Lieutenant
Join Date: Jul 2012
Posts: 73
# 21 Galaxy Class Reborn
02-23-2013, 12:09 PM
I generally like all the ideas shared here. I like many of you am a fan of the Galaxy Class and to see it be treated in such a negative light is just sad. Due to her many problems I had to switch to another ship.

Although, I like the ideas here I was thinking why not reward true Galaxy Class fans. The Devs can still make a ton of profits if they plan it right. I'm not suggesting anything new or that has not been already said.

Overall I think this would be fair because so many true Galaxy Class fans already have this or would really pay to get this.

Antimatter spread console + saucer separation console + heavy tachyon beam console (the devs would create this)

No matter what happens the set bonus needs a turn rate buff because of her poor inertia
Captain
Join Date: Aug 2012
Posts: 3,250
# 22
02-24-2013, 08:28 AM
There must be something better we could do to convince the Devs or to get their attention to release the "enhanced exploration cruiser retrofit 3 pack".

Does anyone know if the devs even look at threads like this?
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- Picard, quoting Judge Aaron Satie
Lt. Commander
Join Date: Sep 2012
Posts: 169
# 23
03-01-2013, 02:21 PM
I am all for new gear for current ships.

I made a thread for the odyssey, vesta, and kumari ships.

http://sto-forum.perfectworld.com/sh...71#post8274671
Captain Moe
U.S.S. Prometheus
Fleet Multi Vector Advanced Escort
Resistance is futile
Captain
Join Date: Jul 2012
Posts: 818
# 24
03-02-2013, 08:01 AM
My take on the Galaxy X.

The Galaxy X should be the only cruiser to have firepower close to that of an escort. Close i said, but not quite. The only thing that would exceed an escorts firepower is the superphaser.

A direct hit from the superphaser at ranges below 5km should be devastating. A single charged up hit at under 5km should wipe out a heavy escorts shield facing and cause 20-30% hull damage.

Also the super phaser should be super accurate x2 minimum and linked into a power like the heavy beam mode (cant remember the name of it) The cool down should be reduced to 1 min not 3 mins that's way too much.

For greater flexibility the super phaser is a 5th weapon slot, any single beam you put in of any flavour is boosted to super phaser status and will keep any procs or bonuses intact apart from accuracy which is boosted. When the superphaser is on cooldown it acts like a standard 5th forward phaser array after a few seconds offline.

The Galaxy X should have a built in rate of fire boost of 20% for all weapons (apart from the super phaser) and an accuracy boost of the same.

The turn of the ship should be increased from 6 to 7 or even 8. The narrow firing arc of the superphaser and slow turn of the GalX should be all you need to prevent superphaser spamming.

As for consoles, I'll leave those ideas to others.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 25
03-02-2013, 10:37 AM
This idea is for pure fun and that more than likely means it will go ignored by Cryptic. However, I would like the ability to go to the Battle Bridge and initiate Saucer Separation from there and have it play the cutscene of the ship separating from the Battle Bridge prospective. I remember seeing this once in TNG where you see on the Battle Bridge monitor the disconnection and Saucer pull away from the Stardrive section (very similar to this) and a reintegration secquence also.
Career Officer
Join Date: Jun 2012
Posts: 795
# 26
03-06-2013, 11:20 AM
if you watched last interview dan said saucer sep will not be for a while they having issuse with it may by 9 update don't get me wrong here I would like to have it to
I think the issue is with the big gun on bottom of saucer
Career Officer
Join Date: Jun 2012
Posts: 998
# 27
03-07-2013, 11:33 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
enhanced exploration cruiser retrofit 3 pack

how about a 3 pack like the andorian ship had. in this case, the galaxy class. if any ship should have 5 forward weapons, its this one. it will hardly be as big a deal if its got all beam arrays, as apposed to 5 narrow arc heavy damage weapons

