Starfleet Veteran
Join Date: Dec 2012
Posts: 653
# 21
03-05-2013, 03:54 PM
I did do my stats again n i cant remember what i put lol is it worth just having the one eps transfer and very rare hull armour or two eps?
Captain
Join Date: Nov 2012
Posts: 841
# 22
03-05-2013, 04:11 PM
Quote:
Originally Posted by moronwmachinegun View Post
Valkarie14,
I was going to say, if you're dropping weapons power, you need to have skill points in Electro Plasma Systems. The EPS regulator does the exact same function. I recommend at least 6 skill points in Electro Plasma Systems. One hint - if you have any points in Weapons System Performance, I recommend taking them out - the benefit for those points is minuscule compared to the amount of weapons power received. Better to spend those points in warp core potential, warp core efficiency and EPS.
Also old information. EPS/power transfer rate no longer helps with weapon power drain, only when you are actually switching your power levels around, I.e. coming out of full impulse yes, regaining power after firing DHCs, not anymore.

edit: unless you swap your power around a lot, stick with neutroniums.

Cheers!
Career Officer
Join Date: Jul 2012
Posts: 258
# 23
03-05-2013, 04:15 PM
Quote:
Originally Posted by jornado View Post
edit: unless you swap your power around a lot, stick with neutroniums.

Cheers!
Or you use lots of Emergency Power to X abilities, since EPS also helps with those (though that's more of an issue for cruisers, it does come up for some Escort builds).
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In regard to hating Star Trek 2009
Quote:
Originally Posted by kain9prime View Post
IDIC fail.
Starfleet Veteran
Join Date: Dec 2012
Posts: 653
# 24
03-05-2013, 04:26 PM
So basically eps transfer is a waste? Im using ablative armour atm
Career Officer
Join Date: Jun 2012
Posts: 6,444
# 25
03-05-2013, 05:28 PM
Quote:
Originally Posted by darkkindness2 View Post
The problem with the dual-type weapons is that they give up one of their modifiers for the additional proc. I, and I think almost everyone else with a strong opinion on the matter, would rather have another [Acc], [CrtH], or [CrtD] that's always on than a second proc that only has a 2.5% chance of occurring. Just to be clear, a Very Rare Disruptor might have [Acc] x3, but a Very Rare Polarized Disruptor will never be able to have that - it can only have up to [Acc] x2, because it gives up a modifier for the second proc.
The big exception I'd make there are Spiral Wave Disruptors, They may not have perfect mods but they don't give up anything for being a hybrid, making them roughly on par with Fleet Weapons.
Captain
Join Date: Nov 2012
Posts: 841
# 26
03-05-2013, 08:12 PM
Quote:
Originally Posted by darkkindness2 View Post
Or you use lots of Emergency Power to X abilities, since EPS also helps with those (though that's more of an issue for cruisers, it does come up for some Escort builds).
Really? Didn't realize that, thanks for the info.

And to the OP...yeah probably stick to neutronium/whatever armor floats your mobius.

Cheers!
Captain
Join Date: Nov 2012
Posts: 1,223
# 27
03-05-2013, 10:16 PM
Quote:
Originally Posted by jornado View Post
Also old information. EPS/power transfer rate no longer helps with weapon power drain, only when you are actually switching your power levels around, I.e. coming out of full impulse yes, regaining power after firing DHCs, not anymore.
As someone who got here after they did this, what was the thinking behind this anyway? It's pretty much a 100% junk console now.
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Captain
Join Date: Jul 2012
Posts: 2,280
# 28
03-05-2013, 10:35 PM
Quote:
Originally Posted by darkkindness2 View Post
Or you use lots of Emergency Power to X abilities, since EPS also helps with those (though that's more of an issue for cruisers, it does come up for some Escort builds).
Minor clarification, the skill EPS transfer grants a bonus to these powers. The console does not.
Commander
Join Date: Jun 2012
Posts: 413
# 29
03-05-2013, 11:16 PM
Quote:
Originally Posted by tsurutafan01 View Post
As someone who got here after they did this, what was the thinking behind this anyway? It's pretty much a 100% junk console now.
Most likely that, other than universal consoles, they want to keep weapon damage increasing consoles restricted to the tac slot.
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