> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
could we get a system to combine multiple powers into single buttons?
example, open list from tray icon
and to the right of the powers are 5 buttons labelled 1 2 3 4 and 5
into which you can drag up to 5 of your powers
then drag this button to your power tray, where hitting them chain activates the powers assigned to them.
sure we can use alt & crtl then mash keys on the numpad, to get alphas going but this would tidy it up.
and the tray too
stats by size, mass, engine grade & power http://www.phan.org/sto/pics/ShipChart.jpg
fix this, and many imbalances due to stats by fairy magic get normalised.
agility balanced by less health and or dps-dps balenced by less agility and or health-health balanced by less dps and agility
agility by magic breaks this very simple and easy to follow model.
You can do this through key binding. There is an entire thread on some of the most popular keybinding of powers available, simply do a search for it. The OP put everything together and it is quite handy.
Alternatively, the Hilbert Guide also gives a snort introduction on how to do this as well.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Note that keybinds still require you to push the button to execute each operation in the chain, this was deliberate to prevent players from creating a "push one button to win" control.
Note that keybinds still require you to push the button to execute each operation in the chain, this was deliberate to prevent players from creating a "push one button to win" control.
well, yea, activations times & shared cooldown etc.
figured those and the 5 power limit would do that since you are still looking at a 2 second+ activation cycle.
stats by size, mass, engine grade & power http://www.phan.org/sto/pics/ShipChart.jpg
fix this, and many imbalances due to stats by fairy magic get normalised.
agility balanced by less health and or dps-dps balenced by less agility and or health-health balanced by less dps and agility
agility by magic breaks this very simple and easy to follow model.
The "Keybinds for Dummies" post is kind of out of date. In particular, it has the wrong execution order for concatenated commands. A more recently edited version of that post is in the wiki: