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Commander
Join Date: Oct 2012
Posts: 275
# 41 o.o
03-08-2013, 03:08 AM
Why all this hub-bub over a mob. Sometimes mobs kill players. It's a fact of life. Also, I think that ship is intended to be a 'boss' of sorts. Move along fellas.
Captain
Join Date: Nov 2012
Posts: 1,502
# 42
03-08-2013, 04:19 AM
Quote:
Originally Posted by doffingcomrade View Post
Well, he's one level away from being able to use an actual ship. May as well just hit up Mirror, get that level, and ditch that trash in favor of an actual ship that's worth loading out for. Of course, then it's 5 more levels before he can use actual equipment...but with a decent boff setup, he should be able to faceroll his way to victory at that point with just the stock junk.
A D'deridex is no match even for a commander-level-ship^^ People thinking "if I get better ships, better gear, better weapons, I will own everything here" are just taking the wrong road.Gear, weapons and ships are not that important, when you know what you are doing.
It's new? NERF IT TILL IT BLEEDS

PWE proudly presents STO:Season 9.x: The Big Nerf.
Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...

Last edited by woodwhity; 03-08-2013 at 05:02 AM.
Captain
Join Date: Jan 2013
Posts: 3,158
# 43
03-08-2013, 06:39 AM
The question at hand is not the ability to kill it, but whether it's worth the bother to actually equip a ship that you're just going to throw in the junk heap immediately anyway. He's level 39, which is literally like 5 minutes away from tossing that scow in the junk heap forever. It thus seems like a severe waste of time to bother fitting it better when he could just Zerg his way through and get a real ship.
Starfleet Veteran
Join Date: Jun 2012
Posts: 101
# 44
03-08-2013, 07:07 AM
Qucik bit of advice,ditch all but one quantum torpedo,swap to 6 beam arrays and one torpedo.

For your commander engineering go,Emergency power to shields 1,reverse shield polarity 1,emergency power to shields 3, Auxiliary to the structural integrity field 3

for lieutenant go emergency power to weapons,and engineering team 2

for lieutenant science go hazard emmiters 1,transfer shield strength 2

for lieutenant tactical go tactical team 1 and beam fire at will 2

for your weapons,only use one energy type(plasma is very reasonable) and boost it with consoles for that energy type,hope this helps you out a bit.
Career Officer
Join Date: Jun 2012
Posts: 1,838
# 45
03-08-2013, 08:12 AM
It could also make a bit of difference where the OP has stuck his skill points. Rank 9 in Driver Coil and Subsystem Repair will take a small chunk out of his combat ability.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Captain
Join Date: Jul 2012
Posts: 3,628
# 46
03-08-2013, 08:16 PM
I think you are all missing the main issue here ... He is flying a T4 Galaxy.

I did the mistake of getting a Galaxy as my first Captain ship since its the Enterprise-D so its good right? WRONG!

Best T3 ship for Fed? Janeway's death ship ... even the Escorts have problems due to lacking the means to proper fight the Romulans, that is with SCIENCE!

The Galaxy is pretty much the worst ship you can get at T3 because it cannot even SEPARATE and the pay one comes with a fart, if you have the pay one use the fart since the anti-matter spread will act as defense screen too (heavy Plasma will go boom in a fart, like any destructible torp and mine) besides hurting in the process then so I guess you lack the fart and are running on the free one, I suppose skills help but I would say you better off just run mirror event and get a new more capable ship (Assault Cruiser for example) and then get some defensive abilities like Polarize Hull and Hazard Emitters, Reverse Shield Frequency will likely stop it from killing you as you kill it.

Or just skip it and go for the next mission, you lose nothing as you can reply ... sure Ground Zero is very annoying due to how Romulan named ships are a pain but it gets worst as it have a ground section too.
Captain
Join Date: Nov 2012
Posts: 1,502
# 47
03-09-2013, 01:50 AM
Quote:
Originally Posted by f2pdrakron View Post
I think you are all missing the main issue here ... He is flying a T4 Galaxy.

I did the mistake of getting a Galaxy as my first Captain ship since its the Enterprise-D so its good right? WRONG!

Best T3 ship for Fed? Janeway's death ship ... even the Escorts have problems due to lacking the means to proper fight the Romulans, that is with SCIENCE!

The Galaxy is pretty much the worst ship you can get at T3 because it cannot even SEPARATE and the pay one comes with a fart, if you have the pay one use the fart since the anti-matter spread will act as defense screen too (heavy Plasma will go boom in a fart, like any destructible torp and mine) besides hurting in the process then so I guess you lack the fart and are running on the free one, I suppose skills help but I would say you better off just run mirror event and get a new more capable ship (Assault Cruiser for example) and then get some defensive abilities like Polarize Hull and Hazard Emitters, Reverse Shield Frequency will likely stop it from killing you as you kill it.

Or just skip it and go for the next mission, you lose nothing as you can reply ... sure Ground Zero is very annoying due to how Romulan named ships are a pain but it gets worst as it have a ground section too.
Sorry to say that, but you are missing the point, every ship stands a chance with a proper build. And proper doesnt even mean super-optimal.
And what am I saying "stands a chance", its more like "kicks the warbirds ass". Ships are not everything, weapons are not everything, gear is not everything. Only the mix (synergy) is what counts.
And sorry if you have problems with escorts against romulans, that just means you are flying them in a very very wrong way. As for cruisers, it doesnt matter what level they have, they can tank pretty good.
It's new? NERF IT TILL IT BLEEDS

PWE proudly presents STO:Season 9.x: The Big Nerf.
Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 48
03-10-2013, 03:33 PM
The Galaxy is not the worst T3 ship at all, you just have to know how to fly it. She turns like a brick so slap your 5-6 beam arrays on her with a BFAW and you're all set. The main issue I see here with the OP is build, I mean 2X EPTaux with only those science powers being used...WTF???!!
Captain
Join Date: Jun 2012
Posts: 3,133
# 49
03-10-2013, 04:07 PM
Quote:
Originally Posted by dashuk2381 View Post
The Galaxy is not the worst T3 ship at all, you just have to know how to fly it. She turns like a brick so slap your 5-6 beam arrays on her with a BFAW and you're all set. The main issue I see here with the OP is build, I mean 2X EPTaux with only those science powers being used...WTF???!!
i agree with your opinion, but captain level ships are actually T4. Starter ship is T1, at ltdcmdr you get T2, commnder T3

T5 is z-store and the free lvl 40 ships which all have 9 consoles. 10 console ships are either lockbox or fleet ships + some others. Those can only be used by Vice admirals. But since +1 console slot does not make them a full new tier i wouldn't call them T6 already.

For the captain level ships to be tier 3, one has to start counting with zero...also the captain ship is the 4th ship you use in the game.
Go pro or go home

Last edited by baudl; 03-10-2013 at 04:11 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 50
03-11-2013, 04:45 AM
Since you don't want to believe that you're not doing well against romulan battleships, and since you dismiss every answer telling you that you need a better boff layout (it'll be useful for endgame content too anyway), I'm ready to meet you in game and show you that my engineer on a cruiser could tank and kill easily 5-6 D'Dridex on elite level. Could do more but it would take some time.

Then you may accept that you have to work on your boff layout and on how you use all these abilities (people tend to think that they should use abilities only when they are in danger, which is utterly wrong: use them as soon as you start fighting and cycle them).
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