Career Officer
Join Date: Jun 2012
Posts: 1,948
# 11
01-25-2013, 01:09 AM
Quote:
Originally Posted by centersolace View Post
STO isn't accurate scale wise ever.
Honestly, neither were the actual Star Trek episodes themselves a lot of the time.
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
PWE Drone says: "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Captain
Join Date: Jun 2012
Posts: 11,103
# 12
01-25-2013, 01:40 AM
Quote:
Originally Posted by crypticarmsman View Post
Honestly, neither were the actual Star Trek episodes themselves a lot of the time.
So?

The Tv show has the excuse of using multiple models for a single ship, having a hundred or so people working on it at a given time, and a need for spectacle when it otherwise wouldn't make sense. (See the B'rel problem)

The problem with that, is when you try to do that with a video game, and you want to make everything look big and impressive, hilariously you wind up with everything looking and feeling like it's more or less the same size.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Career Officer
Join Date: Jun 2012
Posts: 1,948
# 13
01-25-2013, 12:59 PM
Quote:
Originally Posted by centersolace View Post
So?

The Tv show has the excuse of using multiple models for a single ship, having a hundred or so people working on it at a given time, and a need for spectacle when it otherwise wouldn't make sense. (See the B'rel problem)

The problem with that, is when you try to do that with a video game, and you want to make everything look big and impressive, hilariously you wind up with everything looking and feeling like it's more or less the same size.
My point: The TV show did what it did so stuff looked good (and viewable) to the audience. STO (if's it's true to the IP - also has a responsibility to do the same thing -- make stuff look good and viewable to the playerbase playing the game so it looks similar to what they recall when watching a Star Trek episode.
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
PWE Drone says: "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Captain
Join Date: Dec 2012
Posts: 536
# 14
01-25-2013, 01:57 PM
They even have fighter BoPs, which im sure aren't equal in size to the ones you fly.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 15
01-26-2013, 01:18 PM
Quote:
Originally Posted by crypticarmsman View Post
Honestly, neither were the actual Star Trek episodes themselves a lot of the time.
i am aware of that, but that was TV...
and only because somebody else screwed up, it is not ok for the next guy to screw up because of that.

if there is an approved scale then that is what should be used.



Quote:
Originally Posted by centersolace View Post
that Dominion "Planetary Assault Vessel".... lol same model as the Dreadnought just scaled up... and where did that thing come from anyway?

(not sure what a link to that old fan-made scale reference is supposed to tell me though)
Commander
Join Date: Jun 2012
Posts: 255
# 16
01-26-2013, 03:51 PM
Quote:
Originally Posted by stirling191 View Post
It's still the largest playable ship to date by a not insignificant margin.
I disagree. I believe the cat carrier is still larger by a considerable margin. I was all excited at the size of the JH carrier... until a cat carrier popped up next to me. Then I spawned a couple JHAS pets and it was like.. ohhhh.

I think they could have went bigger with this ship but eh I'm about used to coulda done this or that business in STO. If there was ever a time to max the game's limits, this dread carrier was it.
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 17
01-26-2013, 04:03 PM
i think they just didn't want to dwarf the Odyssey and Bortas'qu in comparison to it
or maybe that is just the *biggest* they want to go with ships in the Engine, who knows.

what i don't get is, why put the Dreadnought in the LockBox instead of the Warship, which would feel right at home at that size and be proper scale.
Keep the dreadnought as NPC only ship and scale it up to how the Tholian Dreadnought is scaled... size should not be a problem then.
Captain
Join Date: Oct 2012
Posts: 1,842
# 18
03-07-2013, 07:06 PM
Quote:
Originally Posted by zerobang View Post
i think they just didn't want to dwarf the Odyssey and Bortas'qu in comparison to it
or maybe that is just the *biggest* they want to go with ships in the Engine, who knows.

what i don't get is, why put the Dreadnought in the LockBox instead of the Warship, which would feel right at home at that size and be proper scale.
Keep the dreadnought as NPC only ship and scale it up to how the Tholian Dreadnought is scaled... size should not be a problem then.
I would have liked that solution. But as implemented we did get both the warship and the battleship so even if the scale is off, I'll take two ships over one.
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