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Join Date: Oct 2012
Posts: 275
No more participation rewards. No more being able to complete an STF or PVE Q by shear patience and determination. If there was a fail mechanic built into all PVE Q's we would see the skill level of players increase as they where exposed to scenerios in which they could not simply win by throwing themselves against the wall until the wall fell. No rewards for no completion.
I once encounted a player who did not know he could jump until he was asked to do it in Rebeccas chamber, and I did not blame him for not knowing. A person can funble to VA with ease and have no understanding of the game. Many make it to VA and never even join a group.
Each rank should introduce a STF like challenge to promote player skill growth. Engineers need to know it is there job to tank, and greedy science officers need to know that their healing abilities are needed by the rest of the team as well.
Perhaps if there where item sets that included a kit. The set could be a kit, armor, and shields built to do the job of a meadic, a tank, or a dps.
check my thread on new item sets

Last edited by akurie666; 03-08-2013 at 02:43 AM.

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