Career Officer
Join Date: Sep 2012
Posts: 40
# 11
02-06-2013, 01:40 PM
Well, I can safely say that you CAN use the Jem'Hadar Dreadnought with a Tactical Captain because that's what I currently have. Using the following:

FORE:
3x Phased Polaron Dual Cannons Mk XII [CrtD] [Dmg] Very Rare
Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]

AFT:
2x Phased Polaron Turret Mk XII [CrtH] [Dmg] Very Rare
Kinetic Cutting Beam Mk XII [Dmg]x3

TACTICAL
3x Console - Tactical - Polaron Phase Modulator Mk XII Rare
Console - Tactical - Ambiplasma Envelope Mk XII

SCIENCE
Console - Universal - Dominion Command Interface
Console - Science - Field Generator Mk XI Rare

ENGINEERING
Console - Universal - Assimilated Module
Console - Tachyokinetic Converter
Console - Engineering - Ablative Hull Armor Mk XII Very Rare
Console - Engineering - Neutronium Alloy Mk XI Very Rare

Full MKXII Borg - Shields, Deflector, Impulse Engines

DEVICES
Red Matter Capacitor, Subspace Field Modulator, Deuterium Surplus

HANGARS:
Rare and Elite Scorpion Fighters

Does it work well?

When making changes to any of my ships, I usually jump into Starbase 24 to see how it will rate against 19 other random ships. If I place in the top 3, I'm happy.

With this, I've been able to finish in 1st place in the last 3 events I've joined in SB24 so a cannon-wielding Dreadnought is definitely do-able. It does magnificently in STFs and fleet actions (which is by choice).

I love this ship!
Career Officer
Join Date: Dec 2012
Posts: 167
# 12
03-04-2013, 07:54 PM
hey i started this thread long ago and didn't look back but thanks for the reply. I will try it with my tactical. I actually dislike playing the engineering character, it's my least favorite. I'll post back about it though. On the build provided the skills didn't show up for some reason, what sorts of things were you using? Can you use antiproton with this as well? then i could just transfer over my current weapons.

Last edited by madblooddoll; 03-04-2013 at 07:58 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,079
# 13
03-05-2013, 12:40 AM
you can turn a bit faster if you use reverse gear, and same goes if you want to stop.
All Hands Full Astern!!!!
How to really behave in online forums with developers

Career Officer
Join Date: Oct 2012
Posts: 152
# 14
03-05-2013, 05:51 PM
Hi madblooddoll

I'm a tact career capt and I have a Jemmy Dread, Jemmy HEC, and JHAS.

I'm a dedicated PvP'er and I have been working on the dread for PvP to come up with an ideal build for all you 'bugnaught' captains. Keep in mind.... If it works in PvP (assuming you are a fairly skilled player), you will dominate in PvE.

With my dread, STF elites are a joke to me. The dread is a beast in PvE, but in PvP you must assume a different role.

To everyone here who is a 'bugnaught' fan, I will be posting a thread in the PvP Gameplay sub-forum with a solid setup and how it should be utilized. By the end of this week I should have it up.

I will give the thread the title "PvP Bug-naught"

So please remember all those of you who like this ship, I'd like to help out.

If anything you can search for threads started by my user name to find it easier in the advanced search options at the top of the forum.

Start searching for it by Saturday, March 9th, 2013

Cheers!!!
THE POWER OF KRATOS!!!
Career Officer
Join Date: Dec 2012
Posts: 167
# 15
03-08-2013, 09:45 PM
filling out the weapons now. still having trouble getting the tactical consoles.
Career Officer
Join Date: Oct 2012
Posts: 152
# 16
03-11-2013, 02:58 PM
Madblooddoll

Check my post in the PvP Gameplay forum, the thread is up now "PvP Bug-Naught!!!"

It's a PvP type build.

Just to add, almost forgot, works extremely well in PvE/Elite STFs.
THE POWER OF KRATOS!!!

Last edited by kronplah78; 03-11-2013 at 04:27 PM.
Captain
Join Date: Jun 2012
Posts: 1,241
# 17
03-11-2013, 03:52 PM
U use a setup on my Vo'Quv and it surely would do wonders on your bugnaught once adapted like below:


Weapons:

Fore:
Hyper-Plasma Torpedo
Omega Torpedo
romulan experimental plasma beam array
temporal disruption device

Aft:
Cutting Beam
2 romulan plasma turrets (its for disruptor & plasma proc..alternatively you can just load 2 plasma mines in here).

Consoles:

Engineering: 2 +energy+kinetic resits consoles, tachyokinetic console, borg console. (last 2 complete set bonuses)
Science: 2 romulan +plasma damage, -threat consoles.
Tactical: 4 plasma torp consoles

Equipment:
Two choices. Full KHG for the torpedo damage bonus (suggested) or full borg kit for the added survivability (shield/hull procs).

Boffs:

Cmdr Tactical : Tac Team 1, HY2,HY3, atk Omega3
Lt Tactical: Tac Team 1, Atk Beta 1

Lt. Cmdr. Engineering: Emg to Shield 1, Reverse Shield Polarity 1, Emg to Shield 3

Sci Ensign: Hazard 1
Lt Universal (Sci): Tractor Beam 1, Hazard 2.

Pets: 2 Elite Scorpions


Using this carrier is simple: Plasma burn stacking from distance. You can stack multiple HY3, HY2 and HY1 (pets) as well as standard torpedo and energy weapon plasma burns on the target in the opening salvo. That plus the experimental plasma beam array heavy burn ability once per 3 mins (good for boss type mobs).

Atk beta and disruptor proc from the turrets constantly keep the target's hull debuffed. Tac Capt. abilities neatly increase the plasma burn hit significantly. Atk Omega 3 guarantees a full HY torp opening salvo to hit with maximum burn (more important than hull debuff)

The torpedo barrage brings the shield down anything you shoot..its getting hit by approximately 16 heavy plasma torpedoes at once. Cuttting Beam makes a mess of exposed hulls. Even more if you close enough to use borg tractor beam for added joy.

Temporal disruption device is a very slow torpedo but its AOE snare and high damage. I keep it off autofire and toss it as my opening torpedo...and fire the full barrage+pets once its 3/4th of the way in. This debuffs enemy defense and increase the chance of crit plus torpedo damage (and thus plasma burn damage).

Finally the plasma burn is buffed by the tac consoles, atk omega3, alpha and the romulan consoles (burn=energy damage).

Mean Green Sizzlin' machine.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jun 2012
Posts: 1,725
# 18
03-11-2013, 05:00 PM
Quote:
Originally Posted by notapwefan View Post
you can turn a bit faster if you use reverse gear, and same goes if you want to stop.
All Hands Full Astern!!!!
This is one of my tactics for my KDF. I fly by firing away. Vent some plasma to get them stuck in the cloud. Start turning around. Then kick it in full reverse. To get my ship to face them. Then just hammer them to a pulp. I blown up all kinds of ship sizes using this method. They don't last long even the larger battleships.

My KDF is an Eng. in a Battlecruiser.

Last edited by farmallm; 03-11-2013 at 05:02 PM.
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