Purples in [48] 16 consoles available

Prefire Chamber (21) [3];
Tetryon Pulse Generator (19) [4];
Zero Point Quantum Chamber (18) [6];
Polaron Phase Modulator (15) [2];
Photon Detonation Assembly (14) [3];
Ambiplasma Envelope (14) [6];
Chroniton Flux Regulator (14) [3];
Warhead Yield Chamber (13) [1];
Transphasic Compressor (13) [6];
TCD Subspace Infuser (12) [2];
Plasma Infuser (11) [5];
Antiproton Mag Regulator (10) [0];
Variable Geometry Detonators (9) [0];
Disruptor Induction Coil (9) [1];
Directed Energy Distribution Manifold (7) [3];
Phaser Relay (4) [3]; (yeah this one is out of wack, but my ec bank loved I got 3 purples and 1 green)

Trait data is composed of 5 of each of the trait listed. Toons means how many characters I have using those doffs with that trait crafting:

Cunning: (24/29/47) 5 toons
p b g
eng: 37,23,69
sci: 20,29,52
tac: 26,36,50
9/31
58/222 26.126126
76/309 24.595469
83/342 24.269005

Efficient: (24/51/24) 3 toons
p b g
eng: 26, 47, 20
sci: 18, 34, 21
tac: 15, 36, 26
39/163 23.926380
54/224 24.107142
59/243 24.279835
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!

Last edited by deusemperor; 03-04-2013 at 02:32 PM.
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