Lieutenant
Join Date: Nov 2012
Posts: 62
# 11
02-25-2013, 08:25 PM
Quote:
Originally Posted by milanvorius View Post
Unless there is a way to equalize opportunity, don't have 1st, 2nd 3rd. etc, but have tiers. If you accomplish a certain amount of damage you qualify for tier1 rewards. Everyone can get two purples, fine, but make that hard to do and make the mission have a decent rate of failure. This would give incentive for organized play and yet prevent over farming because there is a decent chance it will completely fail and you waste your time, plus daily cool down.
Yes, that could work. And I dont think it would be too difficult for the developers to implement.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,456
# 12
02-26-2013, 01:56 PM
Those interactions are already fairly well weighted.

For this mission, I free freighters, then (usually the last to arrive) immediately set about repairing facilities. I rarely engage at all in phase 2 unless I'm attacked by something the group missed.

In half of missions I get 6 repairs or more. I have never finished below 2nd in these cases. In the other half I get 3-5, and usually get 2nd, occasionally 3rd. I have gotten 1st with as few as 4 repairs and a few kills in phase 2.

Same strategy I worked out originally on Big Dig, where I've finished 1st without a weapon equipped just to prove a point. Not nearly as effective, but good enough that I'm comfortable saying there's no need to fix the mission because some people want to complete some hypothetical alternate set of objectives.

Last edited by hevach; 02-26-2013 at 02:00 PM.
Lieutenant
Join Date: Nov 2012
Posts: 62
# 13
02-28-2013, 08:50 PM
Quote:
Originally Posted by hevach View Post
Those interactions are already fairly well weighted.

For this mission, I free freighters, then (usually the last to arrive) immediately set about repairing facilities. I rarely engage at all in phase 2 unless I'm attacked by something the group missed.

In half of missions I get 6 repairs or more. I have never finished below 2nd in these cases. In the other half I get 3-5, and usually get 2nd, occasionally 3rd. I have gotten 1st with as few as 4 repairs and a few kills in phase 2.

Same strategy I worked out originally on Big Dig, where I've finished 1st without a weapon equipped just to prove a point. Not nearly as effective, but good enough that I'm comfortable saying there's no need to fix the mission because some people want to complete some hypothetical alternate set of objectives.
I dont need a walkthrough nor I have trouble getting 1st place. What I am talking about is a mission that is "corrupt" in itself, in its own purpose.

You dont play to have a good time with your teammates, you play to win and take advantage over the other players, and the more obstacles you put on them, the better reward you get. It is not something I would like my kids to learn, nor is something I like doing. I would say it is even miserable.

Not exactly the "Star Trek" spirit kind of mission.

Last edited by alhucemas; 02-28-2013 at 08:59 PM.
Ensign
Join Date: Dec 2012
Posts: 18
# 14
03-01-2013, 06:34 AM
Small minded I know, but if I am the last person, at say facility Delta, with 3 repairs to be made and everyone else has headed-off to camp the boss spawn point I normally take my time...wait for a few CD's to finish, tab out and check the interwebz, maybe take a ciggie break. Annoys the campers no end.
Lt. Commander
Join Date: Jun 2012
Posts: 213
# 15
03-03-2013, 03:05 AM
I am unsure dps weights more than repairing a facility because I have gotten the second place only once (always first, did it ~20 times) and usually repair most of the facilities (even the last one).
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,456
# 16
03-03-2013, 11:59 AM
Quote:
Originally Posted by alhucemas View Post
I dont need a walkthrough nor I have trouble getting 1st place. What I am talking about is a mission that is "corrupt" in itself, in its own purpose.

You dont play to have a good time with your teammates, you play to win and take advantage over the other players, and the more obstacles you put on them, the better reward you get. It is not something I would like my kids to learn, nor is something I like doing. I would say it is even miserable.

Not exactly the "Star Trek" spirit kind of mission.
That wasn't a walkthrough in how to get first. That was a series of scenarios I play out pretty much every day the mission is on the daily in which I've beaten as many as four other players in the standings without firing a single shot because those interacts are weighted quite heavily in score. A demonstration that the problem is not the mission, those interacts are already more valuable for your score than the kills you have to clear to get to them.

The problem you're describing is not a design issue. You sat for five minutes waiting for somebody else to complete an objective because you wanted to get the jump on an objective that was likely to give you less points than the person who eventually went back and finished the last one.

