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Join Date: Dec 2012
Posts: 10
Hello I have a eng char and was wonder what is the best build for this ship I already have the BOP for it, so i just need some help getting the most out of this ship.

Any help is welcome

Also this is mostly for PVE and such

Last edited by spikeboybebop; 02-11-2013 at 07:48 PM.
Join Date: Jun 2012
Posts: 66
# 2
02-12-2013, 08:45 AM
This is the build i'm trying out.

Tac ltc: tt1-crf1-apo1 (may change to tt1-apb1-apo1)
Eng ltc: epts1-et2-aux2bat2
Eng lt: epta1-aux2bat1
Com sci: he1-tss2-es2-gw3 (may change to he1-es1-tss3-es3)

3xtech doffs
1xflight deck doff
1xgrav sci (may change it for another flight deck doff)

2x polarized disruptor turrets + 1 beam array [acc][crth] fore and aft

currently using:
jem'hadar deflector and shield
fleet advanced hyper impulse engines [spd][turn]x3

working on getting full borg set.

eng consoles
2x neutronium, aceton assimilator
sci consoles
romulan flow capacitor -threat x3, plasmonic leech
tac consoles
2x disruptor ind coils.
Join Date: Jun 2012
Posts: 1,681
# 3
02-12-2013, 08:52 AM
Personally, I would not run an Aux2Batt build on a Vo'Quv. It relies on its pets for DPS, and cooling down your turret CRF faster isn't going to change that, but the amount of Aux you're draining to keep the thing going is going to kill your Gravity Well and the hangar recharge rate.
Empire Veteran
Join Date: Jul 2012
Posts: 663
# 4
02-12-2013, 02:53 PM
I?m looking at switching my KDF Eng across to a Mirror Vo'Quv carrier from his current Bortas?qu CC. Don?t get me wrong, the Bortas has performed decently in PVE and casual PVP, and it?s nice to have a character in what feels like a real capital ship. But its performance doesn?t match its hype, and I?d like my Eng to be able to take / deal damage rather than throwing heals. So, this Eng-heavy carrier looks interesting (plus I like its 'Monster D7' appearance.

Sooo, here's the planned setup:

Cdr Sci :Gravity Well 3, Transfer Shield Strength 3, Hazard Emitters 2, Mask Energy Signature 1
(hide with cloaked teammates while closing, throw some heals, and pin targets for the pets or team fire).
Lt Cdr Eng: Eng Team 3, Aux2SIF1, EPTS1
Lt Eng : RSP1, EPTS1
(Maintain constant EPTS cover, otherwise throwable heals for tanking or support)
Lt Cdr Tac : APB2, CSV1, TT1

Weapons : 3 x Disruptor Single Cannon, 3 x Disruptor Turret, 2 x Advanced BoPs
DOffs : 2 x Cardassian DEM Doffs, 3 x Flight Deck Officers (the reduce launch time variety)
Consoles : 2 x Disruptor Coil, 2 x Neutronium Alloy, 2 x Shield Heal Rate boost, Plasmodic leech, Tachyokinetic Convertor, Graviton Generator.
Honour Guard Mk XII shield, Borg Mk XI Deflector and Engines.

I like the idea of a "command ship" pinning and debuffing targets for others to finish off. Hence, APB2. With CSV and the DEM Doffs I would hope to be debuffing multiple opposing ships at once, or at least scything the pet spam and heavy torpedos; the plasmodic leech and Eng skills will hopefully let me run good power across Weapons, Aux and Shields at once. The Tachyokinetic convertor may look a bit weak, but it helps with handling (based on the similarly-clunky Bortas) and also buffs damage. I could add an Honour Guard deflector but given the colossal hull of the Carrier and lack of torpedoes, the Borg hull heal looked more useful.

Last edited by staq16; 02-12-2013 at 02:55 PM.
Career Officer
Join Date: Jan 2013
Posts: 23
# 5
02-12-2013, 04:01 PM

Lt Cdr TAC: Tact Team 1(used with TSS 3), CRF 1, CRF 2

Lt Cdr ENG: EPtW 1, DEM 1, AuxtStruc 2 (15 sec rapid heal)

Lt ENG: EPtW 1, DEM 1

Cdr SCI: Jam Sensors1, Hazard 2, TSS 3, GW 3

I run 6 Disruptor turrets with 125 pwr (EPtW 1 + DEM 1 for damage) I stay around 3-5k and pepper the crap out o things for proc craziness. For pure DPS I rely on cycling ABOP out of the hangers (3x flight deck DOFF) as fast as possible for HY2 and CRF2. Also with all turrets I can spend more time with pet controls and keeping them from blowing up since I dont have to focus on maneuvering.
Lt. Commander
Join Date: Jan 2013
Posts: 187
# 6
03-08-2013, 03:19 PM
I'm not a fan of all the turrets. I prefer a more conventional weapon build:
Fore- 2 Plasma cannons (180deg), Borg torp launcher(90 deg) (I usually dont have a problem keeping targets in front of me)
Aft- 2 Plasma turrets, Kinetic Borg Array (all 360 deg)
Hangar- BoP and/or Shield regen

