Join Date: Jun 2012
Posts: 9,041
Community Member and Foundry Guru CerberusFilms has written a Guest Blog that shares details about the upcoming Foundry Authors Academy and how you can get involved.

Link to the blog.
Join Date: Jun 2012
Posts: 1,681
# 2
03-05-2013, 12:07 PM
PvP Boot Camp was enough of a success that people decided to do one for the Foundry, eh?

I'll keep an eye on this...
Join Date: Jun 2012
Posts: 4,232
# 3
03-05-2013, 12:13 PM
Hmmm, might be interesting enough to rekindle any interest I have in anything foundry related.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,336
# 4
03-05-2013, 12:26 PM
Have to check this out, and perhaps learn bit.
Empire Veteran
Join Date: Jun 2012
Posts: 10,746
# 5
03-05-2013, 12:27 PM
I wish the contestants luck.
King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride.
Join Date: Jun 2012
Posts: 15
# 6 Congratulations FAA
03-05-2013, 12:31 PM
Well done getting together another type of STO player. I hope the things both learned and discovered will help prioritize better Cryptic's balance of fixing the old code while introducing new code branches for the Foundry. I enjoyed authoring my own stories but i find the Foundry to be to linear in tools to continue hours of story writing lost in the limited sand box the Foundry is. As a PodcastUGC listener, I am amazed at how authors do get recognized. Thanks all again for contributing your time to help others, good form CeruberusFilms.
Empire Veteran
Join Date: Jun 2012
Posts: 3,274
# 7
03-05-2013, 09:46 PM
One of the problems I have is when I want to make a story with the foundry I have specific things I want to do and then I cannot do them. When I try to work around those issues it just ends up being something that other players pretty much don't like and I can't really blame them if I can't really stand behind it either.

Pretty much the resolution is being able to craft an npc like the devs can where you can mold a npc down to its powers, weapons, etc and not have to create a full npc group as well. Not to mention being able to create inanimate combat objects like mortars turrets etc to make a more challenging things for ground. For the KDF side too we are just missing too much of the lore which comes around to standard melee weapons, ritual weapons, iconic locations that have been in KDF lore since TOS to Voyager. Even if it would take too much time for actual Cryptic Employees to make such missions as long as I had everything I need to make one I wouldn't mind attempting to make some mission types that haven't even been dabbled with yet by anyone from players to Cryptic employees. You just have to have the right tools to do the right job.
Career Officer
Join Date: Jun 2012
Posts: 113
# 8
03-11-2013, 03:22 PM
Hey Everyone,

I just updated the OP of the feedback thread with information about General Author Attendance and "Tutor/Teacher" signups.

Q. How can I sign up to the events?
A. Signups are entirely optional, feel free to just turn up on the day. However we do have a signup survey to help us gauge what you want to learn, and how many people to expect. You can access that here
Q. How can I be a Foundry "Tutor/Teacher" for Week 2?
A. You can visit this link on StarbaseUGC for instructions, or this link to go directly to the Signup Survey.

Last edited by cerberusfilms; 03-12-2013 at 06:27 PM.

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