Join Date: Jun 2012
Posts: 21
# 21
03-09-2013, 04:41 AM
I had recently been asking other players which they prefer, Romulan or Omega torps, and why. I mostly received positive feedback for the Romulan torps, and negative about Omega torps. People griped that the Omega's were "bugged", and praised the Romulan's for damage and spam.

I earned both torps shortly after the rep system started. I used both for a short period of time, but quickly realized that the Romulan torps were SO SLOW that they rarely ever had the chance to even hit my target before it was destroyed, let alone timing it for when the shields were down. No matter how much damage you do, not matter how fast shields go down, shields still regenerate every few seconds, and if even a sliver of shields are up when your torp hits it still suffers.

I chose to use the Omega's and have not noticed any issues with them. TS3 with Omega torps is awesome for finishing off a mob that has just been stripped of shields by CSV, and they actually make it to the targets in time to do something. THY1 creates a pretty scary Plasma Energy Bolt for use against big targets. Sure, that is slow and targetable, like the Rom torps, but it hits really hard when it connects. I have had a THY1 Omega Torp hit for over 120k damage against a Unimatrix. I can't say that I have ever noticed the glitching that others complain about, because few things survive long enough for me to use all 5 charges and have to wait for a reload.

In my opinion . . .
Romulan Torps are useless for anything other than destroying stationary targets with high HP, like transformers or gates.
Omega Torps are always useful, and add enough spike damage potential to finish off either mobs or bosses.
Join Date: Jun 2012
Posts: 2,926
# 22
03-09-2013, 05:05 AM
I usually have both in front.
I spam the romulan plasma, and use the Omega for Energy bolts mostly.
This requires you to be at least 5kms or closer to your target if its small, but damn this can do great single damage in an stf.

Now two torpedoes front? Yeah. I found out that 3 turrets and 2 DHCs do strip shields good enough, even on elite for the torpedoes to quickly become viable.
Join Date: Oct 2012
Posts: 1,181
# 23
03-09-2013, 06:16 PM
I like Omega Torps more because they do better at helping me kill groups with Torpedo Spread because they reach their target faster. The Omega torps do have problems that they don't always fire correctly.

Romulan torps also have some problems that sometimes they just sit in space even with enemies close to them. I also have sniped gates with the Romulan torps from 9.5+ and they don't always reach the gate and do damage. They fizzle out just before reaching the gate sometimes. It could be the angle I snipe the gate at which is from the sides because I notice that they like to try to hit the top middle section of the gate and when attacking from the side they have to travel more.
Join Date: Jun 2012
Posts: 413
# 24
03-09-2013, 06:28 PM
I see better damage out of the Romulan launcher than I did out of an advanced fleet photon torpedo, in addition to it buffing the plasma damage that all of my energy weapons do.

If your targets are dying before the torpedoes get there, maybe try flying closer?
Join Date: Jan 2013
Posts: 3,158
# 25
03-09-2013, 11:47 PM
You used a Photon. That's a recipe for suck right there. A tasteful individual would be spamming Quantum.
Join Date: Sep 2012
Posts: 3,085
# 26
03-10-2013, 04:33 AM
Originally Posted by doffingcomrade View Post
You used a Photon. That's a recipe for suck right there. A tasteful individual would be spamming Quantum.
Both have their uses actually.
Join Date: Aug 2012
Posts: 844
# 27
03-11-2013, 02:47 PM
So the rommie torp is now op because cubes die in seconds, they should anyway their a computer your a human surely you can build something to take them down quick without it being op

I normally watch out for OP threads and stop using items if I see truth in them but come on

These torps are all destructable do rediculous damage against shields set you on fire if you get too close and take up high level tac slot and 2 Boff seatings to make them do any sort of high base damage high ROF

I've seen some good damage dealt with them in stfs which is why I bought one but tbh I think it's a big waste of time and resources better off with a quantum

Holy cow
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Join Date: Jul 2012
Posts: 57
# 28
03-12-2013, 05:54 AM
are you fking serious? dont you think we get enough from Cryptics Nerf Hammer? the game is already geared towards DPS Escorts, and you want to Nerf one of the good weapons in this game? Kick Rocks, go try to find ya another game to nerf. Got enough of your type of people in here already.
Lt. Commander
Join Date: Feb 2013
Posts: 114
# 29
06-04-2013, 10:17 AM

Heck, even two quantum torps with the 3 DOffs will give you a constant stream of better torpedoes that don't get shot down and won't blow up from your first victim's warp core beach.[/quote]

Well im running a HEC with 2 Quantum Torps and with 3 Blue DOFFS and no i dont stream torpedoes, and a lot of peoplpe are saying that you can shred a target with 3 DHC Which i tried using MKII Very Rare Antiproton DHC and yet i dont seem to be able to shred spheres , and yess all my skill are placed correctly....
Survivor of Romulus
Join Date: Jul 2012
Posts: 178
# 30
06-04-2013, 12:26 PM
I would like to know how people can get 3 projectile weapons doff's active in space because every time I try I get told that I can not do that.

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