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Join Date: Jun 2012
Posts: 851
# 11
03-04-2013, 08:01 PM
Quote:
Originally Posted by stardestroyer001 View Post
I've been reading up on some different cruiser builds, and I've come across an vague concept called "Aux2Bat" layout.

Couple questions:

1) How is it set up?

2) What are the advantages/disadvantages compared to standard tanking setup/tactics?

3) My main cruiser is the Galaxy-X (reluctantly being replaced by an Excelsior-R in the next ship sale, then the Fleet Excelsior-R immediately after that). How can I properly set up the Aux2Bat layout on that ship, and what BOFF/DOFF abilities do I need?

Thanks
Here is a video where we are running two Aux2Batt Galxy-x builds, one has cannons the other has beams
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# 12
03-05-2013, 07:54 PM
Thanks everyone for the input!

I've begun testing Aux2Bat builds on my Galaxy-X, using a combination of the above poster's video and the green tech doff I could find. Although today's server seems really out of shape (lots of server D/C and rubberbanding), I have been able to test this in Kerrat, to some success. My increased power levels in... well, everything except Aux, have been phenomenal. I've been able to shield tank like never before - EPtS and Rotate Shield Freq. really likes this power. Of course, the severe lag issues have impeded my ability to really assess the build second-by-second, but it looks positive.

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# 13
03-05-2013, 07:59 PM
The fleet Vorcha and the Pegh also make good A2B platforms.
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# 14
03-06-2013, 05:14 AM
Just ran a couple in Ker'rat, with mixed results:

Going solo against 3 to 5 enemy players: Incredible, I lasted longer than I usually do.

Going solo vs some guy in a BoP with Alpha Strike lined up: Not so good, but that's due to the fact that TT can't reallocate the shields fast enough. However, in a 1v1 with this guy, I lasted a bit longer than I would have, compared to using my old setup.

Going solo v some other guy in a BoP: Success, I was able to outlast the guy and keep my shields up while tearing into his hull. Took about two to three minutes to bring him down to 10% before he fled.

Overall, it's a promising build. I just need to find the better technician boffs to go alongside A2B, to reduce the CD on the second Tactical Team, and close the 5 second gap.

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# 15
03-06-2013, 05:31 AM
Quote:
Originally Posted by stardestroyer001 View Post
I just need to find the better technician boffs to go alongside A2B, to reduce the CD on the second Tactical Team, and close the 5 second gap.
Chaining TT will always leave you with a 5 second gap. Activating it will put your team skills into a 15 second global cooldown, so after it runs out you'll have to wait 5 seconds to start it again.

Aux2Bat can't reduce cooldowns below their global cooldown timer.

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Last edited by xxxhellspawnyxxx; 03-06-2013 at 05:41 AM.
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# 16
03-06-2013, 12:13 PM
Ah okay, thanks.

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# 17
03-06-2013, 01:21 PM
In case you don't want to read my masterpiece of a thread, you can get purple tech doffs for completing the B'Tran chain and then critting the repeatable. Also, 2 purples with 2 copies of A2b is really enough, you can save the other 3 precious doff slots for something else. Going to 3 purples knocks a couple of seconds off of the shorter stuff but the longer abilities receive no benefit from taking it from 2 to 3 because A2B will still cycle multiple times during their cd.
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# 18
03-06-2013, 04:33 PM
Quote:
Originally Posted by redricky View Post
In case you don't want to read my masterpiece of a thread, you can get purple tech doffs for completing the B'Tran chain and then critting the repeatable. Also, 2 purples with 2 copies of A2b is really enough, you can save the other 3 precious doff slots for something else. Going to 3 purples knocks a couple of seconds off of the shorter stuff but the longer abilities receive no benefit from taking it from 2 to 3 because A2B will still cycle multiple times during their cd.
I skim read that, actually. I loved the detail and information

I'll be sure to start doing that soon.

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# 19
03-06-2013, 04:53 PM
The Aux2Bat boff power cooldown reductions is very useful. However since I prefer aux based healing, such as hazard emitters and Aux2SIF, I find Aux2Bat to be more of a liability. Also the doff requirement restricts your doff setup.

Certainly a poor setup for a cannon excelsior if you're planning on using 2x conn officers to reduce tac team cooldown.

It's all fine for PvE though.
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# 20
03-06-2013, 07:35 PM
Agreed, I have found that I must activate A2B at the start of a match, quickly switch power setting to shields, and then once the power sloshes back to Auxiliary, then I kick in TSS and HE, or any other kind of Aux power buff. Alternatively, using EPtA after starting A2B to recover from power loss seems to work, but this starts a shared cooldown with EPtS.

Also, while flying in Ker'rat and enjoying my heightened power levels and slightly reduced cooldowns, I find I'm susceptible to burst damage. Although I activate Tactical Team and Rotate Shield Frequency right before an escort unloads on me, I find that the shields are quickly reduced, and other than EPtS, I have no other shield boosting power (other than the captain Miracle Worker, but that's more of my trick-up-the-sleeve). I then use RSP and activate the other Tactical Team, but we all know that lasts only so long, before the shields are drained again - and I'm all out of options.

I had hoped that with the increase in shield power levels, that the shields would be more effective. I'm currently running MACO XII shields. Any suggestions?

Addendum - Boff layout for Galaxy-X

B:O
TT1

TT1


EPtS
A2B
DEM
Extend Shields

Eng Team
RSP
Aux to SIF


TSS
HE2


This build is designed for two purposes: 1), survivability, 2) support of a team. It does 2) very well, I just need to work on 1).

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Last edited by stardestroyer001; 03-06-2013 at 07:43 PM.
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