Join Date: Jul 2012
Posts: 39
# 41
01-20-2013, 01:47 AM
You are correct. Carrier pets "level" with you, so that they aren't completely useless at higher levels. The quality of the carrier pets also affects how many hit points they have from what I've seen.
Join Date: Dec 2012
Posts: 460
# 42
01-20-2013, 08:53 PM
I was right then, hull points grow with rarity and level. Cool.

Now all I have to do is confirm my hypothesis as to the affects of Flow Capacitors skill on my slavers.
Join Date: Dec 2012
Posts: 460
# 43
01-23-2013, 04:21 PM
Two new pets, Jem'hadar fighters, which have polaron pulse cannons and Directed Energy modulation, and Jem'hadar attack ships.

If you thought one bug ship was bad, wait till you see a Jem'hadar Dreadnaught Carrier spit out 4 wings of Fleet Jem'hadar Attack Ships.

The JDC is a beast.

So is the Jem'hadar Heavy Escort Carrier.

I don't know what the bug pets do.
Join Date: Jun 2012
Posts: 1,241
# 44
01-23-2013, 06:33 PM
making the jem bug carrier pet exclusive to a very,very small portion of the population is the most idiotic decision Ive seen any MMO make.

It couldve been a zstore item.

But this? Lol... sorry no. This idiocy alone keeps me from even wanting to collect lobi for it.
Join Date: Dec 2012
Posts: 460
# 45
01-24-2013, 04:21 PM
Oooo Honestly these lockbox ships should have been reserved for a dominion faction, that's the real missed opportunity.
Join Date: Dec 2012
Posts: 460
# 46
01-24-2013, 10:01 PM
I had a realization.

Slavers cost EC to buy and what do slavers steal, EC.

Advanced Slavers cost Dilithium, Steal Contraband, which can be traded in for Dilithium.

So my guess is Elite Slavers will cost Fleet Credits and steal Fleet Marks, which can be turned in of course for Fleet Credits, fitting the established pattern.

Slavers have disruptor S-arrays and photon mines.

Advanced have the same arrays and Quantum Mines.

So my guess is that the Slavers will get Tricobalt Mines.
Join Date: Jun 2012
Posts: 117
# 47
03-07-2013, 04:16 AM
Originally Posted by errab View Post
That Elite BOP would be crazy OP (I love it)

When it comes to Hanger Support Craft all we have currently is a bunch of single target attackers.

I'd like to see some AOE variant Hanger Support Craft that we can mix and match our Hanger load outs up with.
AoE Carrier Pet will be the long awaited Elite Oberth Class FED Frigatte.

2xBeam Array (Blue)

Beam Fire at Will 3
Gravity Well 3 and Gravemetric SCi DOff (Purple)
Feadback Pulse 3

When criticaly hit it has a 50% chance to get destroyed instantly if so evryone on the opposing side is stunned (Watching a Drama Cutscene of the Oberth Exploding) the Crew of the ship that scored the critical hit loses one Crewmember permanently not to be recovered until Docked at a Station.
Join Date: Sep 2012
Posts: 59
# 48
03-07-2013, 07:30 AM
Originally Posted by balordezul View Post
Thanks, I have been on vacation for two weeks new so I'm a little behind but the insight is great.

HAHAHA Oh god the high yield on the scorps will being killing themselves.
I have the ultra rare fighters from the rep system.

Trust me, they don't hit themselves.
Join Date: Jun 2012
Posts: 1,241
# 49
03-07-2013, 08:17 PM
yep they dont.

they put out an absurd amount of damage via stacked plasma burn. In one stf i saw 3 voquvs with 2 wings of elites each toss the elite scorps at the tac cube in ISE and the poor thing had like 12 stacked heavy plasma burns. Its hull went downhill mighty quickly.
Empire Veteran
Join Date: Dec 2012
Posts: 40
# 50
04-04-2013, 01:27 AM
In before the "over a month" window nixes replies...

Have any KDF fleets advanced to Sci. Tier 5 (I think?) that can share the carmel-nouget creamy center stats of the Elite carrier pets?

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