(based off fleet galaxy stats)

explorer
44,000 hull
1.1 shield mod
6 turn
5/3 weapons
4/4/2 consoles
COM eng
LTC sci
LT tac
LT eng
ENS uni
special console- heavy tachyon beam (BoBW weapon, not the same pulse as 3 part maco)

command ship
44,000 hull
1.1 shield mod
6 turn
5/3 weapons
4/3/3 consoles
COM eng
LTC eng
LT tac
LT sci
ENS uni
special console- large phaser array (similar to andorian wing cannons in effect)

battleship
44,000 hull
1.1 shield mod
6 turn
5/3 weapons
4/2/4 consoles
COM eng
LTC tac
LT eng
LT sci
ENS uni
special console- torpedo high yield spread


heavy tachyon beam click to activate ability- the heavy tachyon beam console would basically be like the normal tachyon beam, only 3 times more powerful. it would also deal knetic damage over time. this is supposed to be the attack from BoBW, different from maco 3 part, thats only a single burst, this is an over time abilty


the large phaser array would basically act like the andorian wing guns. if you have seen them in action you will understand. it should have that visual charge up effect along the array, something unfeasible for just normal array weapons but for this special weapon that only fits on this ship thats different.

it should be a 2 shot per cycle weapon and have a 360 deg firing arc, or maybe 310 degree or something, just not dead aft. it should have 4 total hard points for each of the dorsal and ventral arrays. basically the 4 corners of the array, the same palaces the saucer pet fires from if you have ever watched it in action

torpedo high yield spread click to activate ability- the torpedo high yield spread would fire photons at up to 3 targets a 4 torp spread, but it would detonate on impact, not in proximity. it would deal normal THY3 damage to each target.


2 part set bonus
+1 turn
+3 power to all sub systems
+15% power transfer rate
+ to crew recovery rate

3 part set
changes the 'torpedo high yield spread' skill into 'lets see what this galaxy class starship can do' skill. this will fire the HY torp spread, and do a phaser lotus like attack with the large beam array. the beam attack should look like this, only they should remember the change effect with each shot. 90 deg fireing arc on this


saucer separation interaction
you can use the saucer sep console on this you get from the galaxyR, but if you do its the pet that gets the long array weapon, and your left with 4/3 weapons on the separated portion if you have the long array slotted. also the 3 part ability wile separated is disabled, it reverts to the normal 'torpedo high yield spread' console power.



the galaxy R and fleet galaxy- technically, these all should be slot able on these ships. the difference would basically be the 4/4 weapon setup and the station and console setup they have

galaxyX, eventual fleet galaxyX- let them use these things as well
I would Definitely pay $50 for that pack. My one addition: It should either have a better inertia rating (I forget if low or high values produce faster turning) than the base Galaxy, or the 2 Set bonus should give it a better Inertia value.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 28
03-07-2013, 01:03 PM
Although the games engine is about as absolete as it gets. It would be nice if they could create a Picard Maneuver console that produced something similar to what we saw on TNG.
Career Officer
Join Date: Jul 2012
Posts: 1,482
# 29
03-07-2013, 02:59 PM
Devs already talked about making a Stargazer ship with picard manuever console, probably not in the works yet.. but on the block
Delirium Tremens
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Captain
Join Date: Aug 2012
Posts: 3,250
# 30
03-10-2013, 07:17 PM
Quote:
Originally Posted by atatassault View Post
I would Definitely pay $50 for that pack. My one addition: It should either have a better inertia rating (I forget if low or high values produce faster turning) than the base Galaxy, or the 2 Set bonus should give it a better Inertia value.
I think it already does.
Quote:
Originally Posted by dontdrunkimshoot View Post

2 part set bonus
+1 turn
+3 power to all sub systems
+15% power transfer rate
+ to crew recovery rate
Well, it's not quite inita, but an enhancement in the ships turn rate.

Just as you, i would L O V E to spend 50$ for a ship pack like that.
Even if it had no special consoles at all, i would happily buy it!
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- Picard, quoting Judge Aaron Satie
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