Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 11
03-05-2013, 02:54 AM
Quote:
Originally Posted by darkjeff View Post
Heck, even two quantum torps with the 3 DOffs will give you a constant stream of better torpedoes that don't get shot down and won't blow up from your first victim's warp core beach.
I underlined the issue in your post. I'm talking about one romulan torpedo. It's really more effective than a quantum torp in terms of DPS, in the situations I mentionned (a lot of NPCs/ battleship+ NPCs).

I've been getting better results with a romulan torp on my tac/krenn destroyer or with my sci/mobius. The quantum torp is fine but this one clearly out-dps it. Of course, there are many counters players can use, and this is why i didn't post it in the PvP subforums, but most NPCs have almost no counters to that. Except the gorn, but i've told it earlier.
Captain
Join Date: Jun 2012
Posts: 2,767
# 12
03-05-2013, 03:16 AM
Quote:
Originally Posted by shadowfang240 View Post
let's not be giving cryptic any more ideas for things to neuter into uselessness, please....for how much it costs and how long it takes to unlock, it should be strong
Agreed.

So OP you want to nerf a very high end , very hard to get, very expensive item because it does well in one situation.

Am I the only one who thinks that an item that takes so much effort and time and resources to unlock should be worth the effort?
Empire Veteran
Join Date: Jun 2012
Posts: 1,096
# 13
03-05-2013, 04:07 AM
if you find it over powered then don't use it at all.
But seriously, many have spend dil and romulan marks to get them so nerfing them now will be...sad
How to really behave in online forums with developers

Captain
Join Date: Jun 2012
Posts: 1,764
# 14
03-05-2013, 04:12 AM
I'm all for responsible nerfing for pvp balance, but nerfing stuff for pve mobs to stand a chance is getting on towards ridiculousness...
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Captain
Join Date: Jun 2012
Posts: 2,767
# 15
03-05-2013, 04:15 AM
Quote:
Originally Posted by khayuung View Post
I'm all for responsible nerfing for pvp balance, but nerfing stuff for pve mobs to stand a chance is getting on towards ridiculousness...
Agreed sir.
Especially stuff that is end game content that you need to work hard for a month or so to get.
Captain
Join Date: Nov 2012
Posts: 1,144
# 16
03-05-2013, 06:47 AM
Quote:
Originally Posted by diogene0 View Post
I underlined the issue in your post. I'm talking about one romulan torpedo. It's really more effective than a quantum torp in terms of DPS, in the situations I mentionned (a lot of NPCs/ battleship+ NPCs).

I've been getting better results with a romulan torp on my tac/krenn destroyer or with my sci/mobius. The quantum torp is fine but this one clearly out-dps it. Of course, there are many counters players can use, and this is why i didn't post it in the PvP subforums, but most NPCs have almost no counters to that. Except the gorn, but i've told it earlier.
You dont use quantum to make dps. For that you use photons. And they can be on par with one Hyper-Plasma with one launcher alone.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 166
# 17
03-05-2013, 06:59 AM
Well I don't have that torpedo yet but I know all its power and all I can see from others players is that they shoot that and they don't care.
Captain
Join Date: Nov 2012
Posts: 3,465
# 18
03-05-2013, 07:23 AM
On targets that you can land multiple stacks on, yes they're a bit crazy. But there are very few times when that will actually occur.

Think of it as a siege torpedo: great against big, slow and immobile targets, but against everything else...not so much.
Career Officer
Join Date: Jun 2012
Posts: 1,377
# 19
03-05-2013, 07:44 AM
Quote:
Originally Posted by diogene0 View Post
most NPCs have almost no counters to that.
NPCs are expendable, they tend to counter my torp swarm with Warp Core breaches.
Quote:
Originally Posted by tpalelena View Post
Am I the only one who thinks that an item that takes so much effort and time and resources to unlock should be worth the effort?
You won't be happy with the Omega torp launcher.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Commander
Join Date: Oct 2012
Posts: 276
# 20
03-05-2013, 07:48 AM
Quote:
Originally Posted by stirling191 View Post
Think of it as a siege torpedo: great against big, slow and immobile targets, but against everything else...not so much.
I have to agree with this, having used the Romulan torps extensively for a while now on both my MVAE and Chell Grett Warship, alongside DHC's. But there is another reason I use them that has not been touched on here...they are target-able. My convoluted and slightly insane form of logic tells me that if I let a string of these off the chain then the enemy will target them and not me. And believe it or not it works most of the time. A lot of people will say that target-able torpedoes are about as useful as teats on a nun, but I've found them very useful as a distraction.

Just my two cents, for what it's worth.
There's no dork like an old school dork. You just can't beat experience.
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