That is not a design issue, that is, as they say, a personal problem.
Lieutenant
Join Date: Nov 2012
Posts: 62
# 17
03-03-2013, 02:18 PM
Quote:
Originally Posted by hevach View Post
That wasn't a walkthrough in how to get first. That was a series of scenarios I play out pretty much every day the mission is on the daily in which I've beaten as many as four other players in the standings without firing a single shot because those interacts are weighted quite heavily in score. A demonstration that the problem is not the mission, those interacts are already more valuable for your score than the kills you have to clear to get to them.

The problem you're describing is not a design issue. You sat for five minutes waiting for somebody else to complete an objective because you wanted to get the jump on an objective that was likely to give you less points than the person who eventually went back and finished the last one.

That is not a design issue, that is, as they say, a personal problem.
You dont seem to get the point I have repeated several times, even in the very same message you quote.

The issue is, quoting myself from that message:

Quote:
Originally Posted by alhucemas
You dont play to have a good time with your teammates, you play to win and take advantage over the other players, and the more obstacles you put on them, the better reward you get. It is not something I would like my kids to learn, nor is something I like doing. I would say it is even miserable.

Not exactly the "Star Trek" spirit kind of mission.
Have you ever watched "Wacky Races"? Those guys trying to win the race being as mean as possible to their competitors could be as well being doing this mission. But at least in "Wacky Races" bad guys were not rewarded, so they were teaching something useful.

In other words, it is an "ethic" and "moral" problem to start with. It teaches players that being unscrupulous and mean is rewarded.. It doesnt matter if you have to kill frigattes, repair facilities or fry eggs. The more opportunistic and the more obstacles you put on other players, the better rewards you get.

And, as someone said before in this very same post, I cant imagine a real military force rewarding its soldiers that way.

Do you find this mission enjoyable? Fine. I cant. Maturity and sanity tell me it is wrong. And unless you want to be a politician or a directive of a great company or any kind of sociopath, being honest and noble I think are still a value to teach, even (or especially) in a game. Values easily overlooked in these days.

Last edited by alhucemas; 03-03-2013 at 02:51 PM.
Lieutenant
Join Date: Jan 2013
Posts: 98
# 18
03-04-2013, 11:05 AM
I dont think this is the only mission with this system just the most popular one I guess?

I dont think it's ideal just considering damage.

I think it should also include damage healed to self or other and also include something for completing the objectives.

Sam goes for all similar missions, even ground missions are all about DPS.
Commander
Join Date: Aug 2012
Posts: 325
# 19
03-04-2013, 11:33 AM
Quote:
Originally Posted by alhucemas View Post
I guess probably by now everybody had a similar experience.

Today while doing the Federation Minefield we were all waiting for 5 min in the facilities for someone to free the last freighter.
After someone did the job, we were all again waiting in the boss place for someone to repair the last facility (I did it).
Now, this is boring and absurd. I think it needs to be fixed somehow. Its not competitive, its oportunistic and favours dirty play.

A possible and easy solution would be to give a minute between the last freighter freedom and the appearance of the facilities frigates. And another minute between the last facility repaired and the boss spawn.
All gear events are like that DPS DPS more DPS mostly tac in escorts play that event and aim for the purple gear so it's totally unpopular for the other two classes and totally unplayable
Lieutenant
Join Date: Jul 2012
Posts: 99
# 20
03-06-2013, 08:36 AM
I had a horrible experience last night, was going through the minefields I clear 3 asteroids by myself on the left, didn't clear the 4th because a JHAS and Dkora decided to head left as well. Plus we had someone AFK'ing, who the hell afk's in gorn minefield, really! So as the left is cleared both the JHAS and dkora venture to the phase 2 area only to sit there waiting. so I decide to follow suite cause im not letting these pricks steal my 1st place. so we waited over 4 minutes before the 4th guy we had left the FA we waited for someone else to pop in and free the last remaining freighter. I know I shoulda gone and cleared it myself but having that prick sit there for 4 min doing just waiting so he can dps **** down just makes me want to blow his bug ass ship down. So once phase 2 starts its a dps race between me and the Jemmy, so after taking out almost 3 groups by my self. I turn to begin repairing the facilities. Only to see the JHAS and the dkora just waiting already at the boss spawn point. So after repairing 5 facilities I leave one of them with 1 more repair to go and proceed to the boss. and there we sat once again for another 3 min or so until someone else decided to fix the facility. In the end I kicked his ass in dps and got first place. I know that I am just as much to blame as him since I decided to do exactly as they did but I just cant stand that type of play. Minefield shouldn't last more than 5-10 minutes and people shouldn't just camp spawn sites.
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