By the way, is it just me or does the mirror Vo'quv feel like its made of glass, Im working on a more hardy build w/ better eng consoles
Join Date: Aug 2012
Posts: 844
# 7
03-09-2013, 02:13 AM
I decided to get back into my beloved voquv a few days back so I bought the mirror version and stuck him on my tac(crazy I know by im unconventional and play to have fun not be me optimal and boring all the time)

this is my build

Fore - 3 x single disruptor cannons

Aft - 3 disruptor turrets

Tactical - tt1 , crf1, crf2

Engi - epts1, rsp, dem

Engi - epts1, auxtostructural

Sci - hazard, TSS, repulsors, grav well

I run as a many neutroniums as I can the Borg consoles plasmonic leach and as many field generators as possible

Lately I've been running into a lot of simpletons in the pve/stf ques for some reason and I mean ALOT so I run grav well and repulsors to pin enemy's where I want them while my apa and dem rip the a new bum hole(which for those that haven't used it it really is good because as your weapons crit it crits too)

I also switch in energy siphon2 for pvp

And I also have a set of dual cannons to put on the front if I get put into a CSE with a bunch of Odysseys and I run kang defence alone

This thing really is the ultimate capital ship I'm surprised the Feds havnt been crying to the mommies more to be honest as this shows the atrox who the daddy at everything and all for 400k ec
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Join Date: Jun 2012
Posts: 1,241
# 8
03-09-2013, 06:31 AM
My 'Plasma Bomber' support Mirror Vo'Quv:

Cmdr SCI: Hazard 1, Transfer Shield2, Transfer Shield 3, Grav Well 3

Lt Cmdr TAC: Tac Team1, Attack Beta 1 (or HY2**), Attack Beta 2

Lt Cmdr ENG: Emg to Shld 1, Extend Shields1 , Emg to shld 3

Lt ENG: Eng team 1, Boarding Party 1 (for lulz with doffs).

Fore: Hyper-Plasma Torpedo, Ferengi Rockets, Omega Torpedo.

Aft: Cutting Beam, 2 disruptor/polaron hybrid turrets (soon to be fleet elite disruptor turrets for the yummy -25% shield resist).

Pets: 2 Elite Scorpions


KHG shield and engine mk 12
Omega deflector mk12 (+acc to increase torp crits)


Eng: 2 Kinetic consoles 1 plasma resist console (for stfs), tachyokinetic console
Sci: borg console, ferengi rule of acq. console, zero point conduit
Tac: Plasma torpedo consoles

Power levels: 25 wep, 60 shld, 25 engine, 90 aux. (base numbers before capt skill pwr boosts)

This ship essentially sits behind the lines and bombards with plasma. Its primary damage is plasma burn.

It can support team with heal abilities and shield resist support, dump massive damage on target with its scorpions and own plasma weaponry and keep the target's hull resists significantly debuffed for the entire duration.

Im still testing to see if the hvy torpedo plasma burn from the elite scorps registers as a different damage source than the player's own hvy plasma torps (if so they stack separately) hence why the atk beta 1 could be replaced with HY2.

Ferengi rockets are in place to trigger the torpedo reduction doffs all the time...although if you have the temporal disruption device its a better choice as it slows target down and increases crit chance (-def).

Doffs are simple: 3 torpedo doffs and 2 'increase pet damage when under escort' doffs. all purples.

Sci captains make good use of this ship with their sensor scan, tacs use their atk alpha and others... engineers tend to be a bit less potent in this ship (ironically) but they do get some tanking benefits in case the pain comes their way (rarely since the scorpions basically always take the aggro before the carrier does).
Lt. Commander
Join Date: Jan 2013
Posts: 187
# 9
03-10-2013, 12:53 PM
So I've reworked my build with several changes to make it more durable:

Fore: Romulan Torp Launcher, Romulan experimental beam array, Borg Torp launcher
Aft: Kinetic Cutting beam array, 2x Romulan plasma turrets MkXII (from Rom Rep store)
Engine: Adapted Honor Guard MkXII
Deflector: Adapted Honor Guard MkXII
Shield: Adapted Honor Guard MkXII
Eng: 2x Monatonium Alloy XI, 2x Electroceramic plating XI
Sci: Emitter Array XII, Borg Console, Romulan Console
Tac: 2x Ambiplasma XI
Hangar: 2x Ultra rare Scorpions

Works VERY WELL! If you have the means, I highly recommend a similar setup. the beams and turrets will usually take down the target's shield (especially with beam overload II) by the time the HY III torp(s) hit. Very High Damage, but not a perfect tank (only good vs. plasma/borg)

Note the 3 complete sets, these are critical especially the AKHG because of the Heavy graviton beam. they also provide good plasma damage bonuses and resistances. (Romulan and Borg)

Last edited by ajma420; 03-10-2013 at 01:03 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,142
# 10
03-11-2013, 02:51 AM
Originally Posted by ajma420 View Post
So I've reworked my build with several changes to make it more durable:

Fore: Romulan Torp Launcher, Romulan experimental beam array, Borg Torp launcher
no shared cooldown between tomulan and borg torpedos?
nice build by the way.
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That


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