Starfleet Veteran
Join Date: Dec 2012
Posts: 653
# 1 dual cannons or dual heavies?
03-04-2013, 06:41 PM
Hi there

On my mobius i have 3 fleet polaron dual heavy cannons but on stfs i have noticed the power drops and im not doing alot of damage, but would dual cannons even though alot less power be better because they would use less energy? Is tetryon a good choice? I used it a while ago on my mobius and done alot of damage to shields and hull and wondered if its worth havin fleet ones? I heard disruptors are better are they?
Lieutenant
Join Date: Jun 2012
Posts: 84
# 2
03-05-2013, 05:57 AM
If you are doing a polaron build, you should definitely consider using the Jem Hadar set that gives you a boost to polarons. I have the full set on my fleet saber complete with Dominion Polaron weapons which have a tetryon proc, so it's good for taking shields down also, in my experience. the dominion set and weapons (dual cannons and beam arrays) can all be collected by replaying the 2800 FE series found in the Cardassian tab I think. Some may say the only downside to using the Dominion weapons though is that they are only mk 11 blue. Your mileage may vary of course. I have no issues with mine in PVE content. Also, regarding your damage, are you using polaron phase modulators in your Tac slot?
Career Officer
Join Date: Nov 2012
Posts: 54
# 3
03-05-2013, 06:01 AM
Quote:
Originally Posted by valkarie14 View Post
On my mobius i have 3 fleet polaron dual heavy cannons but on stfs i have noticed the power drops
I wonder what your power settings are and any engineering abilities you have such as EPtW?
Career Officer
Join Date: Jul 2012
Posts: 258
# 4
03-05-2013, 06:17 AM
Quote:
Originally Posted by valkarie14 View Post
Hi there

On my mobius i have 3 fleet polaron dual heavy cannons but on stfs i have noticed the power drops and im not doing alot of damage, but would dual cannons even though alot less power be better because they would use less energy? Is tetryon a good choice? I used it a while ago on my mobius and done alot of damage to shields and hull and wondered if its worth havin fleet ones? I heard disruptors are better are they?
Well... all right. If you're flying an Escort, your weapon power should start at 125 (the current maximum displayed value) through your captain skills and power settings. That's a good start to keeping your power up - I tend to run a Kumari with the Wing Cannons and 3x DHCs in front, and my power rarely dips below 100.

Dual Heavies are actually usually preferred for power management. The way that weapon power works is that the number in the tooltip is subtracted while the weapon is firing, and then immediately restored when the weapon finishes its firing cycle. DHCs have a short firing cycle at fairly long intervals, so you have more of your power available most of the time. DCs have a longer firing cycle at shorter intervals, so keep your power slightly more tied up. The biggest difference between DCs and DHCs, though, is number of shots per firing cycle - the DCs have more shots in each firing cycle, so they have more chances to crit, proc abilities, and things like that. The DHCs have fewer, harder hitting shots per firing cycle, so they benefit more from things like Cannon Rapid Fire, Cannon Scatter Volley, and a higher crit chance. In the end, it basically boils down to personal choice/build dependence when deciding between DCs and DHCs, since they do the same DPS in slightly different ways.

Polarons can be good in a dedicated power drain build, but most Escorts don't have the BOff slots to make one of those work. Tetryons are practically useless in STFs - most of the things that you're shooting at are unshielded to start with, and those that are shielded either have weak shields or have the whole team working to bring the shields down, rendering the Tetryon bonus damage to shields completely worthless most of the time. Disruptors are good for their -resistance proc, which helps damage from your whole team, and Antiprotons are good for their innate crit severity bonus, which is more reliable than the 2.5% proc on most weapon types.
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# 5
03-05-2013, 06:25 AM
I fly a MVAE with Polarised Disruptors which may be a good option for you since you use Polarons now. Two procs for the price of 1, and since Disruptors have the damage resistance debuff your team will love you
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# 6
03-05-2013, 06:31 AM
Quote:
Originally Posted by lsloan31 View Post
I fly a MVAE with Polarised Disruptors which may be a good option for you since you use Polarons now. Two procs for the price of 1, and since Disruptors have the damage resistance debuff your team will love you
The problem with the dual-type weapons is that they give up one of their modifiers for the additional proc. I, and I think almost everyone else with a strong opinion on the matter, would rather have another [Acc], [CrtH], or [CrtD] that's always on than a second proc that only has a 2.5% chance of occurring. Just to be clear, a Very Rare Disruptor might have [Acc] x3, but a Very Rare Polarized Disruptor will never be able to have that - it can only have up to [Acc] x2, because it gives up a modifier for the second proc.
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In regard to hating Star Trek 2009
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# 7
03-05-2013, 06:39 AM
Quote:
Originally Posted by darkkindness2 View Post
The problem with the dual-type weapons is that they give up one of their modifiers for the additional proc. I, and I think almost everyone else with a strong opinion on the matter, would rather have another [Acc], [CrtH], or [CrtD] that's always on than a second proc that only has a 2.5% chance of occurring. Just to be clear, a Very Rare Disruptor might have [Acc] x3, but a Very Rare Polarized Disruptor will never be able to have that - it can only have up to [Acc] x2, because it gives up a modifier for the second proc.
I agree with this mostly, but as the OP noticed this in stf (making the assumption this is their main focus and reason for asking) [Acc]x2 still isn't to be sniffed at for lots of stationary/very slow moving targets. There is always a cost factor in this too. Mk XI Polarized Disruptor DHC with [Acc]x2 cost 1.4mil on the exchange, if you want an [Acc]x3 Disruptor you're paying 5 times as much. Fair enough the OP might be able to afford that for an entire ship but I know I couldn't drop tens of millions of EC including turrets at the drop of a hat
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Join Date: Jun 2012
Posts: 37
# 8
03-05-2013, 06:40 AM
Quote:
Originally Posted by macrican View Post
If you are doing a polaron build, you should definitely consider using the Jem Hadar set that gives you a boost to polarons. I have the full set on my fleet saber complete with Dominion Polaron weapons which have a tetryon proc, so it's good for taking shields down also, in my experience. the dominion set and weapons (dual cannons and beam arrays) can all be collected by replaying the 2800 FE series found in the Cardassian tab I think. Some may say the only downside to using the Dominion weapons though is that they are only mk 11 blue. Your mileage may vary of course. I have no issues with mine in PVE content. Also, regarding your damage, are you using polaron phase modulators in your Tac slot?
Does the polaron buff work on a non jem ship??
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Join Date: Nov 2012
Posts: 54
# 9
03-05-2013, 06:42 AM
Quote:
Originally Posted by radiar3 View Post
Does the polaron buff work on a non jem ship??
The only thing that doesn't work on non Jem'Hadar ships is the Victory is Life buff AFAIK.
Career Officer
Join Date: Jul 2012
Posts: 258
# 10
03-05-2013, 06:45 AM
Quote:
Originally Posted by lsloan31 View Post
I agree with this mostly, but as the OP noticed this in stf (making the assumption this is their main focus and reason for asking) [Acc]x2 still isn't to be sniffed at for lots of stationary/very slow moving targets. There is always a cost factor in this too. Mk XI Polarized Disruptor DHC with [Acc]x2 cost 1.4mil on the exchange, if you want an [Acc]x3 Disruptor you're paying 5 times as much. Fair enough the OP might be able to afford that for an entire ship but I know I couldn't drop tens of millions of EC including turrets at the drop of a hat
Right, I was just using [Acc] to illustrate the point that the dual-type weapons only have two modifiers. There are any number of modifier combinations that are more desirable than the second proc, in my opinion.
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